Jun 03, 2006, 11:03 PM // 23:03
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#21
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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you have boon signet....even though its a bit rubbish.
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Jun 03, 2006, 11:11 PM // 23:11
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#22
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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There are enough skills for monk that give energy under certain conditions. if every profession had skills that helped them out with everything they could possibly need, then there would be no need for secondaries. Monk/Me/N work extremely well with the right skills.
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Jun 04, 2006, 12:13 AM // 00:13
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#23
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/Me
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First off, energy management skills are not "everything you can possibly need", you can still be a bad monk with good energy management as a monk/mes. Secondly, Monk/N doesn't work very well anymore because 20% life sacrifice is far too much now. Monk/mes is the only viable combination and I think its time that they aren't forced to use a mesmer secondary to remain competitive. Other classes asside from mesmer don't actually have effective energy management for the monk (maybe, asside from bonetti's defense, which isn't too too great).
I think the point of this thread was that monk/mes is all you see now, it is obviously far more beneficial than any other class and the sole reason for this is because monks do not have a proper energy management skill.
Last edited by guppy; Jun 04, 2006 at 12:17 AM // 00:17..
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Jun 04, 2006, 12:31 AM // 00:31
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#24
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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What about Ferocious Strike?
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Jun 04, 2006, 12:38 AM // 00:38
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#25
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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The healing build I use for PvE has no energy problems unless I face energy denial (which is rapant in PvP). I use healing light, but the energy from it isn't really needed for my build.
Personally I'm sick of people who think that the only way to manage energy is a skill to give you more. Not wasting it is also energy managment, and thats what I work towards.
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Jun 04, 2006, 12:40 AM // 00:40
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#26
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Simply buff P+H to +2 regen, then it'd be nice.
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Jun 04, 2006, 12:48 AM // 00:48
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#27
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Desert Nomad
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Quote:
Originally Posted by bilateralrope
The healing build I use for PvE has no energy problems unless I face energy denial (which is rapant in PvP). I use healing light, but the energy from it isn't really needed for my build.
Personally I'm sick of people who think that the only way to manage energy is a skill to give you more. Not wasting it is also energy managment, and thats what I work towards.
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How many times do I have to say I'm only talking about PVP? For crying out loud...
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Jun 04, 2006, 01:41 AM // 01:41
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#28
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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Blessed sig? I use blessed sig when not bonding.
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Jun 04, 2006, 01:52 AM // 01:52
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#29
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Desert Nomad
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Quote:
Originally Posted by Nilator
Blessed sig? I use blessed sig when not bonding.
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Blessed signet doesn't give you more energy, it just recoups some of the energy you spend on maintained enchantments. Unless you use Mantra of Inscriptions, but then we're back to mesmer secondary.
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Jun 04, 2006, 02:32 AM // 02:32
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#30
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by NatalieD
How many times do I have to say I'm only talking about PVP? For crying out loud...
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I was responding to the OP who is talking about both. In PvP you will mainly see the option that people think is the best one, reguardless of all the options. Meaning that the only way for you to see monks with a wide range of secondarys in PvP is for the best option for PvP monking to be a pure monk build.
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Jun 04, 2006, 02:48 AM // 02:48
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#31
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/Me
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I'm not sure if i undestood you on that bilateralrope... but your vague statements don't seem to convince me that monks have other options. I still believe a mesmer secondary is the only viable option really for a competitive monk in pvp. That is not a wide range of secondary professions. It really limits monks, and it would be nice if they weren't tied down.
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Jun 04, 2006, 03:33 AM // 03:33
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#32
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Desert Nomad
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Quote:
Originally Posted by bilateralrope
I was responding to the OP who is talking about both.
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True, true. I retract my rhetorical question.
Quote:
In PvP you will mainly see the option that people think is the best one, reguardless of all the options. Meaning that the only way for you to see monks with a wide range of secondarys in PvP is for the best option for PvP monking to be a pure monk build.
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FotMing has nothing to do with this. People use Mo/Me because there's no other viable way to get the energy they need.
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Jun 04, 2006, 04:11 AM // 04:11
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#33
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by guppy
First off, energy management skills are not "everything you can possibly need", you can still be a bad monk with good energy management as a monk/mes. Secondly, Monk/N doesn't work very well anymore because 20% life sacrifice is far too much now. Monk/mes is the only viable combination and I think its time that they aren't forced to use a mesmer secondary to remain competitive. Other classes asside from mesmer don't actually have effective energy management for the monk (maybe, asside from bonetti's defense, which isn't too too great).
I think the point of this thread was that monk/mes is all you see now, it is obviously far more beneficial than any other class and the sole reason for this is because monks do not have a proper energy management skill.
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Right but its a major requirement, and I was just using an example.
I still use Mo/N with OoB and it works fine, i bring other blood skills, like wells which help with healing. 20% isnt that bad IMO. its what? 5% more?
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Jun 04, 2006, 05:09 AM // 05:09
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#34
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Wilds Pathfinder
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Hey people!!! Don't forget peace and harmony!!!... or that skill just so bad nobody even knows about it?
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Jun 04, 2006, 05:12 AM // 05:12
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#35
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by TheLordOfBlah
Right but its a major requirement, and I was just using an example.
I still use Mo/N with OoB and it works fine, i bring other blood skills, like wells which help with healing. 20% isnt that bad IMO. its what? 5% more?
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OoB was 10%, is now 20%. 20% is a significant chunk of health--it certainly made me switch to Mantra of Recall.
Quote:
Originally Posted by TadaceAce
Hey people!!! Don't forget peace and harmony!!!... or that skill just so bad nobody even knows about it?
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Even when you're using it on like three members of your party, it's still worse than MoR.
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Jun 04, 2006, 10:10 AM // 10:10
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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What got me thinking about this is that for the most part other secoundaries mostly in PvP can't be used that much.It has alway been either Mo/N or Mo/Mes and now will be Mo/Mes.The reason is now OoB is now nerfed not as good as it use to be and only provides 5 energy but you lose 20% health if you heal yourself you lose all that energy.When I pay other classes I use my primary elite and P&H and Boon signet doesn't sound good enough.I see somme have mentioned blessed signet but that is mostly for maintained enchantments not spammable.It would be nice to see more variety in PvP Monk builds but then agian we always see FotM builds which to me lacks original thought.
Then agian a Monk with its own enrgy management skill can use all it skills on it bar.
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Jun 04, 2006, 10:13 AM // 10:13
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#37
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Bessed Signet+Mantra of inscriptions is somewhat spammable... Oh wait.. Mesmer again.
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Jun 04, 2006, 10:25 AM // 10:25
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#38
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Quote:
Originally Posted by Haggard
Simply buff P+H to +2 regen, then it'd be nice.
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lol, it would be too good then.
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