View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
Apr 09, 2005, 04:44 AM // 04:44
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#181
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Banned
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You can redo previous missions as much as you like. THis could be really helpful if you want to finish the bonus objective and your first group didn't want to, or if you want to help a friend finish a mission. You're right on the instant travel too.
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Apr 09, 2005, 04:49 AM // 04:49
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#182
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Ascalonian Squire
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i am thinking of quests i think. Missions i dont know if you can redo them? probably not because so much of the world is dynamic. Like if some npc guy dies in your quest, if you group up and go to the same area that guy doesnt spring back to life to meet your party again, hes gone forever after as far as your charactor goes. But there are some biger side quest plot related mission things that you can redo, those are what i meant by co op.
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Apr 09, 2005, 04:59 AM // 04:59
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#183
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Banned
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I think I get it now. What I call missoins are the ones that start in outposts and you gather a team and then hit "enter mission". These can be replayed.
The others(what I call quests) are where you talk to an NPC and he gives you a quest and you go into an explorable area and do whatever the guy told you to. These are not replayable.
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Apr 09, 2005, 11:47 AM // 11:47
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#184
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Ascalonian Squire
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Levelling and Grouping
Forgive me if this is poor etiquette--posting newbie questions without being in the beta. I've just started to learn about Guild Wars and need to know a couple of things. The background behind my post: I belong to a fairly large (maybe 12 people), diffuse group of friends and connections. We all love to play games, but we all play very differently. In previous games, some of us level slowly, some quickly. I think most of you know the story, and it doesn't tend to work well.
GW holds out the promise, in the FAQ, of being a game that can avoid some of these problems. So I'm hoping some of you experienced Beta-ers can answer two questions for me:
1. I've read that when you reach 20 you "Ascend" and stop leveling, but continue to gain skills. About how long does it take to reach 20, assuming a fairly relaxed (maybe 20 hours a week) gaming schedule?
2. When people are 20, can you really, honest to God group together? Or will the person who's been 20 for three months really obviously outshine the person who just got there yesterday; will the younger player be more likely to die, a drag on the group, etc.?
I think GW looks so intriguing and interesting, but I don't want to encourage my friends to play another game where the power differences between full-time players and casual players become stark and painful. We can handle some differences, but when one person is 60 and one is 22...well, it's limiting.
Starflower
Probable future Mesmer/Monk
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Apr 09, 2005, 12:04 PM // 12:04
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#185
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Level 20--40 hours unless you plan to explore every single area to get there.
A thread on the subject. Had more but they have disappeared
http://www.guildwarsguru.com/forum/s...ead.php?t=1856
I hope this will suffice. Good luck
*Edit* Sorry, copied from wrong souce, should work now
Last edited by Sin; Apr 14, 2005 at 12:55 PM // 12:55..
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Apr 09, 2005, 01:01 PM // 13:01
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#186
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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If you take your time and enjoy the scenary (which I recommend), you should reach lvl 20 in less than a month with your scedule. Anyone dedicated can do it much faster (maybe two full playeing weekend if you haven't played before, one if you have).
At level 20, the main difference between players will be their ability to think tactically and strategically, and their ability to work in a team. Those people who will be a drag are those who insist on doing their own thing, ignoring the rest of the team. At lvl 20, every character has the potential of being a useful contribution to the team. But not all people have that potential, and three month extra playing time won't change that.
That is, the useful people in your team are those who are good at team games, not those who have played the longest.
Last edited by Deagol; Apr 10, 2005 at 07:55 PM // 19:55..
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Apr 09, 2005, 01:09 PM // 13:09
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#187
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Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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For grouping with your friends that are also level 20, but have more playing time, that shouldn't be a problem. Their characters won't be significantly more powerful than yours, though the extra experience might have brought their skill level a little higher. However, so long as you play intelligently, you'll have equal survivability as your friends- there's nothing that you can get that really sets a level 20 character above another- they may have a better skill setup, and better equipment and some runes for their attributes, but those really don't make a big difference, especially if you're going throught the PvE content in a group.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
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Apr 09, 2005, 01:18 PM // 13:18
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#188
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Ascalonian Squire
Join Date: Apr 2005
Location: Florida, St. Pete
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None of those links work
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Apr 09, 2005, 04:17 PM // 16:17
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#189
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Underworld Spelunker
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KainMagus
the initial offering before added streamed in content between chapters is
25 missions
60-70 explorable areas (not small either)
additional content to be streamed in
oh yeah 9 pvp areas
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Apr 09, 2005, 04:24 PM // 16:24
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#190
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Ascalonian Squire
Join Date: Apr 2005
Location: Undergroundz
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will they be raising level cap with the first expansion?
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Apr 09, 2005, 04:26 PM // 16:26
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#191
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Frost Gate Guardian
Join Date: Mar 2005
Location: In my house in America
Guild: Knights of the Fell Republic, (KOFR)
Profession: E/Mo
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Nope, not according to everything that's been said.
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Apr 09, 2005, 04:27 PM // 16:27
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#192
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Scarface91101
will they be raising level cap with the first expansion?
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no they wont be raising the cap. they have been very cear about that, but thats not a bad thing. its actualy a very very good thing.
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Apr 09, 2005, 05:09 PM // 17:09
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#194
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
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Quote:
Originally Posted by Loviatar
on the GW interview it states all future content is geared to level 20
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I'am liking the looks of it...a new genre in itself. You can still progress your character skill-wise, armor-wise, and weapon-wise with the new chapters and after you hit level 20 correct? or is there certain armor that everyone has at a certain level?
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Apr 09, 2005, 05:11 PM // 17:11
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#195
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Elite Guru
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pretty much each set of armor has a lvl 20 version, and as each one offers different bonuses, you are free to choose whichever you like
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
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Apr 09, 2005, 11:42 PM // 23:42
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#196
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Pre-Searing Cadet
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Addicted to Ding
Quote:
Originally Posted by Deagol
That is the useful people in your team are those who are good at team games, not those who have played the longest.
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Thanks so much for the answers and for the (now working) links to the relevent threads! It seems to me that now that the MMORPG market has broken open so much, there'll be space for games that "break the rules" of traditional online gaming.
I for one find the idea of no level grind incredibly liberating and exciting, as long as there remains a sense of progression and movement for my character. It doesn't have to be levels, it doesn't even have to be skills--moving through linked quests is a lot of fun for me.
OTOH, I can easily imagine that without the "thrill of the ding" a lot of my friends will not be able to enjoy GW. Sometimes I wonder just how much of online gaming is about trying to achieve status over other people, and if "dingless" games have no thrill because you can't easily show how very 1337 you are to everyone else.
Who, me? Cynical?
Starflower
(Um, yes, it really is Starflower, although for some reason my computer decided to post this under my husband's account name. Odd.)
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Apr 10, 2005, 12:08 AM // 00:08
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#197
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Banned
Join Date: Mar 2005
Location: The Joint :p
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nolequen, let's hope the "100th monkey" phenomena spreads as swiftly as it should to the players too. I mean the "dingless" way of GuildWars is merely to drop the belief about the fantasy or medievil times, about the status being so structured it governed everything irrespective of any other power.
Yet the weight being given to the concept of "status" and signified by a title, and the assumed powers thereof, in the "real world" may likely be the source of the reflection signified by level, and the assumed powers thereof, in gaming--the bewilderment of the lack of that concept in GuildWars evidenced in the persistent curiosity over "level 20," usually claiming some associated "fear" the game won't be "this or that blah blah." Amazing how conditioned we become to expectation and "static" normality yet complain about the boredom of the mediocre. And people think computer games have no basis in reality.
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Apr 11, 2005, 07:43 PM // 19:43
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#200
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Academy Page
Join Date: Apr 2005
Location: United Kingdom, England
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Basically, from what I heard, getting to level 20 is like what you'd expect from a tutorial in any other game. You get used to the game, and once you've got reasonably comfortable (get to level 20) you can start playing properly. I don't think level means anything in this RPG really, which I think it should be like for a game that's online. Level grinding in other MMORPGs get very strenuous and restrict you from doing a lot of things. In Guild Wars, you can do mostly anything you want without restriction.
(If I have anything wrong, please can somebody correct me because I haven't even played yet!)
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