View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
Apr 23, 2005, 05:45 PM // 17:45
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#301
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Banned
Join Date: Mar 2005
Location: The Joint :p
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gabby, see post 294 by Loviatar above, he is quoting from Arena.net and what they have said about the level cap. Thank you.
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Apr 23, 2005, 05:53 PM // 17:53
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#302
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Frost Gate Guardian
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I was going of the support request which I get the impression they have not ruled it out for future expansions.
Currently the level cap is set to a maximum of 20. Once you reach Level 20, you will continue to acquire skill points and refund points, but your health and mana points will be capped. At this time, there are no plans to raise the level cap. If we do make a change, or if we have a higher level cap in future chapters of Guild Wars, we will be sure to share the news in an interview, on our various fansite forums, or we will make a post about it on our official site, www.guildwars.com. Please keep an eye on the site for future updates.
Link to the support article
Teh impression I get is that for this stage of the game it will remain at lvl 20, however they have not tied themselves to this for future expansions.
gabby
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Apr 23, 2005, 05:55 PM // 17:55
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#303
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Underworld Spelunker
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fron GW
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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Apr 23, 2005, 05:56 PM // 17:56
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#304
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Frost Gate Guardian
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It would seem that there are conflicting messages coming from the GW camp. I think the best answer here is we just don't know what the future will hold, we can jsut make prediction and debate untill it happens.
gabby
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Apr 23, 2005, 06:18 PM // 18:18
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#305
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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It is incredibly unlikely that they will ever increase the level cap in Guild Wars.
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Apr 23, 2005, 11:51 PM // 23:51
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#306
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Pre-Searing Cadet
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arrrrrrr
I assume that someone who reaches the level cap or ascension will eventually have approximately 150 different skills available to them and 200 skill points to distribute between those skills. I assume that experience earned after reaching level twenty will only be used for redistributing the skill points already earned to different skills, making some stronger by making others weaker. Only eight different skills can be taken into combat at any given time, I pretty much am sure of that. This is where the player skill part comes in. Example ----- It will happen quite often that two different players will pick the same combination of the two classes out of the six classes, one main class and one subclass. For the purposes of this example I assume that only 40 out of 150 skills will be developed to their maximum which would amount to 5 skill points to max out a skill. In that case there are 40 C 8 or 40!/(8!*32!) or 76904685 different combinations, independent of order, to pick 8 skills to play with during a given fight. In that case even if two player in addition to having the same combination of classes also maxed out the same combination of skills the chances of them picking the same eight skills to fight with would be (8!/76904685)2 or 2.75*10-7 and assuming the chance of winning an average lottery is 1 in 14 million your chances of picking the same eight skills to fight with during the same battle that both players are involved in are about four times better than winning the lottery or 1 in 3.5 million but still worse than the chances of getting hit by lightning which is 1 in 2 million. The point is that when two players are fighting each other it is more than likely that they will pick different sets of eight skills. The player that chooses the better set of skills to use against his opponent will win. I assume that there is not uber skill that will beat any other skill just as there is not uber sword or uber armor or uber rune and so fourth. I assume that that aspect of the game will be balanced and a player will win because he picked a combination of skills that work well against whatever combination of skills his opponent chooses and also work well together. In my opinion this game will be more like a match of rock paper scissors where rock is beaten by paper that is beaten by scissors that is beaten by rock. This means that whatever combination of eight skills I pick to use there will always be another combination of eight skills that will beat it and another combination of eight skills that will beat the second combination of eight skills but maybe would not do so well against the first combination of eight skills so on and so fourth to infinity. That is why skill is required, one has to get into his opponents mind and do the opposite to beat them. The order in which these skills would be used during a fight would also matter which would only add to the player skill element. In contrast to RPG’s where characters can be developed to level 160 and skills can be made super powerful the only strategy one would have to use in a battle would be to max out one or two skills which annihilate everything in site and keep using them in every battle, or get the most powerful armor and weapons and keep using that. And the level 20 cap insures that one does not have to spend a great deal of time to be on par with everyone else, in order for a character to be competitive all that character has to do is be level 20, the level at which many combination of skills are available to everyone, that way no one has an too much of an advantage for playing longer or killing more monsters. If this game is anything like I think it is it will be pretty coool.
Last edited by sevenfourtyfourpm; Apr 24, 2005 at 12:03 AM // 00:03..
Reason: to save my finger effort :)
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Apr 23, 2005, 11:54 PM // 23:54
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#307
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Underworld Spelunker
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Quote:
Originally Posted by sevenfourtyfourpm
I assume that by the time someone reaches the level cap they will have approximately 150 different skills available to them and 200 skill points to distribute between those skills. I.
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WRONG
20-40 hours to cap and most skills picked up after that
read something about the game before putting the finger effort into something thaat long
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Apr 24, 2005, 12:00 AM // 00:00
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#308
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Pre-Searing Cadet
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how about that? i just want to know if my assumptions are correct because i maybe want to buy the game
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Apr 24, 2005, 12:04 AM // 00:04
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#309
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Academy Page
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For players who didn't try the beta keep this in mind:
-yes it is true that of the 150 skills you might only get 40 of those by the time you hit L20,
-BUT, I personally found that I was only interested in about 25% of the skills and always had many more skill points than skills I wanted.
The trick is to just be careful and only buy skills after you are sure that you want them. Best idea is to go to forums and look at builds then very GENERALLY emulate one of them while adding your own spin and personal way.
Bottom line is that, if you are careful, you'll not feel the pinch of running out of skill points.
Don't forget, you can only use 8 at a time and even if you have two entirely different bars for PvE and PvE you'll still have a lot of skills you never use even with only 40.
Last edited by Diamondspider; Apr 24, 2005 at 12:08 AM // 00:08..
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Apr 24, 2005, 12:07 AM // 00:07
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#310
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Banned
Join Date: Mar 2005
Location: The Joint :p
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The skill points are to buy skills. You need to have gold and a skill point to buy a skill.
Before level 20 skill points are a bit more abundant as they come from completing missions as well as exp and leveling.
After Level 20 you only get one skill point, possibly more via quest, by maxing out the exp bar.
The attribute points are not skill points, max is 200 that you have to distribute, get massaged around as you need, based on the type of play or build you using. There are 25 refund points to allow for moving your attbribute points around like that.
Once they are exhausted they are gone until you get more. You get them by getting exp, every 250 exp you get another refund point. 6,250 exp to get 25 more refund points and re-adjust your attributes to accomdate a build or mission you want to endeavor.
Hope this was helpful.
Last edited by Sin; Apr 24, 2005 at 12:14 AM // 00:14..
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Apr 24, 2005, 12:08 AM // 00:08
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#311
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Underworld Spelunker
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also from fansite friday
Oh, and lastly, heres an additional bit of good news about skills: The majority of skills will be available as quest rewards. This does not mean to say that they will be available only as such a reward, of course; you will still be able to get skills in other ways. But if you go on a quest, you may receive a skill as your reward.
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Apr 24, 2005, 06:15 AM // 06:15
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#313
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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If you played nonstop for about 2 days leveling as quickly as possible, you'd get to level 20 quite easily (from personal beta weekend experience... except that much of my time was broken apart by PvP).
After you hit level 20. The game begins. It has been said that levels 1 through 19 are more of a tutorial than anything else. You continue to go questing, unlock new areas, get new items, weapons, and so on, as well as the glorious world of PvP.
As for the quest rewards, that's great to hear! Now I don't have to worry about my skill points as much. Phew.
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Apr 25, 2005, 06:04 PM // 18:04
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#314
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Pre-Searing Cadet
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Level Caps, etc.
I like the innovation of the level caps, skill caps, etc. It changes the focus of the game play.
What I think worries people is content abundance. They feel the levele cap = end of most content, which is traditionally the idea.
From what I see in Guild Wars, is the content should be vast, and dynamic (yeah!). I found the storyline was a lot more cohesive than WoW, partly due to the fact that it is more focused. I'm a PVE type of person, and I want to have a lots of game to play, so hopefully thhe 25 missions (main quests) will last me long enough for the next expansion; or, perhaps the Guilds will help fill-in some time as well (though PVP bores me after a while).
Now if the emphasis is on game play, I must say that some of the game play is bland. This is mainly combat. I found it quite boring, but it is about as boring as the other MMOs out there, so it is on par with the others. I'd really be interested in seeing a more hands-on combat system. Or the current system refined a little more to give it more lasting appeal. I haven't played the game long enough to make a final judgement, but my initial impressions were "not very innovative".
Not to mention the horrible collision detection (which they stated they were working on tweaking)! However, that's getting off-topic.
I will put my 2-cents in for the folks who haven't played the game, the environments are really pretty. I love the autumn-forests with the red and orange leaves. (some of the leaves will occasionaly fall from the tree!). I really liek hving the outside world to myself (and friends). It's nice not have people constantly trying to invite you into their group or challenge you to duels while you are trying to complete a quest.
Unfortunately, I won't be able to play too much on opening day due to all my school papers being due in the next couple weeks, but oh well, athere's no monthly fee to pressure me into playing every day.
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Apr 25, 2005, 08:29 PM // 20:29
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#315
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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Well when you are done and get to the lvl 20 cap u can jsut start over as a new proffesion, try out new things.
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Apr 26, 2005, 10:37 PM // 22:37
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#316
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Ascalonian Squire
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Biggest Mistake
I played SWG (Star Wars Galaxies).... I was shelling $15.00 a month for it. I played for about a week and mastered the best profession singulary in the game (Teras Kasi Artist).... But I was bored.... Want to know why? It wasn't because I accomplished what I wanted, and got bored. It was because of the jedi. The jedi takes forever to become, and so many of them exist. They rape every class in the game. I HATE jedi. They ruined the game, and it made me feel powerless I really only wanted to play 2 more monthes when I needed 3 monthes to become one. I cancelled my account immidietly after mastering Teras Kasi Artist.
Guild Wars should be different.. Reasons:
1. NO FREAKING JEDI! W007!!!111one!!11oen
2. There is no spoon
3. No more high-level college students raping us
4. Remind me of Neverwinter Nights online.... it was the greatest. With a similar level 20 cap and required skills (And Strategy) it was based on D&D. I was one of the best of the sever (Which consisted of 5 servers connected to eachother) I would usely rape the arena on a daily basis. To keep us entertained, people would create areas and dungeons, submit them to GM's, and we could play them. I made a newbie dungeon myself, but never got to submitting it. I quit after the 3rd expansion, I didn't feel like learning all the 10 new sub class stacker setups (It hurts my brain thinking about it!) Hopefully, Guild Wars will re-satisfy my love for the original, real, RPG!
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Apr 26, 2005, 10:43 PM // 22:43
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#317
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Ascalonian Squire
Join Date: Apr 2005
Location: NC
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Quote:
Originally Posted by MORPHEUS261
I played SWG (Star Wars Galaxies).... I was shelling $15.00 a month for it. I played for about a week and mastered the best profession singulary in the game (Teras Kasi Artist).... But I was bored.... Want to know why? It wasn't because I accomplished what I wanted, and got bored. It was because of the jedi. The jedi takes forever to become, and so many of them exist. They rape every class in the game. I HATE jedi. They ruined the game, and it made me feel powerless I really only wanted to play 2 more monthes when I needed 3 monthes to become one. I cancelled my account immidietly after mastering Teras Kasi Artist.
Guild Wars should be different.. Reasons:
1. NO FREAKING JEDI! W007!!!111one!!11oen
2. There is no spoon
3. No more high-level college students raping us
4. Remind me of Neverwinter Nights online.... it was the greatest. With a similar level 20 cap and required skills (And Strategy) it was based on D&D. I was one of the best of the sever (Which consisted of 5 servers connected to eachother) I would usely rape the arena on a daily basis. To keep us entertained, people would create areas and dungeons, submit them to GM's, and we could play them. I made a newbie dungeon myself, but never got to submitting it. I quit after the 3rd expansion, I didn't feel like learning all the 10 new sub class stacker setups (It hurts my brain thinking about it!) Hopefully, Guild Wars will re-satisfy my love for the original, real, RPG!
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I completely agree, and with SWG going to the new combat system is it one hundred percent pevle based and group dependent. No group no xp cause you can not kill anything that is close to your level and if it is not close to your level no xp. I think a lot of SWGers will be coming here.
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Apr 28, 2005, 01:41 PM // 13:41
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#319
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Ascalonian Squire
Join Date: Apr 2005
Location: Philadelphia, PA
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Even though I haven't played the game yet, I think I'd vote no. I really like the gameplay structure from what I've read about it so far, and I think I'm gonna prefer new content/professions/races over more levels and abilities.
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Apr 28, 2005, 08:56 PM // 20:56
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#320
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Pre-Searing Cadet
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^_^
I am new to GW (only been beta testing it for the last 3 months) but I have a very long history with MMORPG games, been on most of them and just wanted to say this.....
Enough with the level cap issue. I am not trying to name call anyone or try to appear as anything other than someone that has been sitting here reading this LONG post. There were some GREAT posts here on both sides and all had some really great things to say. But when the night rolls in all can be boiled down to this.................
(no offence is meant by this statement)
IT IS A GAME, SHUT UP AND PLAY IT!
What I am trying to convey is that a game is meant to be plaied and not argued over. Just try it and see how you feel. Either you will like it or not, and if you don't then do not play it, if you do then GREAT and keep playing.
I am seeing all of the same things being said and resaid over and over. Just take it for what it is, this is a "new" kind of game so just try it. I mean for Hades sake, CHESS only has a limited number of pieces and 1 kind of board to play on and there are still PLENTY of folks that play it all the time. (Before anyone stops to correct me on this or any point please get over yourself and don't. I am trying to make a point so please do not read more into this than what is on the surphase here.......)
This post is up to 13 pages of this and it just strikes me that you can "point Vs Counter Point" this to death. Just PLAY THE GAME and see if you like it. It is not all that hard to do, you just buy it and try it. If you do not like it then stop playing, if you do then that is great too!
...................sigh.................... I am VERY sorry to anyone that may have taken this personally as it was not intended to be done that way. I am SURE I could have found 1001 different ways to phrase this so it would not offend, but in the end I am sure I would have offended SOMEONE reguardless.
I just hope that you can see past my short comming for not being a truly articualte person (let alone a BAD speller) and just putting it out there as I see it. I am just worried that all of this kind of nitpicking will prevent someone from at least trying it out. I happen to feel that the folks that made this game worked their BUTTOCKS off and created something REALLY COOL and I would love for lots of folks to share in this tryuly cool game!
My thanks to all that read this and again I am deeply sorry if any take offence.
Yours
Gramalkin
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