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Old Jun 01, 2006, 10:20 PM // 22:20   #1
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Lightbulb Concept Class: <Name here later>

Of course you noticed the title; no matter how much I think it through I CANNOT think of a name for this class >_<

They use giant shuriken like weapons called "Glaives", and have light cloth or leather armor. The headpiece could be bandanas (Not the around the forehead kind, but over the top.)
Here's an example of the weapon: http://i32.photobucket.com/albums/d2...n/Shuriken.jpg

Also, their armor stats are roughly the same as assassins, but the set bonuses are different.

This is meant to be a ranged damage-dealer, like my Gunslinger concept.

Attributes:

Glaive Mastery: This increases the damage of Glaive attacks and skills, and the chance to score a critical with one.
Stigma Magic: This increases the effects of skills relating to the use of Stigma magic to mark targets, and trigger the effects.
Proliferation (?)(P): For each point, you gain a 4% chance for ranged attacks to strike all foes adjacent to your target. You gain 1 energy for each foe struck in this way.
Indicia Magic: This increases the effects of skills that place an indicia on allies, giving beneficial effects.

Skills:

Glaive Mastery line:
The Glaives/Shurikens are roughly half the size of an average character, and because of their size, they have to be used similar to a boomerang: you only have one, and it returns.
They have a greater innate ability to home in a target than a bow (it's harder to dodge), but they don't gain the height advantage that a bow does. Also, the throwing animation is much faster than the bow's firing animation, but the glaive has to reach the target and return to you afterwards, mostly balancing the speed between the two weapons.
And, all attack skills in this game have a different animation, some are just much less noticable than other. To go along with this, the Shuriken moves in an arc when you use an attack skill with it, but the path of the arc is different depending on the skill. This is meant to give you the ability to throw the weapon around obstructions, or around a corner.
Normal throws move in a nearly straight line.

Silver Comet (E): 10 energy, 8 second reset.
Glaive Attack. Throw the Glaive in an upward arc, causing it to hit the target from above, and knocking them down with +5...34 damage.
Backhand Toss: 5 energy, 6 second reset.
Glaive Attack. Throw the Glaive in a left arc, causing it to hit the target in the side and inflicting +1...24 damage.
Blade Storm (?): 5 energy, 12 second reset.
Glaive Attack. Toss the Glaive, causing it to circle you in a wide arc, striking all nearby foes for +1...12 damage.
Blind Spot: 10 energy, 8 second reset.
Glaive Attack. Throw the Glaive in a right arc, causing it to hit the target in the side, and inflict +1...20 damage. This attack cannot be blocked or evaded.
Ardent Assault (E): 5 energy, 12 second reset.
Glaive Attack. Throw the Glaive in a straight line. If this attack hits an obstruction, it returns half way, and attacks again from the right, then from the left if it is still obstructed, and from above if it fails again. This moves 2x faster than normal, and inflicts bleeding and deep wound for 5...18 seconds.
Heavy Throw: 5 energy, 12 second reset.
Glaive Attack. Throw the Glaive in a right arc, hitting the target in the side and inflicting weakness for 5...15 seconds.

Stigma Magic:
With Stigma magic, the character writes a glowing magic glyph in the air with their index and middle-finger, and the glyph marks their target with a desired destructive effect. these are mostly used to place a few Stigma spells on the same target, and trigger the 1st one, causing their effects to go off in a chain lighting the target up like a firework (not literally, no firework effects).
Stigmas last untill they are either triggered or removed by a hex removal spell.
A Single foe can only have up to 4 Stigmas from the same person on them at a time.

The Precarious Flame: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Precarious Flame Stigma. If target foe is knocked down, they are set on fire for 3...6 seconds.
The Chaotic Incandescense: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Chaotic Incandescense Stigma. If target foe is set on fire, they suffer 40...80 chaos damage.
The Inclement Migraine: 10 energy, 2 second cast, 20 second reest.
Stigma Spell. Mark target foe with the Inclement Migraine Stigma. If target foe suffers more than 40 chaos damage from a single attack, they suffer from dazed for 3...6 seconds.
The Blinding Torment: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Blinding Torment Stigma. If target foe is inflicted with Dazed, they are blinded for 4...14 seconds.
The Sightless Sorrow: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Sightless Sorrow Stigma. If target foe is inflicted with blindness, they lose all adrenaline and 5...20 energy.
The Perpetual Enervation: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Perpetual Enervation Stigma. If target foe reaches less than 1...5 energy, they suffer from Exaustion.
The Languid Will: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Languid Will Stigma. If target foe is inflicted with Exaustion, they suffer from Weakness for 5...15 seconds.
The Devitalizing Burn: 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Devitalizing Burn Stigma. If target foe is inflicted with Burning, they suffer from Weakness for 5...15 seconds.
The Phosphorescent Death (E): 10 energy, 2 second cast, 20 second reset.
Stigma Spell. Mark target foe with the Phosphorescent Death Stigma. If target foe is inflicted with over 40 chaos damage from a single attack while burning, they lose 50% of their maximum health.
Mark of Myopic Wrath: 5 energy, 1 second cast, 20 second reset.
Weapon Enchantment. Mark your weapon with the Myopic Wrath Stigma, causing it's next attack to create an explosion, damaging all adjacent targets for +6...50 fire damage, even allies.
(This is good on a ranged attack, like the Glaive, so you don't harm yourself. Also, the explosion still occurs if an obstruction is hit.)

Indicia Magic line:
This magic line is performed the same way as Stigma magic, but the marks are placed on allies, and are more beneficial. Some of the spells take effect instantly too, without having to be triggered. Indicias are only lost either by being triggered or by being removed by a remove enchantment spell. (A remove enchantment spell triggers it immediately.)

Counter Flash: 5 energy, 2 second cast, 20 second reset.
Indicia Spell. Mark target ally with the Counter Flash Indicia. Next time that ally is struck in melee, the foe that struck them is blinded for 4...14 seconds.
Precarious Instability: 10 energy, 2 second cast, 20 second reset.
Indicia Spell. Mark target ally with the Precarious Instability Indicia. Next time target ally is struck with fire damage, a large explosion occurs, inflicting 10...80 fire damage to any adjacent foes, interrupting them and knocking the ally down.
Ameliorating Flames: 10 energy, 2 second cast, 20 second reset.
Indicia Spell. Mark target ally with the Ameliorating Flames Indicia. The target ally inflicts +1...4 fire damage on all attacks. When the ally is struck by a fire element attack, the Indicia is lost and all nearby foes take 4...30 fire damage.
Terra Cotta: 10 energy, 2 second cast, 20 second reset.
Indicia Spell. Mark target ally with the Terra Cotta Indicia. The target ally recieves 12...2 fire damage instantly, and +10 to armor for the duration of the Indicia. When the ally is struck by bludgeon damage, all adjacent foes take 4...30 piercing damage and the Inditia ends.
Mark of Gates: 10 energy, 2 second cast, 20 second reset.
Indicia Spell. Place the Mark of Gates Indicia on you're Glaive, causing it to return instantly after successfully striking a foe. If you fail to hit the foe with a Glaive attack, the indicia dissappears.

Proliferation Skill line:

Violent Flight: 10 energy, 20 second reset.
Skill. For 8...20 seconds, your Glaive attacks strike any foes in their path. For each foe struck in this way, you lose 1 energy, or Violent Flight ends.


So, I need help with a name still.

And just so you don't need to mention it, since I know someone will, the weapon isn't a rippoff of Yuffie's. That weapon wasn't as origional as it might seem, I've seen or heard of it in several different sources.

Last edited by Rikimaru; Jun 09, 2006 at 07:42 PM // 19:42.. Reason: Heavy alterations.
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Old Jun 02, 2006, 02:14 AM // 02:14   #2
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To be honest it reminds me of Yufi from Final Fantasy... Only because of the Shuriken really. I think this would do better as an attribute or skill for assassins in my opinion.
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Old Jun 02, 2006, 02:35 AM // 02:35   #3
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ummmm...

Mystic?
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Old Jun 02, 2006, 03:36 AM // 03:36   #4
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Ninja
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Old Jun 02, 2006, 04:23 PM // 16:23   #5
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Thanks for the name idea Terra, I want something more origional though. Also, I'm not opposed to totally scrapping the idea of Stigma magic, but I do really like it.
And ninjas weren't the only ones that used shurikens, Lyra. Many chinese (was it japanese?) warriors used shurikens as a kind of back-up weapon to supplement their fighting, from what I gather. No one really used shurikens as a primary weapon in their fighting style, but... maybe that just makes the class more origional. Also, like I said, "Shuriken-jutsu" may sound like a ninja type name, but it's the general name of the martial art of using shurikens.

I want the 4th skill line to be more physicle, or to use the Stigma magic in a different way. It'd also be nice if it kindof connected the reasoning behind why the same class would use that type of magic and that type of weapon... just following a theme with the two.
It might sound like I'm asking other people to do all of this work for me, but you wouldn't believe how hard I've thoguht this through, and haven't been able to come up with anything good.
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Old Jun 02, 2006, 04:36 PM // 16:36   #6
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I just dont see it fitting in the guild wars universe with the giant shuriken thing. Knife thrower with small knives and shuriken or throwing axes maybe, but not the giant shuriken/boomerang like sango from Inuyasha.

A ranged physical attacker with some magic. I see physical attacks. I see conditions. I see hexes. a R/N? I see nothing new.
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Old Jun 02, 2006, 04:53 PM // 16:53   #7
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The hexes work completely differently from necromancer or mesmer hexes. The assassin's magic line has nothing to do with their daggers, but the class name ties the two together; I just don't have a name yet...
And like I said, if anyone else has a better idea of what to use instead of Stigma magic, I'll swap it. But I think it'd be a much better idea to alter what Stigma magic does or how it works.

Quote:
A ranged physical attacker with some magic. I see physical attacks. I see conditions. I see hexes. a R/N? I see nothing new.
And that logic is about as flawed as it gets, this class' skills look nothing like and work nothing like those of a ranger OR a necromancer. That's worse than saying an assassin is just like a W/Me.

Last edited by Rikimaru; Jun 02, 2006 at 04:57 PM // 16:57..
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Old Jun 02, 2006, 05:37 PM // 17:37   #8
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Maybe im being too mean, i feel the problem is that any of these things can be done with existing classes already and would make great additional skills.

Your shuriken attacks can work nicely as either assasin or ranger type skills.

The way the stigmas work sounds cool, but it sounds like a conditional hex.
"Receive damage X after getting X". Fragility and Mind wrack come to mind.

Volatile Earth is just another ranger trap.

Im not saying your ideas are bad, but Guild Wars' pre-existing professions are VERY generalized, allowing them to cover a lot of different playing styles, some of which include your ideas already.
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Old Jun 02, 2006, 05:53 PM // 17:53   #9
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Use English man...

Shuriken-jutsu

Both part of the word is Japanese

How about just..Throw Mastery?
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Old Jun 02, 2006, 05:57 PM // 17:57   #10
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Yeah... maybe the Stigmas should do something more unique. And I would be completely fine with a ranger or assassin using the shuriken weapon, but there's no way they'll end up adding a new weapon type to an existing class. Actually, while it would make more sense for the assassin to have it between the two, if they ever did that I'd rather the ranger have it, 'cause I hate how assassin's look

Should I... change the Stigma's into attacks that almost only cause direct damage, in a less elemental form maybe, and do high damage but are able to hit you or any allies that get too close, and find a better way for them to trigger and chain together?

At one point I thought of changing Stigmas to Pyrotechnics, but the way Stigma magic works seems really cool to me.
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Old Jun 02, 2006, 06:05 PM // 18:05   #11
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Quote:
Originally Posted by Rikimaru
Yeah... maybe the Stigmas should do something more unique. And I would be completely fine with a ranger or assassin using the shuriken weapon, but there's no way they'll end up adding a new weapon type to an existing class. Actually, while it would make more sense for the assassin to have it between the two, if they ever did that I'd rather the ranger have it, 'cause I hate how assassin's look

Should I... change the Stigma's into attacks that almost only cause direct damage, in a less elemental form maybe, and do high damage but are able to hit you or any allies that get too close, and find a better way for them to trigger and chain together?

At one point I thought of changing Stigmas to Pyrotechnics, but the way Stigma magic works seems really cool to me.
I meant that shuriken attacks could be new arrow or dagger skills.

Silver Comet (E): 10 energy, 8 second reset.
Shuriken Attack. Throw the shuriken in an upward arc, causing it to hit the target from above, and knocking them down with +5...34 damage.

turns into:

Comet Arrow (E) 10 energy, 8 second reset
Bow Attack. Shoot an arrow at an upward arc, causing it to hit a target from above, knocking them down with +5...34 damage.

Kind of like broadhead arrow with knockdown instead of daze.

I think your stigmas deserve their own skill type not hexes, but be sure theres a way to remove it. Try to really set your class apart. Within existing classes we have: Glyphs, signets, spells, skills, shouts, stances/mantras, enchantments, spirits, hexes, attacks, weapon spells, etc.

Maybe create something like Demonic Enchantment. Its an enchantment, but you can only place it on enemies, and it causes damage. It can be removed by enchant removals (theres lots of self enchant strip skills) but at the same time, its different.

Last edited by lyra_song; Jun 02, 2006 at 06:07 PM // 18:07..
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Old Jun 02, 2006, 06:07 PM // 18:07   #12
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Quote:
Originally Posted by lightblade
Use English man...

Shuriken-jutsu

Both part of the word is Japanese

How about just..Throw Mastery?
'Cause that'd be the same as making a Martial Artist class with a Karate skill line and deciding to change the attribute name to "Way of the Open Hand", or "Punch Mastery".

Wierd... I just realized that for no reason I occasionally decide to type in the same way that I actually talk, and sometimes I don't...

-Edit- Ok, I made Stigmas a unique type of spell with a little bit more unique effect. Now I just have to figure out how to make them more damage oriented rather than condition oriented, and hopefully make them revolve around Chaos or Physicle damage.

Last edited by Rikimaru; Jun 02, 2006 at 06:23 PM // 18:23..
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Old Jun 02, 2006, 06:27 PM // 18:27   #13
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For name, I would call it "Rikimaru All-Star".

Must say just don't like this class concept too much. Overally, seem very Jagged together, unfitting to the GW theme, and seem too much like a Ranger/Mesmer/Necro with its flat line of range and hex skills. Need some further improvement.

I have no problem with giant throwing weapon, namly boomering. On some uselss stuff... shurikens is a japanes word. (I believe in rought translation, would mean "Hand held/hidden Knife", meaning a knife small enought to hide in hand) Shuriken is most use by Japanese ninjas. There might have some reference to Chinese fighter using it, but they usually use small knife (sort of dimond shape), daggers, steel balls, or even coins, as their throwing weapon (also usually call "Hidden Weapons", and regard as something of not high class martial art)

Pesronally, I would make a class call Hunter, that use big Boomerring and Flying Weapons, have Target Mark skills (which work bit like Hex, that allow you to do more damage to a single target), and favort target type of skill, possible a Hawker line that allow them to have flying pets (that work a bit differntly from Ranger's pet), and other Huntsman type of skill.

Last edited by actionjack; Jun 02, 2006 at 06:30 PM // 18:30..
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Old Jun 02, 2006, 06:35 PM // 18:35   #14
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Actually, in my origional concept of the class the weapon they used could have had the skin of a giant shuriken or a bladed boomerang, I even have the concept sketch of the boomerang.
And from the source I had read it from (which had a LOT of information) if implied that samurais used shurikens almost as much as ninjas. If I remember right, it also said that it wasn't real common for anyone to use shurikens as a weapon, even ninjas.
Also, they were sometimes used by mercenary Martial Artists. And the Shuriken-Jutsu art wasn't developed by ninjas specifically, it was developed by Martial Artists. They were origionally just tools used to pry bolts, or something like that.
Maybe I should read it again, since I'm not completely certain about that stuff, but I'd say I'm around 99%.

Also, that star shaped weapon you're thinking of is also a shuriken. Different types of people or martial artists used different types of Shurikens; a ninja used one kind, a samurai would have used another etc. But they are all still Shurikens. The one you're thinking of with the chinese warriors is called a "Senban-Shuriken". They were all used in different ways too. I think Ninjas used a Bo-Shuriken, or something like that.

Holy crap! I found what the weapon really is, I said it wasn't origional!
It's called a Glaive: http://en.wikipedia.org/wiki/Glaive
Search that page for the word "Shuriken".
I'll change the weapon name to "Glaive". But I'd like a better attribute name than "Glaive Mastery", can anyone help me with that too?

Last edited by Rikimaru; Jun 02, 2006 at 06:54 PM // 18:54..
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Old Jun 02, 2006, 06:43 PM // 18:43   #15
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Quote:
Originally Posted by Rikimaru
Actually, in my origional concept of the class the weapon they used could have had the skin of a giant shuriken or a bladed boomerang, I even have the concept sketch of the boomerang.
And from the source I had read it from (which had a LOT of information) if implied that samurais used shurikens almost as much as ninjas. If I remember right, it also said that it wasn't real common for anyone to use shurikens as a weapon, even ninjas.
Also, they were sometimes used by mercenary Martial Artists. And the Shuriken-Jutsu art wasn't developed by ninjas specifically, it was developed by Martial Artists. They were origionally just tools used to pry bolts, or something like that.
Maybe I should read it again, since I'm not completely certain about that stuff, but I'd say I'm around 99%.
Actually, I somewhat disagree with Samurai using Shurikens. While I am not too familar with Japanes lore and stories, but I don't ever recall any famous samurai using such weapon, which I think they deem it un-honorable (it being a hidden weapon) Its a weapon design for easy concealment. and are associated with Ninjas (if you go to one of the Ninja Villages in japan or its musem, they have it on display) They also use differnt style of throwing weapons, but the star shape tend to be found only in Japan. I don't think histocial Japanese ninja use them alot too, but it is the Pop-cultural Ninjas (in comic, movies, books) that over-hype them.
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Old Jun 02, 2006, 06:46 PM // 18:46   #16
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No problems with that anymore, Jack. Read the above post

Now that there's no point in the shuriken arguments anymore, I still need some desperate help with those things mentioned.

Last edited by Rikimaru; Jun 02, 2006 at 06:57 PM // 18:57..
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Old Jun 02, 2006, 07:00 PM // 19:00   #17
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Noooo.. bring back Yufi !!!!!

anyway... Here is a question. What was your "inspiration" behind Stigma Magic and Proliferation? What do you want them to do? And why putting them together in one class? What might be its creative orgin? Why are there no cow boy in GW?
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Old Jun 02, 2006, 07:31 PM // 19:31   #18
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*Most of the comments no longer apply to this*

Last edited by Rikimaru; Jun 09, 2006 at 07:36 PM // 19:36..
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Old Jun 02, 2006, 08:57 PM // 20:57   #19
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just a side note...
Mesmer is a real word. You can find it in the dictionary.

Mes·mer ( P ) Pronunciation Key (mzmr, ms-), Franz or Friedrich Anton 1734-1815.

Austrian physician who sought to treat disease through animal magnetism, an early therapeutic application of hypnotism.
http://dictionary.reference.com/search?q=mesmer
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Old Jun 02, 2006, 09:03 PM // 21:03   #20
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I know about that one. But that's a person. Also, I don't think the class name has anything to do with that, I'm pretty sure that's just an odd coincedence. I think "Mesmer" is a cut-down nickname version of the word "Mesmerize".

-Edit- The guy's name was Friedrich/Franz Anton Mesmer.
-Edit- ...Is Turjin a good name though? I changed the D to an N so it would seem like a noun rather than an adjective, and I changed the G to a J because everyone would be pronouncing it Ter-gin without the D.

Last edited by Rikimaru; Jun 02, 2006 at 09:32 PM // 21:32..
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