Mar 09, 2006, 04:48 PM // 16:48
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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[Profession Idea] Master At Arms
Master at Arms
I got bored one night (aka my ISP decided to turn off my dial up early for my soon to come Dsl connection) and decided to work on something and decided to do this to kill the waiting time. I am not knowledgeable to know all the balancing between all other professions because I don’t have the knowledge of the Development Team. Reason I decided on this type is because I have noticed people think we need another melee up front in your face Profession. This is my attempt at an idea for one. Constructive suggestions are welcomed (both positive and negative) just make sure it is respectful. Well anyways here is my idea hope you enjoy it.
Attributes
Primary Attribute:
Combat Experience: Rank into this attribute increases the damage output of the weapons by 1.5% Each Rank.
~Secondary (both Secondary and Primary Professions) ~
Flail Expertise: Ranks in this attribute increases the damage, critical hit ratio, and duration of skills and weapons in this line
Survival Instincts: This Line like many of the other professions centers on the self preservation of the character so it would have maybe a few stances and various other skills. (haven’t decided on skills to post as examples for this line.)
Battle Commands: This line consists of various Shouts that are used to motivate him/her and their comrades.
~Flail Expertise isn’t the weapon skill line primarily for this profession while people focusing in Battle Commands can turn this profession into a Shouter Character aka a bard so to speak. I just thought I would step in and mention something. ~
Skill Line
Combat Experience:
Focus Stance: 5 Energy/35 Second Recharge/Attribute: Combat Experience
For 5...15 seconds you have 5...25% Armor Penetration. This stance ends if you use a skill
Fail Expertise:
Crack Beat: Elite Flail Attack: 5 Adrenalin/Attribute: Flail Expertise
This attack swings at adjacent foes twice. This attack does 10...15 extra damage to foes that are suffering from Deep Wound.
Deep Impact: 6 Adrenalin/Attribute: Flail Expertise
If this attack hits it strikes for 7...14 more damage and target suffers from Deep Wound
Swinging Blow: 5 Energy/Recharge: 4 Seconds/ Attribute: Flail Expertise
This attack strikes for 5...11 damage.
Determined Point of Impact: 5 Energy/Recharge: 10 Seconds/Attribute: Flail Expertise
This attack can not be blocked or evaded. If this attack is blocked the target foe takes 10...27 damage and suffers from Deep Wound.
Survival Instincts:
Tending Wounds: 5 Energy-Recharge:8 Seconds-Attribute: Survival Instincts
Remove one Condition (Crippling, Bleeding, Deep Wound) from yourself
Regaining Stamina: 5 Energy-Recharge:5 Seconds-Cast Time:1 Second-Attribute: Survival Instincts
Heal self for 50...195 points of healing
Battle Commands:
“Stand your Ground!”: Shout: 10 Energy/Recharge 30 Seconds/Attribute: Battle Commands
For 5...12 seconds all allies in shout range gain 10...30 armor but move 20% slower.
“We got them Now!”: Shout: 8 Adrenalin/Attribute: Battle Commands
For 5...10 all allies in shout range gain 25% increased attack speed
“Never Surrender!”: Elite Shout: 5 Energy/Recharge: 40 Seconds Attribute: Battle Commands
For 10...20 seconds party members in shout range gain 1...5 health regeneration and 1...3 Energy Regeneration.
“Advance!”: Elite Shout: 5 Energy/ Recharge 25 seconds/Attribute: Battle Commands
For 5...10 Seconds allies in shout range gain +10...15 armor and move 15...20% faster.
Armor and Weapons:
Armor for this Profession should be some where between a Ranger’s armor and a Warrior’s since they would be in the frontlines. The AL numbers I am thinking of should be around 75-80 armor and +X armor to Y damage.
Weapons for this Profession may be a tough one beyond flails. Some weapons linked to Combat Experience might work too, but that will require some more thinking.
Ending Statement:
I know many of you will probably say that this build takes the uniqueness out of the Warrior Profession. To those I must say is that I personally think it does not since the build would need a large amount of Energy which would make the point of a new up front class pointless. Adrenaline can actually be gained by any class just does not show unless they got a skill that takes it.
This is just an idea of a very bored person who wants to throw some ideas into the wind in hope of some feedback. This took away a lot of my boredom and inspired me to maybe start putting up ideas to add to the future of Guild Wars. A response to this post would be greatly appreciated and if you could tell me what you think of it whether it be Under powered, Over powered, or not too bad either way. As always please refrain from Insults and flaming. I really do appreciate taking the time to read this.
~Konohamaru
P.S. Please pardon any typos as I tend to have a bad habit of missing them ^^.
EDIT:
Changed "Advance!" a little bit
Changed Focus Stance a little bit
Last edited by konohamaru heaven; Mar 09, 2006 at 07:16 PM // 19:16..
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Mar 09, 2006, 05:18 PM // 17:18
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/
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It's a pretty damn good idea.
Unfortunately, all of the skills seem to be a bit over powered...
Quote:
Focus Stance: 5 Energy/35 Second Recharge/Attribute: Combat Experience
For 5-15 seconds you have 30% Armor Penetration. This stance ends if you use a skill
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30%? I mean...Normal AP attacks only do 10...
Quote:
“Advance!”: Elite Shout: 5 Energy/ Recharge 25 seconds/Attribute: Battle Commands
For 5-10 Seconds allies in shout range gain +20 armor and move 25% faster
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Defeats Charge completely...
I like the idea of it, but it would need some serious skill tweaks.
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Mar 09, 2006, 05:35 PM // 17:35
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#3
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Some nice ideas, although
Quote:
Crack Beat: Elite Flail Attack: 5 Adrenalin/Attribute: Flail Expertise
This attack swings at adjacent foes twice. This attack does 10...15 extra damage to foes that are suffering from Deep Wound.
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Makes Hundred Blades look even worse >_<, would be nice idea to improve HB though...
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Mar 09, 2006, 05:45 PM // 17:45
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Very nice idea, skill tweaking needed.
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Mar 09, 2006, 07:08 PM // 19:08
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Yes I understand that it would need tweaking its a rough idea for a profession ^^. I might change some of the skills to make them seem more balanced as well
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Mar 11, 2006, 09:37 AM // 09:37
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#6
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Anyone Else have any criticism?
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Mar 11, 2006, 02:04 PM // 14:04
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#7
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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Polearms and hand weapons would be good additional weapons IMO. Maybe two handed swords as well, if they arent going to ever make them for warriors.
Oh and for armor, I'd say 75 tops, with energy bonuses. I'd think something like this would have high survivability, but still not be able to take away the job a warrior does best-tanking.
Last edited by Toben_Hexx; Mar 11, 2006 at 02:08 PM // 14:08..
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Mar 12, 2006, 09:07 AM // 09:07
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Polearms would not be a bad idea for another weapon line for the build also I agree about 75 armor would probolly be best.
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May 18, 2006, 11:54 PM // 23:54
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#9
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Avator IX
Profession: R/Me
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Going Roman
How About Shield Primary . With Either Sword Or Short Range Throwing Spear , (Roman Legionaire Style) As Second . With Skills To Increase Team Improvement Thus Being A Team Anchor . Warrior Style Shouts With Ranger Style Spirits . Maybe Add Some Basic Healing Skills . Lower Armour Stats And Weapon Damage Than Warrior . Could Be As Sort After As Monks For Groups .
Sorry About Capitals But Got Into Habit .
Don't Know If This Should Be In This Thread Or New Thread But Too Lazy To Do Full Right Up On My Own Character . Maybe Another Time .
Last edited by Mutley.100; May 19, 2006 at 12:03 AM // 00:03..
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May 26, 2006, 05:18 AM // 05:18
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#10
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Ascalonian Squire
Join Date: May 2006
Profession: W/
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back when people use to use the thunder clap bug i thought of the same name skill as you have posted however this is yours
“Stand your Ground!”: Shout: 10 Energy/Recharge 30 Seconds/Attribute: Battle Commands
For 5...12 seconds all allies in shout range gain 10...30 armor but move 20% slower.
and this is mine
“Stand your Ground!”: Elite Shout: 10 Energy/Recharge 45 Seconds/Attribute: tactics
For 3...10 seconds all allies in shout range cannot be knocked down and gain +20 armour
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May 26, 2006, 08:50 AM // 08:50
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by konohamaru heaven
Combat Experience: Rank into this attribute increases the damage output of the weapons by 1.5% Each Rank.
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Thats basically strength with an additional .5%
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