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Old May 30, 2006, 09:55 AM // 09:55   #1
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Default Desecrate / Defile: 0 enchantments, 0 damage

I've long wondered why Shatter only does damage if there is an enchant to be removed, yet Desecrate does AOE damage to everyone within an area, enchanted or not. I think the skill should be reworked to do damage only to enchanted foes:

"Target foe, if enchanted, and all nearby enchanted foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them."

I'm just confused why a spell called Dessecrate Enchantments is made so it can punish someone who doesn't have any enchantments. Discuss.
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Old May 30, 2006, 10:01 AM // 10:01   #2
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/signed
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Old May 30, 2006, 10:15 AM // 10:15   #3
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I propose a change simliar to something like this:

Quote:
"Target enchanted foe and all nearby enchanted foes take 6 + 2X shadow damage for each enchantment on them."

Lower the recharge time from 15s to 5s
Lower cast time from 2s to 1s
So, with 10 points in Curses, we would have something like:
"Target enchanted foe and all nearby enchanted foes take 26 shadow damage for each enchantment on them."

With 16 points in Curses, it would be:
"Target enchanted foe and all nearby enchanted foes take 38 shadow damage for each enchantment on them."

With 16 points in Curses, it would deal 380 damage to foes with 10 enchantments on them.

Figures could be adjusted for balancing purposes.
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Old May 30, 2006, 01:48 PM // 13:48   #4
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That is an awful idea. Its worded like that in the first place cuz theres almost no direct dmg you can do with the curses attribute line. Even the way it is, its not very powerful unless ur goin up against the king of enchants, which is what it is designed to do.

/leave desc enchants alone
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Old May 30, 2006, 01:55 PM // 13:55   #5
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Quote:
Originally Posted by get cha
That is an awful idea. Its worded like that in the first place cuz theres almost no direct dmg you can do with the curses attribute line. Even the way it is, its not very powerful unless ur goin up against the king of enchants, which is what it is designed to do.

/leave desc enchants alone
What are you getting at? Domination has only 1 direct damage spell, Wastrels Worry, even then its ridiculously easy to stop. Illusion has no direct damage as far as i remember. Its a curse, as far as i see it a curse doesn't kill you instantly. A curse takes time or needs you to do something.
Desecrate Enchantments has made no sense to me for a long long time. They removed the bug with Shatter Enchantment that made it hurt you even if you didn't have an enchantment. So why the hell does Desecrate ENCHANTMENTS do damage if your not enchanted? What the hell are you desecrating?

It would obviously need to be reworked a bit, maybe leave the damage alone but make the initial damage (if target is enchanted) and the 2nd (additional enchantments).

/signed
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Old May 30, 2006, 01:55 PM // 13:55   #6
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yes watch the EW and iBi it is obvious the FoC+desecrate/defile enhancment build are too good to be true even mass cry of fustration can't stop them (EW vs iBi #3)
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Old May 30, 2006, 02:38 PM // 14:38   #7
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Quote:
Originally Posted by kvndoom
I've long wondered why Shatter only does damage if there is an enchant to be removed, yet Desecrate does AOE damage to everyone within an area, enchanted or not. I think the skill should be reworked to do damage only to enchanted foes:

"Target foe, if enchanted, and all nearby enchanted foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them."

I'm just confused why a spell called Dessecrate Enchantments is made so it can punish someone who doesn't have any enchantments. Discuss.
I always considered Desecrate enchantments to be more in line with skills like Vampiric Gaze from the Blood line.

Its direct damage, with AOE splash as a bonus. As much as i LOVE desecrate in its current form, it doesnt hold true to its description. However...i do not feel that it is overpowered.

/sign for rewriting of skill description >.>
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Old May 30, 2006, 02:45 PM // 14:45   #8
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I happen to like the fact that if your target is enchanted, surrounding enemies take more dmg.
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Old May 30, 2006, 02:48 PM // 14:48   #9
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/signed

I think it's BS when I get slammed by it and I have 0 enchants up.
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Old May 30, 2006, 03:55 PM // 15:55   #10
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not signed. its fine the way it is. and just because some good guilds worked other good guilds withit doesnt mean it needs to be nerfed.
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Old May 30, 2006, 04:01 PM // 16:01   #11
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Quote:
Originally Posted by Klmpee
not signed. its fine the way it is. and just because some good guilds worked other good guilds withit doesnt mean it needs to be nerfed.
that's not the reason why people want it changed. It's just strange to have the name of something that is called desecrate enchantments, and it can do damage to someone who has no enchantments on them.
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Old May 30, 2006, 05:12 PM // 17:12   #12
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The skill would be pretty awful if it required your enemies to not be enchanted but also ball up to do any damage. As it is, if your team clumps together and stacks enchantments, you deserve to get worked over by that spell.

Shatter Enchantment is a different case because while it only does damage when it removes an enchantment it removes an enchantment.

Last edited by Sanji; May 30, 2006 at 05:28 PM // 17:28..
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Old May 30, 2006, 05:35 PM // 17:35   #13
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/signed

it's desecrate enchantments, not... 'spamming random damage'..


remove the dmg ability, if not enchanted.. it's ridiculous.
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Old May 30, 2006, 06:14 PM // 18:14   #14
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Quote:
Originally Posted by Sanji
Shatter Enchantment is a different case because while it only does damage when it removes an enchantment it removes an enchantment.
Does Shatter Enchantments damage improve if the target has more than 1? No i didn't think so too.
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Old May 30, 2006, 06:32 PM // 18:32   #15
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/not signed

Desecrate and Defile Enchantments are fine the way they are.
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Old May 30, 2006, 07:01 PM // 19:01   #16
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Quote:
Originally Posted by Evilsod
Does Shatter Enchantments damage improve if the target has more than 1? No i didn't think so too.
So?

Desecrate Enchantments is an AoE Damage spell that deals more damage depending on the number of Enchantments the target has.

Shatter Enchantment is an Enchantment removal spell that deals damage on the side.

Why does Desecrate Enchantments need to be rendered nearly unusable just because of how a spell with a different utility works?
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Old May 30, 2006, 07:04 PM // 19:04   #17
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/signed.

It makes no sense. If I deliberately forgo enchanting myself, to increase survivability versus necros with these skills, why do I still take damage from them?
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Old May 30, 2006, 07:16 PM // 19:16   #18
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Desecrate enchantments is one of the only skills that causes a 1 time damage effect, it doesnt acctually remove the enchantment So what is there to nerf?
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Old May 30, 2006, 07:27 PM // 19:27   #19
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they are saying that the skill doesnt match its description and needs to be changed. they are not calling for a nerf, although if it is changed, it could very well be a nerf.

/change the description, not the skill.
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Old May 30, 2006, 07:38 PM // 19:38   #20
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Quote:
Originally Posted by Wrath Of Dragons
they are saying that the skill doesnt match its description and needs to be changed.
Since when?

"Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them."

The name of the skill is Desecrate Enchantments and it does that. There's no need to rename the skill or ruin it just because some people want to take it literally.

Quote:
Originally Posted by Wrath Of Dragons
they are not calling for a nerf, although if it is changed, it could very well be a nerf.
Making it only work on enchanted foes is very much a nerf and doesn't make any sense since the skill is works just fine as it is.
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