May 23, 2006, 06:45 AM // 06:45
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#81
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Ira Blinks
lol what?
Ever seen 3-4 people quit at start? I see that all the time. This IS because of leechers.
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Well he did say after the part you quoted that ragequitters are the lowest scum of the earth, even below the afk-leechers. And I agree, they should be punished as well.
Quote:
Originally Posted by Ira Blinks
Me and some other people already answered there IS something to play for. VICTORY! If you are not there for it, then why are you there?
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I atleast, am there for.. FUN! The reason I usually play games for. o.O
Nevermind if I win, nevermind if I lose, as long it's a good game I'm there. Sure, couple of AFK's put me down a little. But guess what, by just trying we have still won. People ragequitting over AFKers seems very rare (European server), and we've still given it a try, people usually quit between 50%-90% when it is 'obvious' that we won't win. That ensures the lose tho when the guys just quit, and stupid ragequitters is the main 'down' for me, followed by the afk-nation.
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May 23, 2006, 08:03 AM // 08:03
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#82
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by WasAGuest
It is in my opinion that once Anet stops trying to push PvP on PvEers or stops rewarding PvEers for playing in PvP games, those that enjoy PvP games will have a less corrupted gaming experience.
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Full agreement there. The PvE farming mindset pollutes the PvP experience. A good temporary fix would be to open Aspenwood and the Quarry to PvP characters. At least then people who are temporarily bored of RA/TA will find something fun to do. Restricting PvP areas to PvE characters makes absolutely no sense.
Ideally, PvE characters should simply be shut out of PvP areas, just like the PvP characters are shut out of PvE. But this suggestion has been made several times before.
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May 23, 2006, 08:36 AM // 08:36
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#83
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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The faction rewards seem to be different than regular PvP in these areas.
In the arenas you get faction when someone on the other team dies. It doesn't seem to work that way in Aspenwood or Jade Quarry. You don't get your reward till the end. So you get nothing for you effort if you lose. That is what it seems that some people want. For this PvE based PvP to be completely different and even more of a hardcore PvP than the rest.
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May 23, 2006, 11:59 AM // 11:59
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#84
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Why do you want to remove faction from Aspenwood? You should also petition to remove faction that is awarded to the team that does not win in ALL faction reward based missions and Alliance Battles. AFKers and Leechers are present in those arenas too.
You just have a particular focus on Aspenwood because you've been unlucky to get in the groups that do have afk'ers and and leechers.
Last edited by Esprit; May 23, 2006 at 12:05 PM // 12:05..
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May 23, 2006, 12:12 PM // 12:12
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#85
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Quote:
Originally Posted by Ira Blinks
Or better yet: increase reward for winning side and make loosing side actually lose faction regardless of wherever you afk/quit/dropped.
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thats not going to work, that means no-one ever will get any faction.
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May 23, 2006, 12:18 PM // 12:18
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#87
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by quickmonty
In Factions Anet has tried to push PvP and PvE closer together,an attempt to combine the two. It seems, by reading the posts in this thread, that attempt has failed. If anything I'm sensing a greater divide between the two communities. (Yes, I know there are many that enjoy both) I'm hoping Anet sees the error of their ways and abandons this concept in future GW chapters. Keep PvE and PvP seperate. Those that enjoy both aspects of the game can participate in both, and those that prefer one over the other will not have to endure that which they do not want to do.
Peace
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As a fulltime PvE'er I don't really agree. I haven't done much anything PvP-related in GW until Aspenwood/Quarry were introduced. I might actually expand to RA based on my experiences in these new missions, and I'd like to see more of these.
Maybe some feel that is bad, but I see this as only good. Even better when the afk-er problem is solved, however it is solved in the end, tho I'm against the 'no faction for lozers'-ideology.
And pure-PvE'rs aren't forced to do these missions. They still have Challenge missions and the repeatables to get their factions, ruining it for the people who want to do these competive missions by afking in them with the silly reason of 'I dun live PvPz' are just... blegh.
Last edited by Kaguya; May 23, 2006 at 12:22 PM // 12:22..
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May 23, 2006, 02:18 PM // 14:18
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#88
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Desert Nomad
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Quote:
Originally Posted by Kaguya
And pure-PvE'rs aren't forced to do these missions. They still have Challenge missions and the repeatables to get their factions, ruining it for the people who want to do these competive missions by afking in them with the silly reason of 'I dun live PvPz' are just... blegh.
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There's confusion that often follows the word "forced" in this game. Especially when it comes to the PvP/PvE debate.
Most often, forcing comes in the form of amount of time to gain for the PvEer. If it takes the PvEer less time to gain more faction in a PvP mini game then it does in the quests or missions, then that PvEer feels forced into playing PvP. This can even be seen in the PvE repeatable quests as the players will continue to do the fastest and easiest one over and over ignoring the others. Therefore, they are "forced" into doing that mission.
The debate that this thread touches on, is that by rewarding the PvP mini games faction points (which the PvEers need a great deal of) we will have leechers/afkers. As I have said before, the only way to solve this is to:
1) Seperate the two game styles completely
2) Make other quests and missions more rewarding
If this causes fewer people in those missions, then we can see that Anet's desire to push the two playstyles closer has indeed not worked as well as they thought it would. Solutions have been offered to allow more people access to these so I'll not add those to my post.
If the OP request to not reward the losing side faction at all, then those wanting to even try them out would have no incentive to do so. And while I understand the reason for that request, I don't think it's a good idea. A fix needs to come from a different angle, higher, easier rewards elsewhere.
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May 23, 2006, 02:46 PM // 14:46
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#89
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by WasAGuest
Most often, forcing comes in the form of amount of time to gain for the PvEer. If it takes the PvEer less time to gain more faction in a PvP mini game then it does in the quests or missions, then that PvEer feels forced into playing PvP. This can even be seen in the PvE repeatable quests as the players will continue to do the fastest and easiest one over and over ignoring the others. Therefore, they are "forced" into doing that mission.
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Well what it comes to time, I'd still see the repeatable quests faster than AFKing the Competitive missions... I just tried out Jade Arena, it took approximately 4 minutes to complete it with henchies (travels included), and I got 2k XP, 400 faction and 150 gold off it. It would be roughly 10 minutes to get 4k XP, 800 faction and 300 gold plus loot from the mobs you kill, and a game in Fort Aspenwood takes over 10 minutes with a good Kurzik team on other side, and there's a chance of losing and getting less (600 for win, and 300-400 for losing, for Luxon, even suckier for Kurzik as they are more likely to lose with multiple AFKers). Even if Aspenwood would take the 10 minutes to win, only reward would be 600 faction, and a handful of XP (around 0.5-1k per match or so) and no gold.
AFKing in Aspenwood is far from fastest way, it's just the easiest way to go there and AFK, so you have to do absolutely nothing to get your faction... Lazy playerbase.
Last edited by Kaguya; May 23, 2006 at 03:09 PM // 15:09..
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May 23, 2006, 03:39 PM // 15:39
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#90
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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this maybe a idiot question but...
Can't you just report the Afk's or Bots its all fair and good to moan but if Arena don't know who is actually doing it they can't really do anything about it?
Sorry if my idea is stupid but it seems quite simple to me.
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May 23, 2006, 03:56 PM // 15:56
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#91
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Polar Bear Attendant
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Quote:
Originally Posted by Tien ak
Can't you just report the Afk's
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"wtf banned?? i was answering the phone !! "
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May 23, 2006, 05:19 PM // 17:19
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#92
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Banned
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Kaguya
you have questionable taste for fun.
Esprit
I focus on something that bothers me now. If that problem exists somewhere else it doesnt mean it should not be fixed.
Tien ak
Report all you want. This is not a violation. Support representative basically told me so.
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May 23, 2006, 08:22 PM // 20:22
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#93
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Black Blades.
Profession: R/
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I'll "Leech " as you say IRA, off of you as much as I want.
Only way to stop this is two seperate the PvP game form PvE game.
sorry ANet but big mistake with Factions
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May 23, 2006, 08:54 PM // 20:54
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#95
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Darth Malak
I'll "Leech " as you say IRA, off of you as much as I want.
Only way to stop this is two seperate the PvP game form PvE game.
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How would you separate PvP from PvE? Move Fort Aspenwood and Jade Quarry to PvP islands? Would that stop you from 'leeching'?
And why, oh why, don't you do the PvE alternatives instead? They give a lot more faction for your time spent.. Or maybe you are just lazy?
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May 23, 2006, 09:11 PM // 21:11
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#96
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Academy Page
Join Date: Oct 2005
Location: UK
Guild: Blood on the worlds hands
Profession: N/Mo
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Quote:
Originally Posted by Ira Blinks
ummm pardon me but is the WIN is the whole point of this? Why should you ever get something for being a loser?
I mean all I hear so far is "people want this... people like that...". People are stupid and lazy, ok? People always want everything, perfect and now. Thats why bots and leechers exist. This IS the ultimate source of the problem that you don't have to try and push yourself to get what you want.
The fact that time/faction wise Aspenwood may become highly inefficient is a totaly different issue, which can be easily addressed by increasing reward for victory only. THIS ISN'T THE POINT! The point is that those who do not play this game should not get any reward.
And fixes like making sure that person moved/died/killed during the game simply do NOT address it. If you can make simple bot to click on "enter mission" button you may aswell make you character move or run into enemy group and die. Fixes like that only slightly increasy complexity, but do not solve the problem.
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Ever heard of "Its not the winning, its the taking part that counts" at least the bot does something...
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May 23, 2006, 09:30 PM // 21:30
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#97
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Quote:
Originally Posted by Ira Blinks
I focus on something that bothers me now. If that problem exists somewhere else it doesnt mean it should not be fixed.
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Aspenwood is part of a whole, the whole including any competitive mission that rewards players even if they lose. It should bother you just the same in Alliance Battles or Jade Quarry. But as it 'doesn't bother you now' you conveniently leave it out, which degrades the petition.
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May 23, 2006, 09:50 PM // 21:50
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#98
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Arkyn sei
Ever heard of "Its not the winning, its the taking part that counts" at least the bot does something...
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But this is PvP. The whole point is to play to win.
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May 24, 2006, 06:22 AM // 06:22
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#99
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Stabber
But this is PvP. The whole point is to play to win.
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I believe that mentality is the core reason why I hate PvP most of the time, and breeds these elitist jerks. 'lollo I killed you I win lolzzzzz you nub go learn the game lolx you lost lol', instead of a nice good game, no matter what the result.
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May 24, 2006, 07:22 AM // 07:22
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#100
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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/not signed
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