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Old May 15, 2006, 05:24 PM // 17:24   #1
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Default New Class Concept:Martial Artist

Ok before reading this remeber it's just a concept if you find something that doesn't make sence or doesn't match up just post why. It wasa concept that many have suggected so heres my reply to thier requests.



Martial Artist:
This profession specializes in unarmed strikes, grapples, and unlocking a powerful energy from within called “Chi”. They use their fist as weapon whereas the others must use some form of sword, staff, bow, or dagger. But they do sue gloves or gauntlets as a minor form of weapon or shock absorber for their fists. Their attacks range from powerful palm strikes, punches, and kicks that can cause major conditions to Grapples that can cause the enemy to drop their weapon or keep them from attacking. They can call upon their Chi to attack faster, stronger, or more often. They can even use it to keep from losing energy and or take less damage from powerful attacks.


Attributes:

Chi Focus (Primary)
This increase the damage and power of Chi Focus based skills ranging from preparations, stances, and attacks. For each point in this skill the Martial Artist has a higher percent chance of his attack causing Weakness, Cripple, or Exhaustion.

Grapple:
The ability to grapple, holds, or disarms a foe. Each point increases the duration of the condition, grapple, damage or chance to grapple.

Strikes:
This skill increases damage down with punches, kicks, and palm strikes.





Armor and Head Gear:
My idea for their armor would be robes with slight paddy. Something like you see in old Chinese martial Arts movies to some of the Japanese Samurai kimonos (I think their called that don’t remember) their head gear would be beads that rest around their necks. Their armor would range from 20-65 and a few stats plus let the staff take care of that if they like this idea. Their armor crafters would require bolts of line, fur, cloth, wood and glittering dust. So Armors would have others depending on the looks and style.

Basic Uses:
They can grapple foes to allow Warriors or Assassin to get in the danger zone with little danger but each grapple has 50% chance of working. If they fail you will be knocked down this is to keep balance. Their energy base would be equal to the Ranger’s or Assassin’s. This explains why some of their Chi skills would increase their energy regeneration.


Other Info:
Unlike Warriors their Adrenaline is gain through strikes. Energy use for kicks and punches made no sense so they would have to add the adrenaline system to this profession. Their basic quests to gain skill would have them find and fighter other of their same professions to increase their skill and knowledge in martial arts. They would wear leathers gloves and minor gauntlets as a weapon. For modifications you would have wrapping and studs, sorry best I could to for a class that doesn’t use weapons.



Here are some Skill examples:


Flurry of Fist: 5AD, 15Recharge (Strike)
Unleash a fast combo of (2-8) deadly punch; all punches deal 25% less damage.

Dragon Fist: 10AD, 20sec Recharge (strike) attack
If this attack hits you deal +5-30damage and struck foe suffer from Exhaustion.

Inner Focus: 5energy, 5second cast, 30sec Recharge (Chi Focus) preparation
For 24seconds you energy regen is increased 25% this skill is easily interrupted.

Tiger Claw: 6AD, 10second Recharge (Grapple) grapple
This most fallow a strike Skill. You have 50% of this skill working. If this skill hits foe they cannot not attack for 5-15seconds. Enemy suffers from weakness when Tiger Claw ends.

Round House: 5AD, 10recharge (strike) attack
If this strike hit you deal +3-12 damage and hit all adjacent foes.

Release Fury: 5energy, 45Recharge (Chi Focus) Skill
For 2-24seconds you attacks deal 5-20more damage. This skill is easily interrupted.

Phoenix Kick: 10AD, 5recharge (strike) attack
If attack hits target foe is knocked down for 2-8seconds (he jumps up and turns in the air as he faces the foe and hits them with a powerful kick.)

Blazing Punch: 10energy, 2second cast, 5recharge (Chi Focus)
You have 50% of this skill working. If you hit with this attack you deal 2-10more damage and foe is set on fire for -210seconds

Muscle strain: 5energy, 10second recharge (grapple)
Foe must be knocked down. You grapple foe for 2-15seconds. After grapple ends foes suffers from weakness

Disarm: 4AD, 5second (grapple)
Must fallow an attack and you have 50% of this skill working. 50% chances to cause foe to drop their weapon.

Open Palm: 5AD, 12Recharge (Strikes)
If this attack hits foes is knocked down for 1-5seconds.

Foot to Face: 6AD, 2cast, 10Recharge
If this attack hits you deal 2-10more damage and foe is Dazed for 2-10seconds
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Old May 15, 2006, 07:36 PM // 19:36   #2
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Eh...even if this is a good idea, it's too late already...

First, it's a fact that Martial Art only exist in the history of Asia. Which is what Factions is about. There might be some chance for this to exist in Ch3, because Africans are known for their stick fighting techniques.

Second, it's about your ideas. Martial Art is not only about unarmed attacks. So why is it all punch and kicks?

Third, the word Chi is Chinese, and it's part of Asia...and it's already done...
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Old May 15, 2006, 07:50 PM // 19:50   #3
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I like the grapple attribute, but theres already martial artist concepts out there.
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Old May 15, 2006, 08:22 PM // 20:22   #4
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Quote:
Originally Posted by lightblade
First, it's a fact that Martial Art only exist in the history of Asia.
Wow, some people. This is NOT TRUE. Most cultures, and all martial cultures, have developed some sort of unarmed combat methodology.

Quote:
Originally Posted by lightblade
Third, the word Chi is Chinese, ...
Yes, as he used it it is. But many cultures have developed something similar; there is a uniquely Asian interpretation shared across China, Japan, Korea, etc roughly transliterated as Chi, but there are equivalents in other cultures. Ever heard of "mana", for example?
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Old May 16, 2006, 12:57 AM // 00:57   #5
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Thank you Cjlr well put. Not only that but many Martial Artist/Shoulin traveled the world in search for new styles and foes to fight. How else did good and legamit school get set in America and other countries that weren't that skilled within hand-to-hand combat. So I still feel that it is possible for this class to be used. Or atleast I hope maybe not in 3 or even 4 but hopfully.
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Old May 16, 2006, 01:09 AM // 01:09   #6
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Quote:
Originally Posted by Cjlr
Wow, some people. This is NOT TRUE. Most cultures, and all martial cultures, have developed some sort of unarmed combat methodology.
Even knights had unarmed martial arts training, although they've mostly been lost nowadays.
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Old May 16, 2006, 01:15 AM // 01:15   #7
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sort of reminds me of monks from dnd my favorite class
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Old May 16, 2006, 04:36 AM // 04:36   #8
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they should just add a martial art line to the monk profession (of course along with new skill line for other profession). Monk already has a Tai Chi dance... why not make them ACTUALLY DO some tai chi?
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Old May 16, 2006, 05:03 AM // 05:03   #9
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I would have to say, yes there are plenty of martial art types which don't involve the oriental background, but Chi, is uber oriental....

Chi is typically inter spirit energy, in a magical world where magic is used by some and the spirits of the dead are used by others, I don't think this new martial artist should be utilizing chi.

I think what this idea realy needs is some very unique and uncommon fighting styles. That doesn't mean no oriental fighting styles, out of a martial artist classes attributes, it would be good if one of them focused on the oriental type arts.

I would have to vote for Mui Thai, it is rather violent, mixing strong Boxing and Kickboxing Elements, with a focus on Elbows and Knee Attacks. If you need some Mui Thai insperation, Rent Ong Bak at blockbuster.

But I think the best martial art you could mix into this, or better yet, use as the primary identity of this class, is Capoera. If you ever played tekken, you know Capoera from Eddy or Tigers moves, swinging around on your hands with your feet flipping in the air like you just don't care, it has a very original and unique style that doesn't associate much with oriental culture, giving the class a more original background. Also, Kicks should be widely utilized, the current melee classes use no kick attacks, a good building block for a martial artist class is attack skills which can be used even if your using a weapon from another class, allowing you to make Martial art attack even though your regular attack is with a sword.

Another good originality point is to make this more of a defensive class rather than a damage/attack focused class. Currently our melee line up consist of heavy advancer and focused assassination. It would be good for a martial arts class to focus on deflecting and dodging melee and arrow attacks with high effectiveness and retaliation, a collected martial artist will let his enemy make a poor move and capitolize on his retarded thrashing rather than pounding away. But a better way for this class to shine is to allow it to deflect attacks and damage away from adjacent allies, serving as a bodyguard or damage blocking unit instead of an advancing attacker.

Lastly, any good combatant is going to use a weapon if given the opportunity, it doesn't matter how good you are, you don't go to war unarmed just because your good with your hands, So I suggest an interesting weapon type for this class, and I'm not talking about claws. Something that would make a good fighting tool in unison with hand to hand combat, My best suggestion is a Whipping chain.

That is my food for though, if you take my advice you could come up with a class that might actually be good for the game, and have some original style, I don't mean you have to take particular ideas, but I would strongly suggest ideas of that type to make this a successful class idea.

Also, as a title, I kind of like the idea of Juggernaut, although I havent checked to see if that fits, you would want an extremely strong character to use martial arts (fist,foot, and knee attacks), on enemies who are battle equipt with armor and weapons, otherwise it would be a joke for someone to play jackie chan against an onslaught of Swords, daggers and Sledge hammers, it is simply easier to deal damage with weapons.

A physical type of extreme strength, but not bulky like Warrior, but extreme muscle definition which would pack the power of a bear in your arms and legs, the image of a graceful and piercingly accurate attacker is taken by the Assassin.
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Old May 16, 2006, 06:42 AM // 06:42   #10
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Quote:
Originally Posted by BahamutKaiser
I would have to say, yes there are plenty of martial art types which don't involve the oriental background, but Chi, is uber oriental....

Chi is typically inter spirit energy, in a magical world where magic is used by some and the spirits of the dead are used by others, I don't think this new martial artist should be utilizing chi.

I think what this idea realy needs is some very unique and uncommon fighting styles. That doesn't mean no oriental fighting styles, out of a martial artist classes attributes, it would be good if one of them focused on the oriental type arts.

I would have to vote for Mui Thai, it is rather violent, mixing strong Boxing and Kickboxing Elements, with a focus on Elbows and Knee Attacks. If you need some Mui Thai insperation, Rent Ong Bak at blockbuster.

But I think the best martial art you could mix into this, or better yet, use as the primary identity of this class, is Capoera. If you ever played tekken, you know Capoera from Eddy or Tigers moves, swinging around on your hands with your feet flipping in the air like you just don't care, it has a very original and unique style that doesn't associate much with oriental culture, giving the class a more original background. Also, Kicks should be widely utilized, the current melee classes use no kick attacks, a good building block for a martial artist class is attack skills which can be used even if your using a weapon from another class, allowing you to make Martial art attack even though your regular attack is with a sword.

Another good originality point is to make this more of a defensive class rather than a damage/attack focused class. Currently our melee line up consist of heavy advancer and focused assassination. It would be good for a martial arts class to focus on deflecting and dodging melee and arrow attacks with high effectiveness and retaliation, a collected martial artist will let his enemy make a poor move and capitolize on his retarded thrashing rather than pounding away. But a better way for this class to shine is to allow it to deflect attacks and damage away from adjacent allies, serving as a bodyguard or damage blocking unit instead of an advancing attacker.

Lastly, any good combatant is going to use a weapon if given the opportunity, it doesn't matter how good you are, you don't go to war unarmed just because your good with your hands, So I suggest an interesting weapon type for this class, and I'm not talking about claws. Something that would make a good fighting tool in unison with hand to hand combat, My best suggestion is a Whipping chain.

That is my food for though, if you take my advice you could come up with a class that might actually be good for the game, and have some original style, I don't mean you have to take particular ideas, but I would strongly suggest ideas of that type to make this a successful class idea.

Also, as a title, I kind of like the idea of Juggernaut, although I havent checked to see if that fits, you would want an extremely strong character to use martial arts (fist,foot, and knee attacks), on enemies who are battle equipt with armor and weapons, otherwise it would be a joke for someone to play jackie chan against an onslaught of Swords, daggers and Sledge hammers, it is simply easier to deal damage with weapons.

A physical type of extreme strength, but not bulky like Warrior, but extreme muscle definition which would pack the power of a bear in your arms and legs, the image of a graceful and piercingly accurate attacker is taken by the Assassin.

Blasted! I wrote my Rumber before reading this reply (I swear) but not it would still look like I am taking advice on CC from BahamutKaiser, Blasted it ALL.

To save face (which no one care but me...) I will use this which dated before BK's reply, and say you copy Me! Victory is mine!

anyway.... good job Leon_Ux-ixen. Its a decend MA class (but since seem a few other similar type of class... yours still lack some stuff...) But hope to see you add on to it.
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Old May 16, 2006, 07:03 AM // 07:03   #11
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Bump for Mo/Ma
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Old May 16, 2006, 07:24 AM // 07:24   #12
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It would eb nice if you sugested weapons for the class?

since you outright ruled out gauntlets, use rings? bangles?

or will we see "WTB Zelous Fingers"
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Old May 16, 2006, 12:45 PM // 12:45   #13
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Well I like the idea of the grapple and the strikes are not all asain passed. But fora weapon I thoughtmaybea bo staff or maybe a kama. I'll add itup when I can.
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Old May 16, 2006, 01:10 PM // 13:10   #14
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Capoera is cool, but it's not like what Eddy and Tiger does in Tekken, even if that's what Namco calls it... And it's Brazilian/Southamerican, as far as I recall. But I'm all over the Mui Thai fighting style! Knee and elbow attacks for president!

Also, I believe it MIGHT be too late. We don't know much, but atleast I remember a computermagasine (or webpage) saying that they were shown a few of the concept art pictures from chapter 3 (the same that tell us that it will most likely be African), and these showed a new profession that was probably going to be a fistfighting profession.

I know, I know... We have no proof of anything. Just saying, Anet is probably making fistfighters for either chapter 3 or 4, as we speak, since those professions are so popular and original in RPG's (as non-monks).
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Old May 16, 2006, 08:49 PM // 20:49   #15
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I know where capoera comes from, besides South America, There are several Island cultures who use this type of fighting style, an accomplished artist can attach blades to his feet and swing around on his hands like flailing weapon. I was making a comparison for normal people to associate the concept with.

Eddy and Tiger are good examples of capoera users, and probably the most well known, unless all of us here have seen that movie the Rock was in, although I don't remember that title.

The idea of using a bow staff is very weak, quite simply, there is no reason to use a bow staff over a spear, unless your trying to be passive..... which isn't the goal of a GW fighter. The reason a Chain would be such an effective weapon is because it is a loose weapon which allows you to use a multitude of arm and fist movements wile wielding it, with a bow staff your hands are basicly tied, and you would have to put the bow staff aside or hold in one hand to free up a hand for a fist attack, A bow staff only replaces the bread and butter weapon of this class for another, trading your fist attacks for Bow Staff ones. With a chain, you can punch, kick, knee, elbow, whip a chian, use it to choke, and wrap it around your arm or fist, or around your body to free up your hands for fist attacks. Outside of a fist jack-hammer, your not going to find a better martial arts weapon to use along with fist attacks.....

I think Mui Thai is a rather extremely effective art, because it uses all the other attack points of your body besides your hands, allowing you to hold something in your hand, yet use elbows, knees, and feet offensively. As far as boxing goes, it is one of the most agressive and exploiting techinques you can use, unlike regular boxing or kick boxing which typically refrain from using the elbows and knees. In the military they will tell you that the easiest way to apply strong attack force on an enemy is in the knees and elbows, because it is transfers the inertia or force of your body with less effort. Mixing the endurance of a boxer with the sheer combative attack force capable of busting doors and cracking skulls, Mui Thai is no joke.

Last edited by BahamutKaiser; May 16, 2006 at 09:00 PM // 21:00..
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Old May 16, 2006, 09:26 PM // 21:26   #16
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Well, I definately support the Mui Thai idea. It is, hands down, my favourite style of Martial Arts, albeit a little crude perhaps.

The idea of a chain weapon is cool, except I don't know how they'd make some good animations for that in-game. It's original though, and pretty cool.
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Old May 16, 2006, 09:52 PM // 21:52   #17
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They could get a little Assassin/Marital artist action going, just dye your armor yellowy orange, and start draging players to you, "Get Over Here!", LOL.

It would have to have some twisting movements in the chain attacks, but this is simular to the cape animations. I think a chain should have about half the range of most wand weapons, attack about as slow as a hammer, and do almost as much damage, 2 handed weapon BTW. The chain skills could have cast times, like a spell, and when used the character would begin wrapping the chain around himself like martial artists do, and then fling it at the enemy. Hit them in the head and cause dazed, make a new status allowing you to choke them, maybe reducing thier defense by 10 AL, and some knock down or crippling attacks when you wrap the chain around their feet.

Along with a few original skills which allows them to drag enemies to themselves, with perhaps an elite, it would serve as a good attribute for a martial artist to snare and close on an enemy for melee attacks, and as a weapon for other classes seconding for chain attacks to use attacks which arn't point blank, or snare and run, or better yet, drag the enemy to you and then bomb him with point blank spells.
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Old May 16, 2006, 11:05 PM // 23:05   #18
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Quote:
Originally Posted by Cjlr
Wow, some people. This is NOT TRUE. Most cultures, and all martial cultures, have developed some sort of unarmed combat methodology.
Unarmed combat methodology indeed...but would you call boxing martial art?

Quote:
Originally Posted by Cjlr
Yes, as he used it it is. But many cultures have developed something similar; there is a uniquely Asian interpretation shared across China, Japan, Korea, etc roughly transliterated as Chi, but there are equivalents in other cultures. Ever heard of "mana", for example?
Indeed...mana...GW already got such thing called "Energy", so why not just use the name "Energy" and not "Chi"

Last edited by lightblade; May 16, 2006 at 11:10 PM // 23:10..
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Old May 16, 2006, 11:14 PM // 23:14   #19
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Lol, sorry guys, this whole class just reminds me of some sort of Pokemon concept, Maybe it's the whole "Chi" thing. Either way, I like the idea of new classes of characters, keep em rolling.
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Old May 17, 2006, 12:52 PM // 12:52   #20
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Energy is like your mana pool chi is the speical ability the MA would use to like spells. Or personal buffs I say we could remove the strikes for a bo staff. A chain would be bit had to make. I can be done but I oculd use a Kusiri-Gama so when they drag then in they have a reason to melee attacks.
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