Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 09, 2006, 12:21 AM // 00:21   #1
Frost Gate Guardian
 
Chaco Nautzi's Avatar
 
Join Date: Feb 2006
Guild: Dont Pwn Us Again [PLZ]
Profession: N/
Advertisement

Disable Ads
Exclamation More ranged Minions anyone?

While playing on my mm I was thinking that I would like to have more ranged minions rather than a vampiric horror and Fleshy that run into a firestorm or meteor shower, or not even attack at all.There was a bone hoorror then a bone fiend and now a vamp horror, what about a vamp fiend,or even a variation on bone minions so that you can make ranged bone minions as well. I would like a Vampiric Fiend at aleast or even, perhaps, a flesh golem that's ranged. Is anyone else in support of this idea?

Further Ideas or Criticisms welcome.
Chaco Nautzi is offline   Reply With Quote
Old Jun 09, 2006, 12:42 AM // 00:42   #2
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

A vampiric fiend or something with the striking power of a flesh golem from range would be ridiculously overpowered. Bone fiends do much more damage than horrors, and you pay for it with an extra 10 energy. In the same way, you pay for vampiric horrors with 10 energy and a long recharge. A vampiric fiend would need what, a 35 energy cost and 30 second recharge to be balanced?
Dr Strangelove is offline   Reply With Quote
Old Jun 09, 2006, 01:12 AM // 01:12   #3
Academy Page
 
Janus_Zeal's Avatar
 
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
Default

/unsigned

Keep in mind here, I love my MM, but I don't agree to this. Like The Doc said, it would be overpowered. Even vampiric ones would be too much, considering they can get in more attacks than a melee one that actually has to run up to it's target.

For now, I say keep the accessible minions the way they are.
Janus_Zeal is offline   Reply With Quote
Old Jun 09, 2006, 01:28 AM // 01:28   #4
Lion's Arch Merchant
 
Aki Soyokaze's Avatar
 
Join Date: Apr 2006
Location: Vancouver
Default

Minion Seige Turtle?...

Minion Masters are already powerful enough as is.

/notsigned
Aki Soyokaze is offline   Reply With Quote
Old Jun 09, 2006, 02:20 AM // 02:20   #5
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

I imagine they will add new skills to the base classes in every expansion, in which case the problem becomes, how do you add new skills every 6 months without overpowering it?

It would be nice if they made another ranged minion, but perhaps not an overpowered one. Maybe they can make another minion like flesh golem which is limited to one, but powerful, or some powerful ranged minons that are limited to 2 or 3, but they could also go with weaker minoins that could be used in greater mass, or perhaps ranged minions who are simular but can only attack at 50% range.

If they add one new undead animation in each chapter it is going to be a frenzy of undead options, I would perfer a few more reasonable ones, and wouldn't be opposed to omitting new undead animations in a few chapters to keep the number of these kinds of skills down, or make some parallels to exsisting minions, even with 2 copies of the same undead, you would be able to cast them more often. With 2 different bone fiend skills you could basicly cast the skill one after the other nearly back to back.
BahamutKaiser is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lasareth Gladiator's Arena 6 Feb 24, 2006 10:07 AM // 10:07
Dryder's Defence = Doesn't work against ranged attacks MarkyX The Riverside Inn 5 Sep 24, 2005 07:20 AM // 07:20
Strength + ranged Tooraloom Questions & Answers 6 Jun 29, 2005 11:06 PM // 23:06
Approach w/ a ranged weapon? Granamyr Questions & Answers 5 May 05, 2005 10:16 PM // 22:16
gman4265 Questions & Answers 2 Feb 17, 2005 06:03 PM // 18:03


All times are GMT. The time now is 06:07 PM // 18:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("