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Old May 20, 2006, 07:30 PM // 19:30   #21
of Brackenwood
 
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If you guys are suggesting all proper monking in PvE is reduceable to only 4 skills, you are mistaken. Stop getting hung up on Perdition Rock. Everyone knows that place doesn't demand diversity.

And don't forget that a lot of skill capping is done with henchies, as players will sometimes leave right after they get their cap. Other times, it's done in missions, some of which require certain skills. Some monsters in PvE have been known to perform instant or near-instant kills on people with no DP, sometimes even multiple people at once.

Also don't forget that there are more classes than just the monk. The mesmer for example has very few spells with a short recast. The ritualist is more effective the more spirits he can put up, and if he can't put up as many, a lot of his skills are weaker.

Nobody ever suggested losing 1 skill would break one's build entirely, just that it's an unneccessary inconvenience. Bring along 2 skill caps and you are starting to handicap yourself for some missions.

Last edited by Undivine; May 20, 2006 at 07:32 PM // 19:32..
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Old May 20, 2006, 11:32 PM // 23:32   #22
Ascalonian Squire
 
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good idea

/signed
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Old May 21, 2006, 01:03 AM // 01:03   #23
Desert Nomad
 
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I know that I pretty much play with a little less than 6 skills. Signet of Capture and Resurrect. Then it might be an energy maintaining skill or another cap sig to go along depending on where I am because I need it, that doesn't leave a lot to use skills...
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