May 27, 2006, 09:15 PM // 21:15
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#1
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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In-Game Ventrilo or TeamSpeak
Guild Wars is a very tactical game, and good community really rocks, and in my opinion, it's nosense that you have to use Ventrilo or TeamSpeak just to be able to talk, and chatting is way too slow. So I wondered, why isn't there an in-game support for something like Ventrilo or TeamSpeak? I'd love to be able to see who talks without having to minimize my Guild Wars, and it also would be alot less trouble. You'd have different channels to talk, like your Guild, your Team, or even 1 to 1 (like Whispering).
Wouldn't this rock?
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May 27, 2006, 09:28 PM // 21:28
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#2
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Academy Page
Join Date: Oct 2005
Location: UK
Guild: Blood on the worlds hands
Profession: N/Mo
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Quote:
Originally Posted by Maxiemonster
Guild Wars is a very tactical game, and good community really rocks, and in my opinion, it's nosense that you have to use Ventrilo or TeamSpeak just to be able to talk, and chatting is way too slow. So I wondered, why isn't there an in-game support for something like Ventrilo or TeamSpeak? I'd love to be able to see who talks without having to minimize my Guild Wars, and it also would be alot less trouble. You'd have different channels to talk, like your Guild, your Team, or even 1 to 1 (like Whispering).
Wouldn't this rock?
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Me and my mate use skype... but yeh that would be a great idea!
/signed!
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May 27, 2006, 09:53 PM // 21:53
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#3
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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It would rock, sure..
but..
consider
L
A
G
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May 27, 2006, 09:57 PM // 21:57
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#4
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Forge Runner
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the probrem is the bandwitch is a resource.
and voice use a lot of it
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May 27, 2006, 10:03 PM // 22:03
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#5
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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it's already possible to get the data from a instance of Vent/TS, just nobody has programmed something to do this. But basically you'd need an external app or a dll injected into gw.exe that checks the status of ventrilo and displays it by means of using opengl to display it over the game.
would be awesome, but don't think anet would do anything like this. especially if they had to host it.
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May 27, 2006, 10:06 PM // 22:06
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#6
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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or.... you could read.
GW is saying that they are getting this implemented... didnt say how or when though.
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May 27, 2006, 11:54 PM // 23:54
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#7
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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The main problem for ANET with this idea would be the increased bandwidth costs they would then have. So I'm not expecting anything more than one of the voice-com programs integrated with the guild wars interface, but we have to setup our own servers.
For a serverless voice-com system, you would need more bandwidth on your connection for each person that joins you, instead of a fixed ammount if you use a server (the server takes more bandwidth for more people). So a serverless system would be unusable for me with more than 2 or 3 people in the channel, unless you degrade sound quality.
But that would force us to use whicever system ANET decides we should use, even if there are better ones out there. For instance ANET officially supports us using TS, but vent gives me much better sound quality. I like being able to chose the better option, and being able to change if the better option changes.
I also doubt there will be any preformance advantages for intergrating voice-com into guild wars.
In short, I dont see any advantage to integrating voice-com into guild wars, but I see several problems with it.
/unsigned till someone gives me a good reason why its a good idea
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May 28, 2006, 01:02 AM // 01:02
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Hey^^ chur cuzzie bro... another Kiwi! Woo!
erm.... yeah.... forgot to sign
/notsigned
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May 28, 2006, 01:11 AM // 01:11
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by Terra Xin
or.... you could read.
GW is saying that they are getting this implemented... didnt say how or when though.
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Read what where?
I waste enough time on these forums, do I have to look around for news on game improvements now?
j/w.
One other thing about an integrated voice comm sys in Gw is how a similar thing has worked in other games, in fps like Battlefield 2..never saw it used much, and didn't seem that good anyway. (imo.)
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May 28, 2006, 05:28 AM // 05:28
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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Doesn't X-Fire Have TS in it? and Doesn't it insert itself into games?
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