Proffesion constructs
Ahem after some thinking (yeah i think ^^) i came up with this idea....
Constructs these nifty creatures are for all classes and buff the stats of those.
Warrior construct [e] 10 adr 2/60
raises a stationary warrior construct that improves all warrior attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Ranger construct [e] 15/2/60
raises a stationary ranger construct that improves all ranger attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Mesmer construct [e] 15/5/60
raises a stationary Mesmer construct that improves all Mesmer attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Necromancer construct [e] 15/3/60
raises a stationary necro construct that improves all necro attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Elementalist construct [e] 25/3/60
raises a stationary elementalist construct that improves all elementalist attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Monk construct [e] 15/3/60
raises a stationary monkr construct that improves all monk attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Assassin construct [e] 15/2/60
raises a stationary Assassin construct that improves all assassin attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Ritualist construct [e] 15/3/60
raises a stationary ritualist construct that improves all ritualist attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
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it spans the whole radar atleast so far it can improve it but instead of only improving your attributes it also improves the ones of the other team... (enemies)
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