May 16, 2006, 08:13 PM // 20:13
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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Better Factions end-game greens
As it stands, the weapons you can get at the endgame are no better stats wise and certainly worse looking than what can be got earlier in the game (thinking warrior and especially Ranger weapons here).
So seeing as they can only be got once per character make them really special and make the damage bonus unconditional or keep the 15>50 and add +5 energy to everything - then they'll be worth getting.
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May 16, 2006, 08:22 PM // 20:22
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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While it would be nice to either see "better" mods (this is, of course, something that each person will feel differently about), I think it is a little overboard to make something as unbalanced as 50^50 AND +5e. They should be unique in name and appearance; they should NOT contain otherwise unatainable stats, or they would be overpowered.
What would be nice would perhaps to have more variety in the chosable mods. I.E. you could get the axe as Zealous, Sundering, Defense, etc. instead of just Vampiric + Fortitude. Perhaps an unconditional damage bonus would not be too breaking, though 15^50 is pretty close to that.
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May 16, 2006, 08:22 PM // 20:22
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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umm nah, so PvE'ers can pwn in PvP.... not really nice
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May 16, 2006, 08:26 PM // 20:26
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#4
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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There are 15% unconditional weapons in GW already from when it first launched, so they wouldn't be a totally new addition, they're just very rare atm, and as for PvP'ers - there's nothing stopping them taking a character through to get their own weapon.
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May 16, 2006, 08:28 PM // 20:28
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: OgreSlayingKnife.com
Guild: [MEEP] Biscuit of Dewm
Profession: N/
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All the end game greens are the skins of the contest winners. I like them. They should remain as is.
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May 16, 2006, 08:31 PM // 20:31
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#6
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Jungle Guide
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They should make the hammer and the axe skins bigger >_>
And no, adding imbalanced items only obtainable by PvE characters is not a good idea.
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May 16, 2006, 08:37 PM // 20:37
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#7
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Krytan Explorer
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I wish you could choose your own mods on it.
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May 16, 2006, 08:43 PM // 20:43
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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Quote:
Originally Posted by BigTru
They should make the hammer and the axe skins bigger >_>
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/signed! Yes, I agree, they seem a bit...small. Or at least the hammer. I don't have the axe.
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May 16, 2006, 08:51 PM // 20:51
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#9
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/notsigned for adding unbalanced endgame greens
/signed for spicing up the greens given to casters and the mods available to warriors rangers and assassins.
We could also use some staves so we don't have to pick half a set...
The skins for the caster greens are severely lacking. Warriors (1 class) got 4 unique skins. There are 2 skins shared by 5 caster classes. Kinda feels like getting the short end of the stick eh?
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May 16, 2006, 08:56 PM // 20:56
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#10
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Ascalonian Squire
Join Date: Jan 2006
Guild: Imperial Fist
Profession: Mo/Me
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Guild wars is not supposed to about having the insert adjective here wepon to kill everyone who dares comes up against you
I'm for being able to chose your mods or maybe even the look but not much more than that
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May 16, 2006, 08:58 PM // 20:58
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#11
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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A caster wand with both 20% recharge and 5 energy over 50... I'm satisfied. (the offhands suck though)
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