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Old Jun 02, 2006, 03:50 AM // 03:50   #21
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i see the SUP runes being worth 100k+

especially necro and monk ones
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Old Jun 02, 2006, 04:03 AM // 04:03   #22
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I vote for the following sollution:

make absorb for all classes ^^
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Old Jun 02, 2006, 04:35 AM // 04:35   #23
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Quote:
Originally Posted by fb2000
some people dye their armors differently


and i dont think this is a good idea. a very huge argument is that pvp would be ruined with those..

also see people complaining about how warriors have it easy on them.. go play with a warrior and youll see that its not so easy to play with (might be just me, its just that from mesmer, warrior, monk, ranger, its hardest for me to play with warrior..)
Who cares who dyes their armors differently? They are still exactly the same.

PVP would not be ruined if people actually had to make a choice on what runes to bring...In fact it would be improved. (Variety = not 4 dominating builds at all times)

I am a warrior, they do have it easiest...then again...absorption is not the reason...its their high al and high damage output. absorption only helps vs other warriors.


Quote:
Originally Posted by LifeInfusion
Maybe because the runes are not what count so much, but skills and attribute level?

Adding hundreds of runes unrelated to attributes would making unlocking runes more of a chore than it already is.

The skill system is the drive for the game, not the runes.
You have a good point...maybe not hundreds of runes....


how about 1 per condition that reduces it by 25-33% (Who knows what minor is....10%?)
Who knows what the others can be...but 1 per condition is a start. What conditions are you the most afraid of...at most you would be able to bring 5...but then you wouldnt be able to bring any other runes. Pick your poison.


And go ahead...make absorption work for everyone...it only nerfs every class but warriors, rangers, and assassins. (assuming the other classes were using melee weapons...for some reason...-3 damage isnt going to make that 200 from the eviscerate that much easier to deal with...)
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Old Jun 02, 2006, 04:47 AM // 04:47   #24
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i see the SUP monk rune makin 55 monks TRUELY invincible, cuz spell breaker would last as long as it recjharges with the sup +20% and a +20% sword
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Old Jun 02, 2006, 04:56 AM // 04:56   #25
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I am open for balancing ideas

I was never a genius in this kind of stuff, but i thought it is a good idea, just gave an example, if you feel its too overpowered, or the runes should mention something else or whatever you think would fit all the people around, please write a balancing reply below;P
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Old Jun 02, 2006, 03:42 PM // 15:42   #26
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Well ? no1 is ambitious enough? You don't need to! Just write a comment about what you think, that's fine for me. The thing i didn't like about sardelac that it takes 3 hours for your post to be gone on the 2nd page, and not many people want to keep up Any threads.
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