May 26, 2006, 07:28 PM // 19:28
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#1
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Frost Gate Guardian
Join Date: Dec 2005
Guild: LCDM
Profession: R/Mo
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Let us choose
I wondered if this needed to be posted, and sorry if the subject has been discussed a million times already, but i am very angry atm, and i need to express this in without killing one of my neighboors.
Since faction release, i lost a lot of gold. Reason ? Salvage. Damn salvage. ****** salvage.
As far as i remember. I NEVER got the mod i wanted. Either wooden planks or +5 against elemental damage (yay 25 gp at merchant ^^).
I was like flooding my guild chan with bad words. I lost more than 250k worth of mods ONLY due to salvage.
One hour ago, i found my first sword with +30 hp mod on it in 1.362 hours of playing guild wars. Even with my bad luck going around, decided to salvage and got the cold dmg mod.
I could have killed the first person entering my room. Seriously.
Here is my request :
Let us choose the mod we want to salvage. PLEASE (and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please, and please and till i die !)
I don't want to put the list of mods i lost this way recently, but what i can say is that it was a 100% failure of salvage, and for a long period of time. This rate i don't call a probability, i call it a bug.
Do you seriously think mods aren't rare enough ? Do we really need to suffer from this ? Moreover, with more prefect/excellent mods going around, players with less money could buy them too, which, imho, would be great for the GW community.
And one last time PLEASE,for now this is the only thing which could keep me playing GW a long time.
I wrote this because i fell this is one of the huggest source of dissapointment in this tremendous game. I want to have a good time playing a video game. And this is a pain in the ***.
Also, sorry for my english if i made some mistakes, i'm french and under the influence of anger. Sad i have to say this because of a video game.
Cya all, i'm going t take a break away from keyboard....
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May 26, 2006, 07:40 PM // 19:40
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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It is kind of a problem when there's both a prefix and a suffix on the same drop and you want one but couldn't care less about the other.
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May 26, 2006, 07:58 PM // 19:58
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Guild: LCDM
Profession: R/Mo
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In this particular case i have no problem of crying for one mod, since i ALWAYS get wood or iron.
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May 27, 2006, 03:12 AM // 03:12
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#4
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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No, haven't you learned by now that you're not allowed to think? Let alone choose!?
But seriously, it would be a nice thing to have, kind of like the cap signet where you can choose which skill you got(I got all my elites back when it was where you had to use a signet after they used it, and I think it should be that way, because it IS more difficult to pull off, but n00bs cry and things change I guess). Not saying this is a n00b idea, because it's happened to me. No one wants to salvage a shock mod when the other mod rawks their world.
Problem comes when they would need to create a system that would check to see whether you get crappy items(wood, iron, etc) or a mod, and if the game chooses mod for you, then the option thing shows up. Otherwise, you just lose and the game displays "Go sit in tha corner ya b00n and stop salvaging, you'll never win" and gives you 2 planks of wood from an item you found in SF.
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May 27, 2006, 03:46 AM // 03:46
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#5
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Academy Page
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I'll give you one worse. I tried to salvage a piece of dropped armor, with a rune of superior vigor on it. What do I get? Twelve bolts of cloth. It's a good thing I have an anger management outlet in the back yard. At least I used to (Whenever I get really mad, I go out back and beat a 3 foot tall tree stump with a sledge hammer. After last week? It's not there anymore).
Yeah, totally /signed on the "choose our salvage" option. Don't get me wrong, depending on the quality of our kit and our level, there should be a slight chance of error, but at least give us the option.
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May 27, 2006, 03:55 AM // 03:55
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#6
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Academy Page
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sounds like a good idea, but maybe they could institute another type of salvage kit that is fairly expensive but allows this. maybe a master salvage kit? i mean if you are going to pry mods off of a staff and one is on the head and one is wrapped around the staff, i don't think there is much chance of your hand slipping off the wrapping and yanking the staff head off.
/signed
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May 27, 2006, 05:41 AM // 05:41
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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/signed. At first it didnt really get me mad, but Ive just noticed what ive missed out on so far. As far as I can remember about 2 +30 sword mods, zealous dagger, 3:1 vamp dagger, and more.
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May 27, 2006, 06:29 AM // 06:29
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#8
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Academy Page
Join Date: Dec 2005
Location: Poland
Guild: The Witchers
Profession: R/Me
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You can ask lucky guildmate, if he can salvage it.
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May 27, 2006, 06:47 AM // 06:47
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#9
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Jungle Guide
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/signed
I still have a bow that has a +30 hp mod on it, but I'm too scared to salvage it, I already have 4 stacks of wood, don't need anymore. It's a composite bow, and has a 19% while hexed, and a fiery bow string. Some things are just too scary to salvage for me, because I usually lose a good mod.
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May 27, 2006, 04:16 PM // 16:16
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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/signed
I get irritated that the program seems, well programmed, to destroy anything that has equivalent mods. Rather than give one or the other, it destroys them both. If you want the +30 hale wrap and it also has a +12 hale head, you will always get the hale head. The only way I know of to get a decent mod is to find a weapon with only one option on it.
I would like a choice as well.
Fitz
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May 27, 2006, 04:19 PM // 16:19
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#11
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Verlas Ho'Esta
I'll give you one worse. I tried to salvage a piece of dropped armor, with a rune of superior vigor on it. What do I get? Twelve bolts of cloth. It's a good thing I have an anger management outlet in the back yard. At least I used to (Whenever I get really mad, I go out back and beat a 3 foot tall tree stump with a sledge hammer. After last week? It's not there anymore).
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This doesn't happen. Runes have a 100% chance of salvaging out of monster-dropped armor.
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May 27, 2006, 05:33 PM // 17:33
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#12
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Kakumei
This doesn't happen. Runes have a 100% chance of salvaging out of monster-dropped armor.
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Wrong. it does happen, very seldome but it does.
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May 27, 2006, 05:41 PM // 17:41
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#13
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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/sign
why not? Every item I've ever PC'ed got many responses to salvage..everytime I try to though, =wood planks.
:/
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May 27, 2006, 05:43 PM // 17:43
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#14
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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i totaly agree, any good mods i have got (ever) i have never been able to salvage
/signed
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May 27, 2006, 06:00 PM // 18:00
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#15
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Stockholm
Wrong. it does happen, very seldome but it does.
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No. It doesn't. After release, for 1-2 months, an expert salvage could fail, but they updated it so that it doesn't. Salvaging your own armor may fail, but not monster-dropped.
Quote:
Originally Posted by Update: Wednesday, June 15
* Improved expert salvage kits so that they always successfully salvage a rune from monster-dropped armor that contains a rune. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
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Last edited by Kakumei; May 27, 2006 at 06:07 PM // 18:07..
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May 27, 2006, 06:01 PM // 18:01
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#16
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I actually just lost out from this today. Just a few hours ago I got an amazing staff with +5 Armor, +5 Energy, and an inherent 10% chance of recharge on any spell. The downside was it was not a max staff (only +8 energy inherent). Still I was tempted to actually use it and bugger those extra 2 points.
But then I decided I really should try for that Insightful staff head. Even if I got the Shelter wrapping that'd be cool. But no... 2 planks spiritwood. It's not as bad as the time I salvaged cloth from my Droks armor with Superior Vigor on it, but still it stings.
With the random drops, ANet generates excitement and, just as easily, great disappointment.
/signed.
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May 27, 2006, 10:16 PM // 22:16
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#17
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Ascalonian Squire
Join Date: Dec 2005
Guild: Unknown Warriors
Profession: W/Mo
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I lost a +30 health mod the other day salvaging a shadow bow I got from FoW. I can't even remember what I got from it because I was really mad about the +30 mod being wasted. It was my first time getting any max mod to anything...I was really excited...until the realization sat in...
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May 27, 2006, 10:26 PM // 22:26
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#18
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Desert Nomad
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/signed
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May 27, 2006, 10:34 PM // 22:34
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#19
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Banned
Join Date: Aug 2005
Location: Far from you.
Guild: House of Vahn
Profession: W/Mo
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/not signed.. come on guys sorry but this stuff gets to me. Play the game or change. If we are gonna CHOSE what mod to be salvaged, think about the economy A LITTLE. Seriously get a grip.. this is just funny to hear that all who have signed dont think of what would happen to the economy. And all players would have the most perfect mods and there wouldnt be anymore "What can I get now ?"Instead there would be boring and no taking chances anymore... "Ah great, I chose this mod" :S
Doesnt that sound rather.. not gw style?
Sorry but I just like this game to much for it to be changed in a radical way like this.
Take some risks.. or at least try to. Already sent recomendation to the team to not change this since it would ruin the economy. Its like buying superior monk runes for 10g each and go make a monk to farm out gw into its last wooden plank.
Thats all for me.
Last edited by Nanii; May 27, 2006 at 10:36 PM // 22:36..
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May 27, 2006, 10:41 PM // 22:41
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#20
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Kelowna, British Columbia, Canada
Guild: Kinetic Fuzion [kF]
Profession: R/
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Quote:
Originally Posted by Nanii
/not signed.. come on guys sorry but this stuff gets to me. Play the game or change. If we are gonna CHOSE what mod to be salvaged, think about the economy A LITTLE. Seriously get a grip.. this is just funny to hear that all who have signed dont think of what would happen to the economy. And all players would have the most perfect mods and there wouldnt be anymore "What can I get now ?"Instead there would be boring and no taking chances anymore... "Ah great, I chose this mod" :S
Doesnt that sound rather.. not gw style?
Sorry but I just like this game to much for it to be changed in a radical way like this.
Take some risks.. or at least try to. Already sent recomendation to the team to not change this since it would ruin the economy. Its like buying superior monk runes for 10g each and go make a monk to farm out gw into its last wooden plank.
Thats all for me.
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Agreed. And I have horrible luck with salvaging.. only time I ever get perfect mods is if they are both perfect, or there is only one.. and even then I get materials a lot of the time.. But I like it this way, the risk is what makes it fun, even if I do get pissed off afterwards .
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