View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
May 13, 2006, 05:55 PM // 17:55
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#621
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by [FnG] Lazz
Just to quote a few of your points The Mighty Toe
What is the point in doing bonuses if you have reached the highest level?
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Because you like playing the game...
Guys there are other games if you want to spend hours and hours grinding your way up to some higher arbitrary number. I admit the quests in factions are kinda pointless for the most part but Prophacies had a nice balance of quests that gave skills and story/plot quests to keep me doing them all. Now with titles you can grind for those should want something to do. But if they changed the level cap...I WOULD HAVE TO grind away to level my characters I play. I have a friend in FF11 that has 5 lvl 75 characters...it took him 3 years +....I don't want to be doing that.
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May 13, 2006, 05:56 PM // 17:56
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#622
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Underworld Spelunker
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Quote:
Originally Posted by MCS
Frankly there is no other way to describe them, they bought a game that isn't the type of game they like just to bitch about it on a forum, they're idiots.
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not idiots
cognizantly challenged
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May 13, 2006, 05:57 PM // 17:57
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#623
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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LoL so much for this being a mature discussion. OP just screwed that up in the first two paragraphs. I voted no. In fact had there been a spot for it I would have voted emphatically no. Upping the level provides an unfair advantage to grinders. Those with the time to grind will end up with beefed up characters. That's the whole purpose of the level 20 cap. It lets everyone achieve max level with a minimum of grind and then get on with the rest of the game. Seriously trying to put this game in an FF7 context is ridiculous. It's not even the same type of game. Old school or not it's time to join the "new School" and get with the program.
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May 13, 2006, 06:06 PM // 18:06
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#624
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Fun 'n' Games
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
nope
all it boils down to is a rage at being surrounded by equal level characters when you know you deserve to be above them by grinding.
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No - I would like higher levels so that by doing the quests and gaining rewards, I could actually feel like I am achieving something by working towards getting higher health and more effective spells and not just a little skill point.
At the moment I am working my way through the game as an assasin and its good, because its nice to be doing quests and leveling up to distribute attribute points. It gives me a reason to play because I feel like I am achieving something. Leveling up just for a skillpoint doesnt feel like I have achieved anything.
To those who are against the idea of getting a higher level, would you be happy if the game had just 1 level? Or no levels perhaps? I mean lets face it, some people have posted going on about how levels are supposidly a matter of time played being greater than skills - perhaps those people would prefer it if all characters started of at level 20? I mean surely that would mean we would all be equal, right?
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May 13, 2006, 06:07 PM // 18:07
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#625
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: the fianna [fi]
Profession: E/Mo
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ive said this before on a thread about level up and ill say it again.
they plan to release a quite a few of chapters in the future and i tell yuo one thing and im sure some people will agree with this. people who will go through chapter 1 2 3 and soon on from the begining will get bored after a few chapters because, all they will see is new areas to explore new armours and new weapons and other things.
but and rpg is made in my view and lots of my mates view to go through and lvl up and get your char to the best. but i will certanily get bored after a while going through chapters and the lvl stays the same it will be to me just the same things just looking differnt. also whne i level up im like yeah that was cool i went through this hard work a grow and i can get stronger wonder what will happen next.
but at the moment its yeah i killed this enemy and got xp which i dont need. and then its like i got a new weapon amazing just the same as my old one just looks differnt. hope you get what im saying here
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May 13, 2006, 06:15 PM // 18:15
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#626
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Frost Gate Guardian
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I like the cap, but I wouldn't complain if it was raised. Both methods provide an equal ammount of challange.
My goal in games like these is to get good enough to help others; with missions, exploration, quests, items, etc... Raising the level cap. would expand this because, me, a level 99 would be alot better suited to help out the level 20's then a level 20 now helping out the level 12's. However, in Guild Wars, you can help by lending knowledge- showing them how to do it. Also, in GW you actually HELP... since most of the time you can't do it by yourself either. You do it together, as opposed to you coming in and killing everything in 10min. (which is tru earlier on).
There are also titles, fame, factions, guilds, etc... I would be one of the rare players who is in a win-win situation with level caps.
EDIT: Actually what GW needs to fix is the ammount of quests. MORE LITTLE QUESTS! I kind of want there to be hundreds of "deliver x to y and kill z" quests. I enjoy those.
Last edited by Cybergasm; May 13, 2006 at 06:17 PM // 18:17..
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May 13, 2006, 06:37 PM // 18:37
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#627
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I say we should start out at level 0....gain 1000 experience in "presear" and level up to 1...1 would be the new max level and you would gain all attributes.
The game isnt about leveling...infact, level 20 is 19 levels too much.
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May 13, 2006, 06:44 PM // 18:44
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#628
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by samifly
I seriously dont understand why people want the level to be higher. If you want to feel like a god, go to ascalon.
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I agree totally. We don't need to level any higher. Also at level 40 we can go back and easily solo level 22 creatures. Not fair. Would unbalence game.
Quote:
Originally Posted by Mandy Memory
I say we should start out at level 0....gain 1000 experience in "presear" and level up to 1...1 would be the new max level and you would gain all attributes.
The game isnt about leveling...infact, level 20 is 19 levels too much.
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auuu... no! this game is all about leveling. Its not that hard to level to 20. Also, if you don't want to bother leveling. Just play factions!
Brother Gilburt
Last edited by BrotherGilburt; May 13, 2006 at 06:46 PM // 18:46..
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May 13, 2006, 06:54 PM // 18:54
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#629
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Town Dweller
Join Date: Dec 2005
Location: on the LOST island
Guild: [SMS]
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rasing lvls would also make all the weapons and rare items we currently have worthless
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May 13, 2006, 06:57 PM // 18:57
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#630
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Two good points from another thread.
Quote:
Originally Posted by devils wraths
ive said this before on a thread about level up and ill say it again.
they plan to release a quite a few of chapters in the future and i tell yuo one thing and im sure some people will agree with this. people who will go through chapter 1 2 3 and soon on from the begining will get bored after a few chapters because, all they will see is new areas to explore new armours and new weapons and other things.
but and rpg is made in my view and lots of my mates view to go through and lvl up and get your char to the best. but i will certanily get bored after a while going through chapters and the lvl stays the same it will be to me just the same things just looking differnt. also whne i level up im like yeah that was cool i went through this hard work a grow and i can get stronger wonder what will happen next.
but at the moment its yeah i killed this enemy and got xp which i dont need. and then its like i got a new weapon amazing just the same as my old one just looks differnt. hope you get what im saying here
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Quote:
Originally Posted by Cybergasm
I like the cap, but I wouldn't complain if it was raised. Both methods provide an equal ammount of challange.
My goal in games like these is to get good enough to help others; with missions, exploration, quests, items, etc... Raising the level cap. would expand this because, me, a level 99 would be alot better suited to help out the level 20's then a level 20 now helping out the level 12's. However, in Guild Wars, you can help by lending knowledge- showing them how to do it. Also, in GW you actually HELP... since most of the time you can't do it by yourself either. You do it together, as opposed to you coming in and killing everything in 10min. (which is tru earlier on).
There are also titles, fame, factions, guilds, etc... I would be one of the rare players who is in a win-win situation with level caps.
EDIT: Actually what GW needs to fix is the ammount of quests. MORE LITTLE QUESTS! I kind of want there to be hundreds of "deliver x to y and kill z" quests. I enjoy those.
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May 13, 2006, 06:57 PM // 18:57
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#631
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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theres like 40 of these threads i say no, cuz its awesome the way it is and i dont wanna grow 20 more lvls on my lvl 20 char
/not signed ever
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May 13, 2006, 06:58 PM // 18:58
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#632
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Martakon
Hey, i feel Anet can raise the level to 40 answers:
A) Someone is saying it is hard to do that blablabla. But the level 20 like Pure Strike is 32 Damage, Anet can just double the damage and it is matching with level 40.
B) Yes. But monster is only level 20 what we gonna do? Right the answer is:
1/4 of the map is level 20-25, the next 1/4 is level 30 and the rest 1/2 is level 35-40s.
C) Then, how we leveling up? Right put some extra quests at the Island so you can get to level 20 or lower. After that you can travel to the real map, and fight againt 20-25 monsters etc.
D) It will do the game more funny, because then it take about 2-3 weeks to come at level 40 or more. And the game is hard to beat.
E) All other thing is okay, but i feel leveling to 20 is too fast .
D) Anet can make where the level 20-25 monsters, you can farm there for level 20-25 items and level 30 monster for 30 levels items etc.
I hope somebody can feel me .
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As interesting as it might sound it wont happen. Someone posted a lot of arguments on it. You could however vouch for Actionjacks Dungeon Amusement Park for Tyria (and a PvE middle thing to do) where people can go in and rules specially made for this amusement park exist such as levelling up over the cap. However as soon as you quit the amusement park youll go back to being little you 20 levels
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May 13, 2006, 07:41 PM // 19:41
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#633
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Underworld Spelunker
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Quote:
Originally Posted by [FnG] Lazz
No - I would like higher levels so that by doing the quests and gaining rewards, I could actually feel like I am achieving something by working towards getting higher health and more effective spells and not just a little skill point.
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aside from inflatrd numbers where is the achievement?
level 1 with level 1 fireball that kills the level 2 monsters in 2-3 hits.
level 5 with level 5 fireball that kills the level 7 monsters in 2-3 hits.
level 10 with level 10 fireball that kills the level 12 monsters in 2-3 hits.
level 20 with level 20 fireball that kills the level 22 monsters in 2-3 hits.
level 40 with level 40 fireball that kills the level 42 monsters in 2-3 hits.
level 400 with level 400 fireball that kills the level 420 monsters in 2-3 hits
LOOK AT MY GREAT PROGRESS
where is the increase in challenge?
where is anything changing except the number?
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May 13, 2006, 07:49 PM // 19:49
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#634
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Frost Gate Guardian
Join Date: May 2005
Location: Europe -> Poland -> Warsaw
Guild: Alea Iacta Est [AIE]
Profession: Me/W
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Exactly - leveling is no real progress. Remove the cap? What should be the new cap? 25? 30? Where would it end? In FPS games you usually don't have levels at all and yet you play them. GW is simply different from all the other MMORPGs and that's the way to go.
You want a sense of achievement? Buy yourself a set of Fissure Armor - or reach a high rank in PvP. Unlock every single skill and item in the game, explore the whole map - etc. etc.
I don't know what a higher level cap would add to the game. You are level 20 and are fighting against level 30 monsters, you'd be level 30 and fighting level 40 monsters - what's the difference?
P.S. Maybe it'd really be a good idea for ANet to remove the levelling system altogether in some future expansion. No levels at all - I know that they introduced the system only to praise old-school MMORPGlers, but as we can see now they are not needed in GW - they'll only whine.
P.P.S. To those of you who like leveling. I REALLY do recommend this game:
http://www.progressquest.com
You'll level like hell and... you won't even need to play the game! ^^ Now THERE'S some serious sense of achievement in it.
P.P.P.S. I haven't leveled with my old chars for months - yet I still play GW - mostly PvP and now again PvE because of Factions - why do I do it? Because there's more to the game than leveling? Why are the only people complaining about the level cap those, who are quite new to GW?
Last edited by Lim-Dul; May 13, 2006 at 07:57 PM // 19:57..
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May 13, 2006, 08:21 PM // 20:21
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#635
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Fun 'n' Games
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
aside from inflatrd numbers where is the achievement?
level 1 with level 1 fireball that kills the level 2 monsters in 2-3 hits.
level 5 with level 5 fireball that kills the level 7 monsters in 2-3 hits.
level 10 with level 10 fireball that kills the level 12 monsters in 2-3 hits.
level 20 with level 20 fireball that kills the level 22 monsters in 2-3 hits.
level 40 with level 40 fireball that kills the level 42 monsters in 2-3 hits.
level 400 with level 400 fireball that kills the level 420 monsters in 2-3 hits
LOOK AT MY GREAT PROGRESS
where is the increase in challenge?
where is anything changing except the number?
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'where is anything changing except the number?' - so perhaps you'd rather have no levelling in the game at all then?
Oh and by the way - if you can kill level 420 monsters in 2-3 hits, thats one pretty kickass fireball you got there
@Lim-Dul - if leveling is "no real progress" then what would you say in this game IS progress?
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May 13, 2006, 08:28 PM // 20:28
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#636
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by [FnG] Lazz
No - I would like higher levels so that by doing the quests and gaining rewards, I could actually feel like I am achieving something by working towards getting higher health and more effective spells and not just a little skill point.
At the moment I am working my way through the game as an assasin and its good, because its nice to be doing quests and leveling up to distribute attribute points. It gives me a reason to play because I feel like I am achieving something. Leveling up just for a skillpoint doesnt feel like I have achieved anything.
To those who are against the idea of getting a higher level, would you be happy if the game had just 1 level? Or no levels perhaps? I mean lets face it, some people have posted going on about how levels are supposidly a matter of time played being greater than skills - perhaps those people would prefer it if all characters started of at level 20? I mean surely that would mean we would all be equal, right?
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Very well said thoughts on this. Leveling is as much a part of role playing games as questing and gear, etc is.
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May 13, 2006, 08:31 PM // 20:31
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#637
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Fun 'n' Games
Profession: W/Mo
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Quote:
Originally Posted by Tarun
Very well said and quite true.
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Thanks
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May 13, 2006, 08:38 PM // 20:38
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#638
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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Ok, this was Anet's answer to this
If a warrior get to level 20, his damage and armor and health is WAYY too high
and an elementalist' spells are WAYY too godly
So, a warrior naturally is anti-ranger in most cases, so any warrior would pwn any ranger SOO FAST
also, rangers are anti-ele, so a ranger would gg an ele in less then 10 seconds lol
this would make a class like the warrior... almost impossible to kill with a monk by his side
also, monks with A LOT more energy, and healing skills that heal for A LOT MORE.... = perma heal
I used to love this idea like 3 days ago, until someone told me Anets answer to this, and TBH .... making the level cap to 21 would alter almost every build in the game
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May 13, 2006, 08:38 PM // 20:38
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#639
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by [FnG] Lazz
Thanks
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It's a shame they closed the other post and pointed it to here. I don't think the mods bothered to read why it was made.
Quote:
Originally Posted by Tarun
Seeing as how the other poll the other poll has closed a new one is in order.* The intent here is for a mature discussion, no flaming or anything like that. A simple, honest discussion. I carry over my post from another thread as it took a few good minutes to write, though I believe it has some validity in the statements provided.
If you do not have any valid input or nothing worth adding to this thread, then please do not post. That includes not posting your message of "Go play WoW" or any other trolling.
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*Corrected a grammar error. ;P
There were some nice discussions going on in there. The only problem was that there were a couple trolls flaming and such. You had many excellent points that I believe many people overlook.
This poll here is closed, so how can we be expected to vote and get fresh ideas or opinions? That was why I made the other poll.
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May 13, 2006, 08:39 PM // 20:39
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#640
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Underworld Spelunker
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Quote:
Originally Posted by [FnG] Lazz
Thanks
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your idea of no levels on the other thread was correct.
my level 20 from Tyria has been having fun exploring (i am PVE NOT PVP) and has not gained a single level and i am having fun with it.
as to the level 420 monster being killed in 2-3 hits ..........as i said i now have a level 400 fireball (outdoes a mininuke)
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