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Old Nov 26, 2005, 08:51 PM // 20:51   #1
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Default Resurrect Skills???

first time i played this game, i thought not only the monk can resurrect also the necromancer why?

becuase necromancer is someone can deal with dead and raise them so...

why not add new resurrect skill for necromancer?

Grenth Vengeance
Cost:10 energy
Cast Time: 4 sec
Recharge: 5 sec
Duration:1-2 min (it depends on Soul Reaping points or death magic).

how it should works

u can only use it once per body so, the resurrected player will come as dead ranger, warrior, ele, necro, mesmer or monk once by this skill unless a monk use resurrect skill on him then became dead again.

the resurrected player will come as skeleton with advantage in some attributes or :

- more armor and dmg but less energy and speed.
- more dmg less armore but more energy and faster 25%
- suggestions?

-------------------


Vengeance for monk should be removed because already has 3 or 4 resurrect skills.


If u feel good with the idea of resurrect skill for necromancer only pls share ur ideas.

Last edited by Don Vito Corleone; Nov 29, 2005 at 01:43 PM // 13:43..
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Old Nov 26, 2005, 09:18 PM // 21:18   #2
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well they do deal with death stuff more then any proffesion so i say
/signed
only one question you list these skills as if they are multiple wich i hope i am mistaken ?
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Old Nov 26, 2005, 09:42 PM // 21:42   #3
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Quote:
only one question you list these skills as if they are multiple wich i hope i am mistaken ?
u can only use ur primary profession skill only so ranger or warrior cant use necro vengeance skill or u cant use melandru and grenth skill in same time on the skill bar.

grenth should be in the next chapter but the others for discussion until now.



update:

resurrected player by grenth vengeance cannot be affected by poison, bleading and disease but takes more dmg by holy strikes.

Last edited by Don Vito Corleone; Nov 26, 2005 at 09:44 PM // 21:44..
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Old Nov 27, 2005, 01:29 AM // 01:29   #4
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/not signed.
__________________
I just wanted to see if I can do this. Leet.
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Old Nov 27, 2005, 01:49 AM // 01:49   #5
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Meh, why not. It'd give my mesmer a reason not to be a me/mo.

/signed
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Old Nov 27, 2005, 05:07 AM // 05:07   #6
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Some type of rez skill for Necros besides rez signet sounds ok. I dont know about the others though. Doesnt seem right.
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Old Nov 27, 2005, 05:11 AM // 05:11   #7
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Quote:
Originally Posted by Kool Pajamas
Some type of rez skill for Necros besides rez signet sounds ok. I dont know about the others though. Doesnt seem right.
yeah don't think i could say it better myself
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Old Nov 27, 2005, 07:32 AM // 07:32   #8
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It sounds nice, maybe an immunity to poisons, blind, bleeding, cripple, deep wound, etc., while in this raised form, and during this time it removes a necromancer and target energy regeneration point, this can be disenchanted, and after a duration, say 2 minutes on the high end of the spectrum, the character dies unless, as noted, properly resurrected.

The cost an cooldown would have to be enough to make it both an effective use, instead of simply letting the monk, and to the point that you will be able possibly to use it two times in some general fights. Maybe balance this out with like slower speed and such as well so that it is definetly viable but only necessary to get someone ina fight for a bit.
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Old Nov 27, 2005, 08:14 AM // 08:14   #9
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Did you ever think about balancing the game?
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Old Nov 27, 2005, 10:52 AM // 10:52   #10
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Quote:
Originally Posted by Kool Pajamas
Some type of rez skill for Necros besides rez signet sounds ok. I dont know about the others though. Doesnt seem right.
Yeah exactly what I'm thinking. It suits necro in some ways so not that wierd to give a type of rez for necros. For everyone else however, it would be too powerful. It doesn't really fit in with the rest so I'd just go with the necro rez.
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Old Nov 27, 2005, 11:55 AM // 11:55   #11
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/not signed, vengence is somewhat useful for monks.
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Old Nov 27, 2005, 12:03 PM // 12:03   #12
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not signed

a monk can resurrect players, the rest just has to use a signet, if you want to raise dead, summon some minions
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Old Nov 28, 2005, 04:24 PM // 16:24   #13
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Quote:
Did you ever think about balancing the game?
sure

grenth vengeance for necro is balanced rez skill

necromancer should have rez skill.
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Old Nov 28, 2005, 04:43 PM // 16:43   #14
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Quote:
Originally Posted by Don Vito Corleone
first time i played this game, i thought not only the monk can resurrect also the necromancer why?

becuase necromancer is someone can deal with dead and raise them so...

why not add new resurrect skill for necromancer?

Grenth Vengeance
Cost:10 energy
Cast Time: 4 sec
Recharge: 5 sec
Duration:1-2 min (it depends on Soul Reaping points or death magic).
Did anyone else see this?

So, the person is only "alive" for a max of two minutes.

Seems pretty balanced to me...
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Old Nov 28, 2005, 06:06 PM // 18:06   #15
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How about for the upkeep, instead of -1 energy regen, it would be health degen for the person being rezed, like minions. It would start at -3 health degen and would increase every X seconds.


Or maybe when rezed the character permantly suffers from bleeding and deep wound until the enchant is removed and then the character dies again.


Just some ideas.

Last edited by Kool Pajamas; Nov 28, 2005 at 06:10 PM // 18:10..
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Old Nov 28, 2005, 06:23 PM // 18:23   #16
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/unsigned

Acolyte Devathi

Last edited by The Acolyte; Nov 28, 2005 at 08:13 PM // 20:13..
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Old Nov 28, 2005, 07:50 PM // 19:50   #17
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30 sec timer and a health degen for the rezed player would kinda balance it

good idea though
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Old Nov 28, 2005, 07:58 PM // 19:58   #18
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/not signed

Professions should remain somewhat different, don't you think.
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Old Nov 29, 2005, 03:53 AM // 03:53   #19
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how bout this: instead of making all these new complex skills that everyone debates about, why dont we just take the current Vengence away from monks and give it to necros! ta-da!
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Old Nov 29, 2005, 01:42 PM // 13:42   #20
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Quote:
how bout this: instead of making all these new complex skills that everyone debates about, why dont we just take the current Vengence away from monks and give it to necros! ta-da!
that is exactly what iam saying


Quote:
Professions should remain somewhat different, don't you think.
its only for necromancer
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