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Old May 29, 2006, 08:19 AM // 08:19   #1
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Default bug fix compendium

After sending Arenanet an email containing about 10 bugs, I thought: Maybe I should make a thread on guru listing all the bugs in the game, to save arenanet from reading hundreds, if not thousands, of bug reports a day. If you know of a bug in GW that needs fixing and is not here yet, please post.
Ill start with a few I know

Psychic Distraction interrupts skills, even if you have mantra of resolve/glyph of concentration on.

You can have more than one Flesh Golem at once due to Verata's Gaze. (edit: i was thinking of the wrong skill).

If you have a corpse targeted, and it gets consumed, you stop targeting it, making it very hard to res quickly.

Sometimes (rarely, but it happens) an Infuse Health will make the infuser sacrifice life, but not heal the target (usually happens right when the target is dying).

The ever famous ranger skill glitch. When you can't use bow attacks on someone because they are in a glitches point on a map.

Bridge glitch. When you can't hit people with projectiles because they are standing too close to a wall (but not behind it).

ADDED: Psychic Instability goes through Mantra of Resolve (how can they be knocked down if they're never interrupted?)

Post any bug fixes you know of that aren't posted yet.
So the mods don't yell at me for not suggestiong something:
I suggest you fix these bugs ASAP arenanet.

Last edited by shardfenix; Jun 20, 2006 at 07:40 AM // 07:40..
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Old May 29, 2006, 08:42 AM // 08:42   #2
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Quote:
Originally Posted by shardfenix
Psychic Distraction interrupts skills, even if you have mantra of resolve/glyph of concentration on. PD also makes a ghostly unable to cap forever until you kill the mesmer using it.
Did not know about it interrupting thru the mantra of resolve, the glyph doesnt work on everything so you know so far it only works on ranger traps and spells.

Quote:
Originally Posted by shardfenix
Relic runs are not winnable. (I lost 16 fame to an iway group whom we demolished flawlessly earlier, because they would not resign, even after agreeing to a /roll 100).
The alternative is to dp out the enemy.

Quote:
Originally Posted by shardfenix
You can have more than one Flesh Golem at once due to Contemplation of Purity.
It is not just Contemplation of Purity buta combination of skills, but there is a less costly way so CoP has nothing to do with this bug really.

Quote:
Originally Posted by shardfenix
If you have a corpse targeted, and it gets consumed, you stop targeting it, making it very hard to res quickly.
This is strange and should be reported

Quote:
Originally Posted by shardfenix
Melee attacks, traps, and aoe go through bridge gaps. I have attacked and been attacked by warriors literally 100 feet above/below from me.
This has been deamed not a bug but a FEATURE in guild wars for the time being due to their graphics engine so not bug there esspecially since there is no Z axis.

Quote:
Originally Posted by shardfenix
Sometimes (rarely, but it happens) an Infuse Health will make the infuser sacrifice life, but not heal the target (usually happens right when the target is dying).
Are you sure that the target just is not taking more damage than infuse is healing cause that is the most likely cause for this to occur.

Quote:
Originally Posted by shardfenix
The ever famous ranger skill glitch. When you can't use bow attacks on someone because they are in a glitches point on a map.
This is something that should be reported and will be fixed

Quote:
Originally Posted by shardfenix
Bridge glitch. When you can't hit people with projectiles because they are standing too close to a wall (but not behind it).
This is due to there being a obsticlal which only applies to projectile type attack. The obsticle extends some based on the walls/whatevers Collision Barrier.
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Old May 29, 2006, 10:22 AM // 10:22   #3
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Monster health bars sometimes appear empty. But I bet it's been reported already. It sometimes causes problems, and I'd like to see it fixed.

The lag/teleport bug. It sometimes makes you and/or henchies attract unwanted aggro when the mob you targeted turned out not to be that close anyway.

----
Couldn't find anything on these by searching, so please don't shoot me.

EDIT: Corrected a mistake.

Last edited by omny; May 31, 2006 at 07:17 PM // 19:17..
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Old May 29, 2006, 10:45 PM // 22:45   #4
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Quote:
Originally Posted by konohamaru heaven
Did not know about it interrupting thru the mantra of resolve, the glyph doesnt work on everything so you know so far it only works on ranger traps and spells.
So far, it works on ALL skills.


Quote:
Originally Posted by konohamaru heaven
The alternative is to dp out the enemy.
Killing 40 people in 10 minutes is no easy task.

Quote:
Originally Posted by konohamaru heaven
It is not just Contemplation of Purity buta combination of skills, but there is a less costly way so CoP has nothing to do with this bug really.
Sorry, I realized it was gaze, not contemplation

Quote:
Originally Posted by konohamaru heaven
This is strange and should be reported
It is not strange. Every time you have a corpse targeted, and someone consumes it again, you stop targeting it. It has been like this since the beginning of the game.

Quote:
Originally Posted by konohamaru heaven
This has been deamed not a bug but a FEATURE in guild wars for the time being due to their graphics engine so not bug there esspecially since there is no Z axis.
True, but simple programming can prevent things like this from happening. GetDistance() [if they use C script] or a similar function would solve this problem easily.

Quote:
Originally Posted by konohamaru heaven
Are you sure that the target just is not taking more damage than infuse is healing cause that is the most likely cause for this to occur.
I've been infusing for more than 4000 fame. I know when infuse works and when it doesn't work. Other people I play with also notice this bug every once in awhile.

Quote:
Originally Posted by konohamaru heaven
This is something that should be reported and will be fixed
Ranger spikers have been reporting this for about 8 months. Still not fixed.


Quote:
Originally Posted by konohamaru heaven
This is due to there being a obsticlal which only applies to projectile type attack. The obsticle extends some based on the walls/whatevers Collision Barrier.
Then it should be fixed. Many a time have we been unable to kill the last 1 or 2 people on a stubborn team who hide near a bridge wall, forcing us to kill them with melee weapons instead of bows/wands.
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Old May 29, 2006, 11:38 PM // 23:38   #5
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12 people on an 8 person gvg team
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