May 03, 2006, 05:21 PM // 17:21
|
#222
|
Academy Page
Join Date: Sep 2005
Guild: Hurricane Katrina Relief fund [Give]
Profession: Mo/
|
Correct me if I'm wrong I belive what people are /signing about is to change the alliance battles back to the way they were in the preview. Thus the idea has already been clearly stated in the first post.
It's good to think of ideas, but I see a flaw with 2 diffrent allience battle areas. Have you noticed how hard it can be to get enough people for one? With 2 diffrent places, there just won't be enough people.
Anyway those are just my thoughts.
|
|
|
May 03, 2006, 05:27 PM // 17:27
|
#223
|
Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
|
/signed
I mostly play as a monk when i go in...and if i have to pick people to join up with at random, its usually awful. I see someone taking damage and go to heal them, and realize they're halfway across the radar >_>. There are parties that go in without monks, and Its like trying to to target a minion as a mm trying to heal them...its ridiculous. I really liked the REAL 12v12, please change it back Anet.
|
|
|
May 03, 2006, 06:05 PM // 18:05
|
#224
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Needs Moar[DESU]
Profession: Mo/
|
/signed
My reasons have already been said by previous posts by many others
|
|
|
May 03, 2006, 06:16 PM // 18:16
|
#225
|
Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
|
Mr Wolfmaster, I hate to state the obvious, but thats because people would be playing the old way and not the new way (for the same reason it's hard to get a group now in AB, no one/few want to play that way).
I see the possibility for other bad issues cropping up as well, but meh since it likely won't split into two then it's really not worth bringing up.
Tien Ak (I took away my bitching in some areas =P Aren't you proud of me XD I know my husband is, he thought he was going to have to duct tape my hands AND my mouth! X'D)
|
|
|
May 03, 2006, 06:26 PM // 18:26
|
#226
|
Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
|
Quote:
Originally Posted by Mr Wolfmaster
Correct me if I'm wrong I belive what people are /signing about is to change the alliance battles back to the way they were in the preview. Thus the idea has already been clearly stated in the first post.
|
Some are actually saying back to way it was but some are simply putting /signed
Quote:
Originally Posted by Mr Wolfmaster
It's good to think of ideas, but I see a flaw with 2 diffrent allience battle areas. Have you noticed how hard it can be to get enough people for one? With 2 diffrent places, there just won't be enough people.
Anyway those are just my thoughts.
|
Nah thats cool no sweat I havn't been in an alliance battle yet mainly beacuse what i've heard on this has put me off it completely and I can't give out a fair jugement on the FPE one and the modern one as I havn't played the FPE edition.
You guys do know that the next expansion is going to be more dungeons and solo so people who like carnage will like chapter 3 and also for people who like the tactic side of Guild wars...well im sure Arena net won't let us down
I understand you guys want prof of my knowlage? i'll try and find a link to an interview with one of the Guild wars team and put it in a seprate thread.
|
|
|
May 03, 2006, 06:42 PM // 18:42
|
#227
|
Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
|
Well I have another thread that is NOT full of ranting and Gaile did assure us that they are reading our posts, whether they will change anything remains to be seen but they are reading things like this.
|
|
|
May 03, 2006, 07:03 PM // 19:03
|
#228
|
Pre-Searing Cadet
|
I'm glad to hear that the devs do see how we feel about this.
I certainly hope that as they've created such an awesome game previously, that they'll know what to do now and bring back the glory and fun that was the old FPE, and perhaps with some of the great suggestions posted throughout this thread!
|
|
|
May 03, 2006, 11:43 PM // 23:43
|
#229
|
Ascalonian Squire
Join Date: Aug 2005
Location: Italy, Romagna
Guild: Lupus Et Agnus
Profession: R/Mo
|
/signed
A Monk can't heal without the friend life bar. It's a Team, not a team split based battle. Everyone can choose the best technique.
Last edited by Profano; May 03, 2006 at 11:46 PM // 23:46..
|
|
|
May 03, 2006, 11:53 PM // 23:53
|
#230
|
Ascalonian Squire
Join Date: Nov 2005
Profession: W/E
|
/signed
I agree the old version was way better you could go in fast and communicate with your party in an easy way without having to talk in all chat so the other team can hear it also. Now it is totally messed up, you need 4 ppl which doesnt take as long and as others have said there are more kurzicks than luxons so it takes forever to even start a battle.
Bring back the FPE 12 vs 12...
|
|
|
May 04, 2006, 12:06 AM // 00:06
|
#231
|
Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
|
/signed , also, i have fun with the 12v12... but i see many MANY changes to it in the future..... i dont know, it just doesnt seem complete right now lol
|
|
|
May 04, 2006, 12:59 AM // 00:59
|
#232
|
Academy Page
Join Date: Jul 2005
Guild: Leviathan's Wake
Profession: W/Me
|
/signed
its not quite 12 v 12. More like 3 groups of 4 vs another 3 groups of 4.
I liked how we could just click enter mission, and just rock and roll. Now...some groups are going to discriminate on your class you are, making it harder to play in a "12v12". Groups only looking for specific classes.....yeah its not likable in the slightest.
Also Think that being a monk is absolutely worthless. Im not going to attempt to hold control, and try to click on a ranger as hes running for his life.
Eviance, I believe you said it best, "Personally it's looking a lot more like HoH and being LEET then having fun - 12v12 the way it was was the ultimate idea of fun!" ~Eviance
Last edited by Sax Dakota; May 04, 2006 at 01:07 AM // 01:07..
|
|
|
May 04, 2006, 01:03 AM // 01:03
|
#233
|
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
|
/signed
...again... as I wait longer to get into a faction battle than the battle actually takes. Blame it on people not having Factions yet, but the 12v12 change definately affected it.
|
|
|
May 04, 2006, 01:06 AM // 01:06
|
#234
|
Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
|
I noticed that too. Perhaps they are working on something
|
|
|
May 04, 2006, 02:28 AM // 02:28
|
#235
|
Ascalonian Squire
|
Quote:
Originally Posted by Pi_Numurian
I noticed that too. Perhaps they are working on something
|
come on anet come over to the dark side.
|
|
|
May 04, 2006, 08:26 AM // 08:26
|
#236
|
Frost Gate Guardian
Join Date: Aug 2005
Location: JQ
Guild: Tales Of Heroes [Myth]
Profession: Mo/Me
|
/signed
Awesome this crappy change on 12vs12.
/Anet ban
Last edited by Rasputin Themadmonk; May 04, 2006 at 08:51 AM // 08:51..
|
|
|
May 04, 2006, 08:51 AM // 08:51
|
#237
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
|
/signed
At least make the other 8 players "allies" (like pets, guild bodyguards, etc.), if HP and Orders were so overpowered.
|
|
|
May 04, 2006, 08:51 AM // 08:51
|
#238
|
Lion's Arch Merchant
Join Date: Jul 2005
Location: Italy
Guild: Dark Evil Angels [DEA]
Profession: W/
|
/signed
|
|
|
May 04, 2006, 09:40 AM // 09:40
|
#239
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
|
This /signed stuff is silly.
Monitor of other 8 players will be cool
also ability to chat with them
The ability to allow 1-3 people to join however will affect the whole mechanism. This will need reworking on the monitoring stuff.
So everyone agrees on the monitoring and chat stuff, so it comes actually to the random join thing:
The good sides - you don't need to wait or find a party, you just join in the fray. Also when you are not put in a party you may freelance for good...or for bad.
The bad sides - Many users posted most of those reasons - too much randomness, big lack of coordination, "everyone for himself" style of play and so on.
My prediction:But if you ask me the biggest problem will show itself after a month of play (when the game is fully shipped, finished, alliances formed, people familiar with the new stuff). THEN it will become to absolutelly opposite to what people want it - the chaos and charisma of the FPE 12vs12 will be pierced by top Korean (and not so many non Korean guilds) which will totally dominate the field with their 12vs12 builds and will stand almost no chance by the "fun searching" random joining players. Remember when the korean guilds were using mass war's builds with blackout? Everyone screamed out loud of frustation that they cheated and so on...but actually they were one of the first that showed specialized Tombs (now HA) build that did EXACTLY what it was made to - to kick unorganized pug's butts. Later on other guilds began to made their builds and thus it become more stable. (There are many excemptions, so please do get offended). I fear it will become worse with the 12vs12, when the organized 12 or 8 players team will just wipeout and take control of the map in 5 mins. And it will happen because one of the teams will be by 4+4+4 fully self supported squads that have purposes (like defenders, skirmishers, and act as one whole 12 on the field) and the other side will be made of 12 single or most 2 persons squads (1+1+1+1+1+1+.... or 1+2+1+2+3+1+...)who play for themselves.
So focusing on 4 team forced squads will maybe make it worse for some in the beggining but later, it will be become a way better.
Some players fear that the 4+4+4 will force players to stay only by 4, but I think they will quickly adapt to split by 2's or even 1's if needed (GvG splits are still active and ofter work good). Also when (I know they will) implent the other parties monitoring and with the last update Radar players range indicator it will be pretty easy to see if some other party member is near you (so you can support him if you see he needs a hand) or you don't need to worry for him, (if he is far to away from your party).
Last edited by Arcador; May 04, 2006 at 09:43 AM // 09:43..
|
|
|
May 04, 2006, 01:27 PM // 13:27
|
#240
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
|
Quote:
Originally Posted by Arcador
This /signed stuff is silly.
|
You see, it all comes down to fun. The vast majority of Guild Wars players (my assumption being based on opinions by in-game friends/guildies/allies, GWO, TGH, this community, and the Italian community) thinks the FPE 12v12 was fun, while the release 12v12 is not.
It really is simple as that. I enjoyed the chaos and randomness of FPE 12v12, and also the fact that everyone could join in and you could put up some kind of strategy (the fact that people often didn't care is another story). The only downside of 12v12 were quitters, but that could've been taken care of somehow. I never really expected serious and organized PvP (there's GvG for that), just some fun.
Maybe the current 12v12 will evolve and become better while keeping its principles, but all I can say now is that it's less fun than the FPE was.
Last edited by Akaraxle; May 04, 2006 at 01:47 PM // 13:47..
Reason: typo.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:24 PM // 18:24.
|