May 11, 2006, 06:30 PM // 18:30
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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New Mesmer Skill Suggestion
Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 5
Activation Time: 1
Recharge Time: 10
Description: Any stance used by target foe ends. All of that foes stances are disabled for 1...6 seconds.
Points in Domination / Duration (in seconds):
1-2 / 1
3-4 / 2
5-6 / 3
7-8 / 4
9-10 / 5
11-12 / 6
13-14 / 7
15-16 / 8
17 / 9
The idea is that the mesmer makes target foe extremely dizzy for a short amount of time, disrupting their current stance and their ability to enter a stance.
I have been debating on increasing the energy cost and casting time and adding a chance to miss and/or movement rate reduction as well.
Thoughts? Comments?
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May 11, 2006, 09:19 PM // 21:19
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#2
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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its good, but I dont think you should disable all stances in a non-elite skill.
Then its a little over powered.
Perhaps more like:
Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 10
Activation Time: 1/4
Recharge Time: 8
Hex Spell:
Description: For 10 seconds, the next time target foe enters a stance, that stance fails and is disabled for an additional 1..6 seconds.
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May 11, 2006, 09:26 PM // 21:26
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#3
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Banned
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i like Arcanis' idea much better. I would up casting time to 2 seconds (it is not an interrupt after all) and incerease disabling time to 10 seconds
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May 12, 2006, 05:30 AM // 05:30
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#4
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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make an elite one like the first one and a nonelite like the second
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May 12, 2006, 06:35 AM // 06:35
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#5
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Stances are one of those things that are simply hard to get rid of. I think it should stay that way, for the most part. So I feel Arcanis' spell fits better. Even if your skill was an elite, it would still be a bit much. Stances are generally those things you can use and not worry about. Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline. And of course, they have to get up close.
If you have a mesmer spell that simply removes someone's stance, that would be very cool too. Probably 5 energy with a 20-30 second recharge, or 10 energy with a 10 second recharge, I'd say.
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May 12, 2006, 02:25 PM // 14:25
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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Thanks for the great feedback everyone!
A mesmer can meddle with every other skill type in the game, so why not stances?
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May 12, 2006, 08:24 PM // 20:24
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#7
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Well actually, they can't mess with preparations either. Nothing can, in fact.
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May 14, 2006, 11:47 AM // 11:47
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#8
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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Quote:
Originally Posted by Undivine
Well actually, they can't mess with preparations either. Nothing can, in fact.
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You are correct in the sense that Mesmers cannot remove preparations once successfully activated. However, they can interrupt the activation of a preparation. Cry of Frustration, Complicate, and Leech Signet all interrupt skills, including preparations like Apply Poison, which I have interrupted on many occasions.
Correct me if I am wrong, but stances don't have an activation time, so it is impossible to interrupt them. Therefore it would be nice to be able to break them and even disable them.
EDIT:clarifacation.
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May 14, 2006, 02:29 PM // 14:29
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Quote:
Originally Posted by Undivine
Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline.
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Assassins have Wild Strike, which breaks a stance.
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May 14, 2006, 04:13 PM // 16:13
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#10
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Ascalonian Squire
Join Date: May 2006
Location: Maryland
Guild: Grenths Dark Alliance
Profession: W/Mo
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o
Quote:
Originally Posted by Rancour
Assassins have Wild Strike, which breaks a stance.
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ooooo
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May 14, 2006, 07:01 PM // 19:01
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#11
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Both Diversion and Blackout can already mess with stances and preperations. Don't see anything wrong with giving the mesmer a more specific tool. It still likely wouldn't see a whole lot of use, but would be nice to have one or two skills.
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