May 31, 2006, 09:33 PM // 21:33
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#1
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Concept Class: Worshiper
Worshiper
Let me explain the basics:
Lyssa - mesmer god
Balthazar - warrior/smiting/fire god
Dyawna - monk/air god
Grenth - necro/water god
Melandru - ranger/earth god
Tenai - elementalist spirit
Kitah - mesmer spirit
Verata - necro spirit
Otyugh - ranger spirit (I'll give someone a cookie if they figure out where this is from... I'd like to know )
Jaizhenju - warrior spirit (?)
Karei - monk spirit
This is a class which glorifies the gods and spirits of Guild Wars, and invokes their power to help them. This class uses the powers of the gods to give buffs and AoE effects, but not mass damage.
Armor:
70AL + 10 vs Physical, 70AL + 10 vs Elemental, 70AK + 10 while invoked
25 base energy with 4 pips of regen. (I know, little unbalanced, but wait you'll see)
Attributes:
Invocation {P}
Faith
Glory
Seasons Worships
Discipline
Invocation
The primary attribute allow you to stay attuned to a certain spirit or god
for a 2% longer period of time.
Signet of Wrath 0e, 1s, 20r
The next 1...3 god spells cost no energy.
Faith
Faith has to do with helping by creating mass heals and buffs to help an area of allies.
Invoking Karei {E} 10e, 3s, 45r, -1er
For 6...30 seconds you are attuned with Karei. While attuned to Karei, you gain +12...60 maximum health and +10 maximum energy.
Karei's Signet 0e, 1s, 10r
Target ally is healed for 15...90 health and you lose 3 energy if the ally is not under an enchantment. Must be attuned to Karei.
Lasting Faith 15e, 8s, 30r
While casting this spell, all allies have a 2...50% chance to evade attacks, and gain +10 armor. When this spell ends, all allies in the area gain up to 5...20% of your current health. Must be attuned to Karei.
Armor of Faith 15e, 8s, 30r
While casting this spell, all allies gain 1...24 armor verse elemental damage and 1...12 verse physical damage. If target ally was going to be knocked down, you lose 5 energy and they are not knocked down. Must be attuned to Karei.
Invoking Dwayna {E} 10e, 3s, 45r, -1er
For 6...30 seconds, you are attuned to Dwayna. While attuned, you gain +10 armor and +10 energy.
Dwayna's Signet 0e, 1s, 10r
Target ally gains +1...15 armor and +1...3 regeneration for 2...5 seconds. Must be attuned to Dwayna.
Glory
This has to do with honor and will, making Balthazar and Jaizhenju the perfect entities.
Invoking Balthazar {E} 10e, 3s, 45r, -1er
for 6...30 seconds, you are attuned to Balthazar. While attuned, you gain +1...7 armor verse physical damage, +6...30 health and +2...5 energy.
Balthazar's Spikes 10e, 8s, 30r
For the duration of this casting, all allies in the area gain +8...20 armor penetration and do +1...10 more damage. Must be attuned to Balthazar.
Invoking Jaizhenju {E} 10e, 3s, 45r, -2er
While attuned to Jaizhenju, you gain 6...30 health, 1...7 armor verse elemental damage, +2...5 energy and gain 1 energy whenever you hit with an attack.
Jaizhenju's Aid 15e, 8s, 30r
For the duration of this spell, no one ally can take more than 15% maximum health, and you receive 10% of that damage. While allies are within the area, they gain 1...2 health regeneration and 1 energy regeneration. You must be attuned to Jaizhenju.
Seasons Worship
This is honoring the deeds of melandru, the god of the forests and survival. Oytough, the spirit of beasts, is also notable throughout this attribute. Tenai is also mentioned during this worship, because of the elementalists ability to rule the land and heavens.
<insert skills here later... >
Discipline
Lyssa and Grenth, the deceiving gods, teach their ways through discipline. Verata, the spirit of minions, and Kitah, the spirit form of mesmers, will be worshiped in this attribute.
<inser skills here... later >
Last edited by Trylo; May 31, 2006 at 09:45 PM // 21:45..
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May 31, 2006, 10:37 PM // 22:37
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Verata is actually not a spirit...he is alive and well
This necromancer appeared in a necromancer only quest at Yak's Bend
http://gw.gamewikis.org/wiki/Renegade_Necromancer
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May 31, 2006, 10:45 PM // 22:45
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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so basically all the buff/heal spells from every class in one? .-. thats kinda....unbalanced
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May 31, 2006, 11:00 PM // 23:00
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#4
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Frost Gate Guardian
Join Date: Oct 2005
Guild: hex
Profession: R/Me
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Interesting Idea.
However in terms of guild wars lore it wouldn't work.
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Jun 01, 2006, 12:01 AM // 00:01
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#5
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Its for AoE Heals and buffs, its still a little overpowered... but im still working on it
I thought you killed verata in a latter quest?
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