View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
Apr 14, 2005, 08:30 AM // 08:30
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#222
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Pre-Searing Cadet
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Well,I'm a Noob in Guild Wars.
When you have reached lv 20,
can you stilllearn new skills?
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Apr 14, 2005, 09:43 AM // 09:43
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#223
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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Yes, you can continue to learn new skills after lvl 20.
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Apr 14, 2005, 09:50 AM // 09:50
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#224
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Ascalonian Squire
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A question though, if leveling have no REAL effects, why even have the level system I mean... Can a level 1 stand up against a level 20? I'm really fine with the system from what I heard, just wondering what the deal is.
What's the point of leveling?
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Apr 14, 2005, 12:05 PM // 12:05
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#226
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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Yeah its like Bob Newbie in The Sims.
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Apr 14, 2005, 12:09 PM // 12:09
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#227
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Ascalonian Squire
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Quote:
Originally Posted by DarkWasp
Yeah its like Bob Newbie in The Sims.
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Em, yes.... Exactly like Bob Newbie...
:P Naw, alright thanks a bunch.
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Apr 14, 2005, 12:46 PM // 12:46
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#228
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Banned
Join Date: Mar 2005
Location: The Joint :p
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A thread on the subject of level 20 and many other subject for someone new to the game, you can also go to the FAQ
http://www.guildwarsguru.com/forum/s...3&postcount=11
I hope this will suffice.
Why level? Level integrates with weapon and armour by the game's economy. When you start any game you usually know little about it, especially an rpg. You also have little if any money, what weapon? You might as well be using a stick! Where'd you get that armour JCPenny's?
In order to change that you need to train. As you train you gain exp and your level goes up. This is how these games have worked forever and it is based on real life to a loose extent. Anyway there comes a point-of-diminishing returns where you no longer level, and you also aren't getting enough gold for that armour you want, nor the items or materials you need to take to the crafter to make it. You must move on to more fiercesome enemies to get what you want or need. Of course when leveling your strength and other basic attributes changed by level do increase so you have more mana and more hp and can take more hits. Just one more good reason to level.
When you think about it leveling is gaining independence while finding a community of friends, teammates, a guild to help and help you become stronger--strength in GuildWars is becoming skill saavy, yet knowing there is a lot of random potential, no invulnerable God build that makes all other builds obsolete.
GuildWars leveling is not to wear the uber leet armour or sword or hat or wand or all of these or, pass some gate to talk to a fairy who gives you some power no one else has once you defeat the evil troll who has a 95% return vampyric touch he uses every 2 seconds and 50 anks of reincarnation with a hitpoint maximum of 350,000, oh and you must bring the fairy back a lock of his hair that you snip before his body turns into instantaneous ash, a scroll he has hidden in a forrest you can only see when all 4 of the moons line up with an invisible mushroom field that is north of the farthest southern point on the map and you must walk around to stumble into to find, and lastly she needs 4200 pieces of coal you must mine from an island no one knows how to get to and there are no boats, you have 6 minutes and 11 seconds to do this quest. --the fairy gives you a pair of shears.
Hope this was helpful.
Last edited by Sin; Apr 14, 2005 at 01:19 PM // 13:19..
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Apr 14, 2005, 03:36 PM // 15:36
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#229
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Frost Gate Guardian
Join Date: Feb 2005
Location: Ohio
Guild: Heros of Oakhurst - Leader
Profession: E/R
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Quote:
Originally Posted by Sin
GuildWars leveling is not to wear the uber leet armour or sword or hat or wand or all of these or, pass some gate to talk to a fairy who gives you some power no one else has once you defeat the evil troll who has a 95% return vampyric touch he uses every 2 seconds and 50 anks of reincarnation with a hitpoint maximum of 350,000, oh and you must bring the fairy back a lock of his hair that you snip before his body turns into instantaneous ash, a scroll he has hidden in a forrest you can only see when all 4 of the moons line up with an invisible mushroom field that is north of the farthest southern point on the map and you must walk around to stumble into to find, and lastly she needs 4200 pieces of coal you must mine from an island no one knows how to get to and there are no boats, you have 6 minutes and 11 seconds to do this quest. --the fairy gives you a pair of shears.
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WHAT?!
You mean ALL I get to do is make it to level 20 and spend whatever time I wish to spend on the game honing my skills and having some fun with my Guildmates and playing with other people I meet. I DON'T get to do the whole fairy, haircut, invisible mushroom, working in a coal mine, no boat, six minutes till you die thingy?.........well that blows....and here I thought I was going to get to wait around with 20 other people for hours and hours until the uber leet Boss who drops the "sweet" item every five times to apear only to have some "trunk monkey" who showed up 2 minutes ago luck into the kill and get the drop....ooooh those were the days
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Apr 14, 2005, 10:09 PM // 22:09
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#230
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Academy Page
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PVE beyond level 20?
How long would an average experienced player take from level 1 to 20? I am just concerned because I played in the last beta event and got to level 11 after only 2 nights of playing. I can only assume from this that I can get to the max level in under a week?
Am I wrong in assuming the idea is just to give you maybe 10 hours of questing to build a character so you have working knowledge of it for PVP? Or is there some kind of epic questing around level 20 to balance the game out against PVP?
I understand that much of the game is geared towards PVP, but am dissapointed that the PVE part of the game is so short. Or am I wrong?
Last edited by Sausaletus Rex; Apr 14, 2005 at 10:33 PM // 22:33..
Reason: thread merged
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Apr 14, 2005, 10:11 PM // 22:11
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#231
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Lion's Arch Merchant
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The estimated time to reach lvl 20 I hear the most is 48 hours of hardcore playing. So, If you played steadily for 2 weeks you'd be there, But if you play a lot, for the sole purpose of leveling, You could in just a few days.
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Apr 14, 2005, 10:11 PM // 22:11
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#232
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
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I hear it is possible to hit lvl 20 in one BWE depending on how much you play. Please look at the stickies. They have all the info that new players could want.
Last edited by Kityn; Apr 14, 2005 at 10:21 PM // 22:21..
Reason: additional thoughts
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Apr 14, 2005, 10:12 PM // 22:12
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#233
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
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I have not played the game first hand, yet (will be tommorow), but I have read that after you get to 20, your character build isn't "finished". After you ding 20, you still earn skill points and capture spells.
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Apr 14, 2005, 10:14 PM // 22:14
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#234
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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All you want to know and more is in this Sticky
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Apr 14, 2005, 10:17 PM // 22:17
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#235
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Academy Page
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I noticed there is also a sticky on this topic, but my question is not fully answered by it.
I suppose that a low level cap is not inherently bad, as long as there are still more quests and content after only 2 days of hardcore playing. Otherwise why not just give people the option to create a new character at level 20 and pick whatever skills and items you want just for PVP. I know you can do this in beta, but are they going to allow it for retail?
Also, I liked the PVP in the beta but it did not seem like it would hold my attention for a very long time. I know everyone says it is a "skill based game" but like every other MMO it still seems like whoever clicks first wins, with some team based strategy elements.
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Apr 14, 2005, 10:18 PM // 22:18
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#236
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Krytan Explorer
Join Date: Feb 2005
Location: Austin
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Quote:
I understand that much of the game is geared towards PVP, but am dissapointed that the PVE part of the game is so short. Or am I wrong?
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Actually even the PvE starts when you hit level 20, everything before that is just getting your bearings...
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Apr 14, 2005, 10:20 PM // 22:20
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#237
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Academy Page
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Quote:
Originally Posted by jdwoody
Actually even the PvE starts when you hit level 20, everything before that is just getting your bearings...
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Ok well that is a good answer, just what I was looking for. Thanks.
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Apr 14, 2005, 10:22 PM // 22:22
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#238
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Go here for answers. Also read this and this.
Last edited by Sin; Apr 14, 2005 at 10:28 PM // 22:28..
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Apr 14, 2005, 10:25 PM // 22:25
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#239
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
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Quote:
Originally Posted by obvlexi
I noticed there is also a sticky on this topic, but my question is not fully answered by it.
I suppose that a low level cap is not inherently bad, as long as there are still more quests and content after only 2 days of hardcore playing. Otherwise why not just give people the option to create a new character at level 20 and pick whatever skills and items you want just for PVP. I know you can do this in beta, but are they going to allow it for retail?
Also, I liked the PVP in the beta but it did not seem like it would hold my attention for a very long time. I know everyone says it is a "skill based game" but like every other MMO it still seems like whoever clicks first wins, with some team based strategy elements.
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Not to mention that expansions will have loads more of stuff to add into the game when they come out, and GW is based on streaming technolodgy, which means it can be constantly updated. I also heard the expansions are supposed to have as much content on them as the game will when it opens up on the 27th (to pre-order buyers). All this leads to new zones, professions, quests, and maybe even races. The possibilities are endless .
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Apr 14, 2005, 10:27 PM // 22:27
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#240
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Underworld Spelunker
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Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty, and you hit that very quickly, after about 20-30 hours of play. We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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