May 26, 2006, 08:16 PM // 20:16
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#41
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Kakumei
Guys it's not a glitch Anet planned it that way where are you getting the idea it's a glitch???????
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Next they'll say it's an exploit. Anyone with an IQ higher than their rank would realize it's not :P
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May 26, 2006, 09:28 PM // 21:28
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#42
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Ascalonian Squire
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Quote:
We exercise our right , to decide which guys to let inside the elite. Righ now even if we hold House zu Heltzer many of us feel like we havent.
Our claim is to fix this glitch, so noone else, outside the alliance can enter the elite mission, except of course the guys we want to let inside.
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So you're upset that 1,000,000 other people aren't playing the game the way YOU see fit. As long as YOu decide who can and can't get in it's ok.
I do disagree with the parked chars though.
Anet should allow ferries at the discretion of the controlling guild .... period.
However, they should implement some sort of autokick once the town is taken over by a new alliance. For instance, if character A is parked in there and another alliance gains control, that char should be auto moved to HzH.
As well as any characters in mission, once they complete or fail mission, if another alliance gained the town while they were in there, they should be auto-redirected to HzH upon exiting their instance. If they want to get back in, it should be completely up to the controlling Alliance. They should keep the Guild hall mapping intact to make it easier for those alliances that don't mind ferrying.
This of course will have your community rooting for and supporting alliances that DO ferry making it harder for you to take it over.
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May 26, 2006, 09:47 PM // 21:47
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#43
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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When I first heard of the Guild Hall "trick", I thought it was a glitch, but now I'm not so sure.
In order to be part of a group formed in the GH to enter the elite mission, you must have already been in the elite mission. I think if this were a glitch, then the same glitch would allow you to go to the elite mission from the GH, even if you've never been there. This is one reason I am leaning toward the idea that it's not a glitch.
Here's another reason: ANet lets us have NPC's in our GH's now. Originally, people wondered why we'd do this, since we could just map to any city that has the NPC's. Well, perhaps this is one reason. We can now conduct business through our GH which previously would have forced us to lose access to the elite mission when we didn't have control, by map travel to a different city. This is one extremely good reason to have GH NPC's and I think ANet intended it this way.
Although I can't say the above things positively, I can say that the "ferrying" is not something that ANet has a problem with, nor will it be stopped. Gaile Gray has commented favorably on the "ferrying" going on.
ANet, if the GH "trick" is, in fact, a glitch, then fix it (if you must), no problem. But if it's not, please don't give in to the "squeaky wheels" wanting it closed. Allow us to continue access until you have your alternative access worked out.
Thanks.
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May 27, 2006, 03:45 AM // 03:45
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#44
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Wilds Pathfinder
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/not signed
Pretty much your saying, "Screw all the small alliances who can't get enough faction points, and lets take all the fun for ourself" Seriously, if this happened then pretty much nobody would be able to get in there. Maybe the top alliances good use a benifit, like having the enterance to the mission 1k for everyone except for the people who own the town, or maybe that alliance could have an increase of better drops or something like that. Just dont cut it off for everyone.
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May 27, 2006, 04:38 PM // 16:38
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#45
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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This is the eliteist bullshit that ruins the game...you know how everyone likes [TC]? Because they don't care about elite missions...On the other hand...you're allience is eliteist. It's the only 12 person mission in the game...and its not like a pug is gonna make it past thorn wolves. gg
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May 27, 2006, 05:21 PM // 17:21
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#46
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by demian_vi
I agree that this way some people that do not play for a lot of hours wont have the ability to enter the elite mission, they paid for.
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This also means people that have played just as many hours, but who want to maintain their own personal identity, personal integritty, and personal expression are not allowed to play these content areas. Only by destroying my guild and playing in someone else's, or by submitting to their pitty, can I obtain access to these areas. That is wrong.
Quote:
But I also paid for HoH battles and for GWFWC but i cant get them. All the players simply cant have the same in-game rewards.
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I just went to Heroes' Ascent and started getting invites. No individual or guild was restricting my access to play.
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The fact that we all paid for the game, doesnt mean we all must receive the exact same things. For me it means that we all must have the same oportunities and gain things.
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If this is the case, then you are counter to your proposal. Restriction based on how poor a player is (unable to buy e-bay gold and pay players to donate faction to him/her) or an unwillingness to have their expession and freedom destroyed by submitting to a 1,000 person AFF (Alliance Faction Farm) means they do not have the same play opportunites and gain things. Supporting Faction restriction and Favor restriction is an attack on the right of persons to use what they pay for.
Quote:
If someone work hard then he will grab this opportunity and gain these things.
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If some 1,000 work hard they will grab the opportunity and gain things. No one, regardless of amount of work, can obtain 8,000,000 and climbing faction in order to have access control. Access should be based on a single event and be permanent as long as one's faction allegiance meets with NPC reaction. (Door guards won't let someone in who does not have 10 times as much of their faction as the other guys, nor someone with zero faction.)
Quote:
The better players have better items, more money etc. I know that bots are used for farming, but what you can say to people who really farmed. People who played for hours, without gaining anything. Is this unfair or not??
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I have played for hours without gaining anything. Since the new changes I have yet to see a single Superior of Absorp or Vigor drop with 1,840+ hours of play. I have only once had one of two accounts over 100k. I have had about three green drops ever. I have been lucky in getting black dyes, but not enough to do anything I want to do, and not enough to be of value to me in a financial sense of just pushing into the millions others seem to have. (No, I will never believe that kind of money is obtained from decent play.) Have I worked any less? And more importantly, is the person putting food on their children's table working less? They paid to play all of the content, period. So we should punish the casual player because they have obligations to real life?
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My main argument is that Anet promised something and dint do it.
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Keeping promises is good if what is promised is either right, or can be done right. I am not familiar with anywhere that ANet promised exclusive control of other peoples' game play based on a small group of 1,000 or less in an AFF or who just bought their faction out right. If they had (which is what they seem to have done) I do not think there would be a fan base.
Quote:
If they had told that anyone would enter the elite missions free, I wouldn't have posted that thread. But they promised it. I just ask to do what they told us.
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I have paid over $225.00 in real money to play GW. That is not free. That is in fact 2% of my yearly income. It is 155 galons of propane heat at the moment. If you mean something should be done to access elite missions in game, then I agree as long is it is relevant and ethical. By completing the three missions for Ascension we get ''Favor of the Gods,'' yet are supposed to rely upon a few dozen professional PvPers out of millions of players to arbitrarily decide if we have access to game content. By taking a stand (gaining faction) we should receive either hospitality all the way thru open hostility from the other nation. If a member of the group does not have the requisite faction vs the opposed faction then they should cause the guards to deny the party entry, and name the person on their hit-list:
''I am sorry, (Name of first acceptable person in the party formation list), but your group may not enter here as (list of names of offenders) are currently wanted by the law for crimes against the (Kurzic/Luxon) Nation.'' One minute later mobs of soldiers begin attacking until the party either maps-out, or is overwhelmed and placed in prison - having to fight their way free without the use (nor loss) of their armor, weapons, or skills. <Wicked Grin>
But it should be based on NPC reaction , not real people controlling the lives and opportunities of their fellow players.
Fitz
Last edited by Fitz Rinley; May 27, 2006 at 05:27 PM // 17:27..
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May 27, 2006, 06:13 PM // 18:13
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#47
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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/not signed
Did you even see the let everyone in elite mission threads?
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May 27, 2006, 06:15 PM // 18:15
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#48
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Krytan Explorer
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Quote:
Originally Posted by Darth Malak
/sign
READ THE BOX OF THE GAME YOU BOUGHT!!!!!
BOTH SIDES IT SAID ONLY THE "TOP ALLIANCE"
Grrrowlllllls at all you blind fools!!!!
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lmao
As a member of orKs alliance, I'll certainly do the taxi myself tonight... And if you have problems with this, I don't care.
I'll stop bringing people to Urgoz's as soon as Anet adds another way to get there, a special quest for instance.
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May 27, 2006, 06:49 PM // 18:49
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#49
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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/not signed
The Elite Mission garbage was broken from the jump.
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May 27, 2006, 07:04 PM // 19:04
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#50
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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/signed
Parked characters is an obvious glitch. I don't know whether or not AreaNet can easily do it, but they could at least make it so they can't go back to it from their Guild Hall.
As far as ferries, I don't think it's a glitch. I would rather not have them (Partly because of the massive spam for ferries that plagues Cavalon) and I think people should have to earn their way in. The current system should be changed though, and AreaNet has already stated that it will be.
If I actually ever got into the Elite Missions I'd derive much more satisfaction and enjoyment from it if I had earned my way than got instantly teleported. I don't think this earning method should be through farming, but I'd rather it be through that than everyone getting in free.
Quote:
I have paid over $225.00 in real money to play GW. That is not free.
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What the hell? What are you buying with all of this money? Factions is 50$ man.
Last edited by Jagflame; May 27, 2006 at 07:07 PM // 19:07..
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May 27, 2006, 07:04 PM // 19:04
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#51
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by Bug John
lmao
As a member of orKs alliance, I'll certainly do the taxi myself tonight... And if you have problems with this, I don't care.
I'll stop bringing people to Urgoz's as soon as Anet adds another way to get there, a special quest for instance.
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Anet said they are looking to overhaul some of the elite mission access stuff within the month.
I think no one has the right to tell the top guild what to do with the elite mission, if anyone in that top guild wants to ferry people, its within his rights to do so. If the whole alliance wants to restrict access to the mission they can for the most part do so (even join peoples parties that you dont want to be there and zone them out).
If you are one of those guilds that wants to restrict access, you will be no ones friend. You will be a hated guild that everyone will turn on in the community. Guilds that actively ferry people will be loved by the community and you will have good PR for doing it. Yea you farmed your way there but you already have the ultimate recognition of your work. Simply ferrying people will solidify your hold on the town when the majority of the pve guilds stop farming faction to do the mission which is worth no faction at all. If you hog it, guilds will ally in a way to take the hall from you as fast as possible with not much to do but farm faction till they get there while your alliance attempts to get 12 man teams to do the missions. (for example: what The Crusaders did, a guild alliance which is held in high regard, they only benifited greatly from doing what they did).
Simply though, tough. If you want to be a hog of the content enjoy being hated.
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May 27, 2006, 07:13 PM // 19:13
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#52
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Draygo, you're just proving his point. Alliances should not be forced by the community to ferry, but the only way to stop that is to prevent them from being able to ferry. It's all about reputation right now, TC isn't doing something completely unselfish because look at all the compliments and attention they have been recieving. Not to mention everyone wants to keep them holding Cavalon.
Right now alliances have little choice: Spend all your free time ferrying people over or have the entire community hate you and overpower the hold that you have.
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May 27, 2006, 07:20 PM // 19:20
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#53
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by Jagflame
Draygo, you're just proving his point. Alliances should not be forced by the community to ferry, but the only way to stop that is to prevent them from being able to ferry. It's all about reputation right now, TC isn't doing something completely unselfish because look at all the compliments and attention they have been recieving. Not to mention everyone wants to keep them holding Cavalon.
Right now alliances have little choice: Spend all your free time ferrying people over or have the entire community hate you and overpower the hold that you have.
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Did I say I was disagreeing with him? OR agreeing with him? No. And I dont think you need to spend all your time ferrying in a 10 guild alliance with 50-100 people in each guild. The system is going to be overhauled soon, so there is no point here in complaining.
It is a known fact that if an alliance wants a good reputation they have to ferry, but they dont have to spend all possible moments doing so, thats just silly.
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May 27, 2006, 07:28 PM // 19:28
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#54
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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got 2 chars parked in there, and i respect and thank those alliences that make it possible for the other people to still play that mission, and i loved that the way it is now!
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May 27, 2006, 07:47 PM // 19:47
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#56
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
Did I say I was disagreeing with him? OR agreeing with him? No.
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I suppose that was just my assumption. I apologise.
Quote:
the controling alliance decides what they want to do with their control
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The initial topic of the thread was about AreaNet fixing the glitch which allows characters to park themselves in the elite mission even when control shifts.
Quote:
The most powerful alliances have access to new areas that are designed to be the ultimate cooperative challenge.
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Quote:
NOTE THAT IT DOES NOT SPECIFY WHAT THEY CAN OR CANNOT DO WITH THEIR CONTROL
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Please read your quotes. It does not say "control", it says "access". Control and access are completely different things, as control implies that they can regulate it. Access merely implies that they can, well, access it.
Last edited by Jagflame; May 27, 2006 at 07:53 PM // 19:53..
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May 27, 2006, 07:53 PM // 19:53
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#57
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Underworld Spelunker
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Quote:
Originally Posted by Jagflame
Please read your quotes. It does not say "control", it says "access". Control and access are completely different things.
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when they have access they control it do they not?
in this case please explain the practical difference between them instead of semantics
or perhaps you can control what the side in possession does?
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May 27, 2006, 07:58 PM // 19:58
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#58
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
when they have access they control it do they not?
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Yes... now they do... I believe is one of the key proponents of this thread is whether or not it is a glitch that it is that way. I am not talking about control over the town, but of the mission. In my opinion they should only have access, like advertised. I'm not saying that alliances that ferry are wrong for doing so, but I think AreaNet should change it.
Quote:
in this case please explain the practical difference between them instead of semantics
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Once again, control implies they can regulate it and access implies they can only access it.
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May 27, 2006, 08:00 PM // 20:00
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#59
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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/signed
I'll sign this one too, as I did sign the open up the missions for all as well. And the reason is, It needs to be fixed to where only the alliance holding at the time has access to the mission, thus giving people incentive to work to hold it or completely remove the silly bit of faction farming to get it.
Yes, this is a glitch, I seriously doubt that it was planned for people to camp the mission and their guild hall to get back into it and this I base on a statement made by GG during a in-game visit to which she responded to this (people camping, not leaving, even after their alliance, friends, were no longer holding hzh or cavalon) happening with...
"Oh, I didn't know this was going on, we will look into it"
Loosely quoted but that is what she said.
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May 27, 2006, 08:50 PM // 20:50
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#60
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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/Not signed.
Arenanet already made clear by promising future access for everyone to all Elite Missions that it was a mistake grant only access for 2 alliances at the time. However, the estimated time they need for changing this will be like 4 months. In the meantime its fair when players use alternative ways to get access.
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