Jun 06, 2006, 01:37 PM // 13:37
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#1
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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More attack skills for assassins
I'm really disapointed in the number of attack skills available to assassins.
Particularly, the number of offhand attacks that actually follow up mainhand attacks. I think only half of them actually do that, while the other half has some other condition to it. Maybe it's me, but it just seems off-balance.
Another idea is to make offhand attacks with multiple conditions.
Example: Must follow a mainhand attack or target foe must be hexed.
I thought assassins had alot of potential at first, but the fact is that they're too limited. I also think that more skills to attack multiple targets would be nice.
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Jun 06, 2006, 04:26 PM // 16:26
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Also, for some reason offhand attacks are dramatically weaker than dual or lead attacks, for the same cost.
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Jun 06, 2006, 06:16 PM // 18:16
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#3
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Janus_Zeal
Particularly, the number of offhand attacks that actually follow up mainhand attacks. I think only half of them actually do that, while the other half has some other condition to it. Maybe it's me, but it just seems off-balance.
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Could you clarify that please ? You would like an equal number of Lead Attacks and Off-Hand attacks ? I prefer having more offhands with a condition other than "Must follow a Lead Attack" as few leads are really worth running. But I'm sure your idea must be of some merit, could you give some examples of skills you'd like to see so I can understand this better ?
I do agree that the current variety in attack skills is a little lacking, and that lack is made that much more apparent by the crappiness of Deadly Arts.
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Jun 07, 2006, 01:46 AM // 01:46
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#4
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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What he is asking for is off hand attacks that can trigger under one of several conditions rather then just one. Every off hand attack is either must follow a lead attack, or must follow something else, I agree, it would be nice if some of these off hand attacks could follow a lead as well as something else.
Black Lotus Strike requires a hex, it would be nice if it triggered if the enemy was hex "or" after lead attack. They also increased the cost of Golden Phoenix Strike, to 10, for 10 energy, it should trigger with either an enchantment on you or after a lead attack.
The whole combo system for Assassins is rather weak, only you can set the requirements for most of your combos, unlike Warrior, whos combos usually revolve around common status ailments which can be provided from a teammate or with skills from another class used on your own. And even worse, if you miss you can't continue the combo, or more accurately, if you do select skills which arn't set up for, you lose energy.
I realy think the whole combo thing needs to be reworked, it is bad enough that it requires certain skills to be used beforehand to make a combo, it is too much to require them to land in order to continue your combo, the finishing attacks are not so strong that they require that much priming. I think using a Lead, Off Hand, or Dual Attack should cause a status to yourself showing that you have execute that kind of attack, that way, even if it fails, you can continue trying the rest of your combo, and even if you switch targets, you can lead on one then finish you combo on another.
This remedies 2 very big problems, first is the disuse of follow up skills when you miss, it is bad enough that you have to use energy to attack and then fail, but you should at least be able to continue your attack. And more importantly, it allows you to start a combo and finish on someone else, not just to switch targets, the reason this is realy important is.... sometimes you kill your target before you finish you combo, then you have 1 or 2 skills left which you cannot continue until your lead or prerequisit is fullfilled, meaning you cannot continue with your stronger follow up skills wile your waiting, this rather wastes your talent, and makes it ineffective to start a combo on an enemy that will likely die before you can finish, focus fire becomes a burden because you may be ready to unleash your attack on an enemy only to have your allie kill it, and then you cannot make use of your skills because you have no lead ready for X seconds.
Warriors require actual conditions on enemies to continue with a few of their skills, Assassins should only be required to execute their Lead and Off-Hand attacks to continue with a combo, they should require successful strikes, they already have other skills which require statuses on an enemy to work.
Oh yeah, Horns of the Oxe realy should knockdown an enemy without requiring the enemy to be alone, it is a freaking dual attack, which means we already had to set up just to use it, and it is the only good skill to use to set up Falling Spider, which you woln't be able to use if you don't manage to knock your enemy down.... Perhaps it should knock them down longer if they are alone.
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Jun 07, 2006, 02:46 AM // 02:46
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#5
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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Thanks Bahamut, you saved me the trouble of explaining things here.
You also mentioned another issue I wanted to bring up. That being that your attacks have to connect in order to continue the combo.
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