More "attributes" to spend points on, Enchanting....
I know I know, this topic will make people say if you want this go play WoW. However think about some of the diversity in guild wars right now... anybody, and I mean anybody can make a 55 monk, or a touch ranger, or etc,. you get the point? it doesnt take as much skill to play a good evolved level 20 monk as it would a level 60 'priest...
point im trying to get at is guild wars has anywhere from 9-10 skills to put attribute points into. no big deal... however that all your attributes you have, you dont have anything to diversify your tank into a real tank, other than button mashing to hit your skill/stance. I fell if maybe falling into one of the upcoming chapters guild wars would make the game more in depth with your character, that would be great and probably keep more people around.
I already see some people complaining about the diversity of the game and yes you can always add another chapter and some people will have it beat in two, or three days and be like, ok now what... and it will sooner or later cause controversy with the game.
So im saying, who cares if guild wars adapts some of WoW's ideas... guild wars is still FREE, aside from the chapters, which is no problem. which if guild wars adapted the idea of professions, and more in-depth attributes such as dodge, passive attack speed, passive critical hit %, strength, defense, intellect, etc,. I feel this would bring a much larger crowd in from the WoW players. This will also break up the different professions and make them seem to break up the professions for their real reasons.... and add some enchanting in, then you can make your stronger pve characters much better, then you could really "twink" out characters and make the low level arena's so you cant level out... im sure some of you can remember wayyy back in the day when ascalon arena was crazy, people would get rushed and get drok's or 15k armor, elite skills, and come and wipe people with ascalon al armor out of the water... why not give us that opportunity here too.
Come on ANet show us that youve got something more up your sleeve for guild wars. also.... getting to level 20 can be done in a day. why not allow us to get to level 40 or so... and leave the level cap and armor cap at 20 for certain tourney's... ya know? why not open up different tournement level's... because im sure if you were to do that, you would definitely bring on a larger crowd of people looking for a pvp environment... either way this is all up to you, its your game. if anybody would like to leave comments about this, please do, i dont feel im the only person with this opinion...
Jay T: For future campaigns, is there a possibility for having a player run economy, crafting armor and weapons, or items maybe?
JS: You know, I don’t think…..let me rephrase that, we have no plans at this point for player crafting. Mainly because we want Guild Wars to be about Exploration, Adventuring and Combat. There are plenty of good games out there that have, you know, wood carving, pie baking and all those kinds of things for people who like to play that way. We don’t want to try and be that kind of game. We need to focus on the core strengths of Guild Wars, and I don’t foresee that we will be adding player crafting into the game.
I know I know, this topic will make people say if you want this go play WoW. However think about some of the diversity in guild wars right now... anybody, and I mean anybody can make a 55 monk, or a touch ranger, or etc,. you get the point? it doesnt take as much skill to play a good evolved level 20 monk as it would a level 60 'priest...
Okay, you know, that REALLY hurts me. I've been training as a monk for three months now, and I don't believe I have even a small part of what the top guild monks can do. I *don't* think you've been playing Guild Wars PvP at any serious level. Doesn't take skill? Yeah right.
Quote:
point im trying to get at is guild wars has anywhere from 9-10 skills to put attribute points into. no big deal... however that all your attributes you have, you dont have anything to diversify your tank into a real tank, other than button mashing to hit your skill/stance. I fell if maybe falling into one of the upcoming chapters guild wars would make the game more in depth with your character, that would be great and probably keep more people around.
I don't see your point. "You don't have anything to diversify your tank into a real tank", wha? How would you *diversify* a *tank* into a real *tank*? Trust me, button mashing only works as far as farming and PvE goes(when you go into PvE with farming builds, that is). First, your character should be filling a specialized role in a team, not trying to do everything by himself, and second, you really should play some PvP if you're bored of the PvE. I don't see how WoW PvE is any different, it's always just beating some AI that is predictable and not very challenging.
Quote:
I already see some people complaining about the diversity of the game and yes you can always add another chapter and some people will have it beat in two, or three days and be like, ok now what... and it will sooner or later cause controversy with the game.
I don't see people complaining about the diversity of the game. I see people complaining that they don't have uber(red) items, that they can't get 100 levels(what for?), that they are limited to 8 skills and can't use all they've unlocked(uhh...), etc, etc, etc! There are literally hundreds of builds that you can run in GW, and mastering each is a very sophisticated task.
Quote:
So im saying, who cares if guild wars adapts some of WoW's ideas... guild wars is still FREE, aside from the chapters, which is no problem. which if guild wars adapted the idea of professions, and more in-depth attributes such as dodge, passive attack speed, passive critical hit %, strength, defense, intellect, etc,. I feel this would bring a much larger crowd in from the WoW players. This will also break up the different professions and make them seem to break up the professions for their real reasons....
Dodge? There's a skill named Dodge. You can also dodge arrows. And you can kite warriors. This is in the game right now Passive critical hits already exist. Strength too. Defense is achieved through a high number of skills.
I don't see how these things will make the game more interesting for you, please explain. You can just imagine your warrior has a passive attack speed buff - or something. Guild wars mentality is adjusting your 8 skills and attributes so you would have strong and weak points, with the strong points synergizing and the weak points covered by the rest of your team. Really, I don't see what you want.
"Break up the different professions"? You mean the professions are somehow played the same way?
Quote:
and add some enchanting in, then you can make your stronger pve characters much better, then you could really "twink" out characters and make the low level arena's so you cant level out... im sure some of you can remember wayyy back in the day when ascalon arena was crazy, people would get rushed and get drok's or 15k armor, elite skills, and come and wipe people with ascalon al armor out of the water... why not give us that opportunity here too.
Oops! Now I see what you want. You want stupidly overpowered characters, beating players not because of outsmarting them, but just having more stats/equipment than them. Sorry, this isn't why I bought Guild Wars, this isn't why most people bought Guild Wars, this isn't why ArenaNet MADE Guild Wars. I could see some of the "uber equipment" suggestions bearing a PvE only stamp, so you could flaunt just how much monsters you've destroyed with your uber leet sword of doom - perhaps that is what you should be shooting for.
Quote:
Come on ANet show us that youve got something more up your sleeve for guild wars. also.... getting to level 20 can be done in a day. why not allow us to get to level 40 or so... and leave the level cap and armor cap at 20 for certain tourney's... ya know? why not open up different tournement level's... because im sure if you were to do that, you would definitely bring on a larger crowd of people looking for a pvp environment... either way this is all up to you, its your game. if anybody would like to leave comments about this, please do, i dont feel im the only person with this opinion...
What's the difference between having 20 levels or 40? I've been told WoW doesn't start until level 60. It may as well be level 2. I've played two games, in one you would have to get to level 240(!) before you were considered any decent, and in another you would need at least 10k levels before actually doing anything(Don't ask ). What's the point of these inflated numbers?
Imo, Guild Wars already brings a LARGE crowd looking for a PvP environment, who are running AWAY from games like WoW, where they *NEED* to grind like hell in order to be competitive. This is why your suggestions are PvE oriented, and not PvP, and if you really want to see them, you should be shooting for PvE only modifications, not for "improving the PvP environment".
It's just a useless extension to the 'grind', the results will be the same in the end, every being max level, smashing the same buttons, with the same results.
And, durrr, there was something cool about people cheating their way on level 2 char to Drok's and getting the best armor, and then 'owning' the clueless newbies? o_0;
They cant implement WoW features into GW due to complex copyright laws, and patents, Blizzard would be VERY quick to get solicitors involved if ANY game company implemented something which even closley resembled a unique feature in their product.
Take a look at the legal battles with Marvel Entertainment and City of Heroes.. no company wants that kind of confrontation, and will make every attempt to avoid it.
Originally Posted by The Adrenaline Vault interview
Jay T: For future campaigns, is there a possibility for having a player run economy, crafting armor and weapons, or items maybe?
JS: You know, I don't think…..let me rephrase that, we have no plans at this point for player crafting. Mainly because we want Guild Wars to be about Exploration, Adventuring and Combat. There are plenty of good games out there that have, you know, wood carving, pie baking and all those kinds of things for people who like to play that way. We don't want to try and be that kind of game. We need to focus on the core strengths of Guild Wars, and I don't foresee that we will be adding player crafting into the game.
lol thanks for posting that..
I am now wondering where Cantha's closed gates come into play as far as the Exploration/Adventuring are concerned.
Well it seems to me that its is more Adventurous and I explore more when I do the quest/mission needed to get to the next place (ya know, to open the door) how much adventure is there in being run everywhere?(like if the door were always open)
The Truth Itself speaks the truth
If you want WoW features go play WoW.
WoW has so many levels because its pay to play
The more levels you need, the more you have to play, the more you have to play, the more you have to pay, simple economics. The levels are meaningless past a certain point.
That reminds me, I need to figure out something millions of people will gimme $10 bucks a month for while I sit on my ass.
Well it seems to me that its is more Adventurous and I explore more when I do the quest/mission needed to get to the next place (ya know, to open the door) how much adventure is there in being run everywhere?(like if the door were always open)
This one's getting old. Just because you can be run somewhere doesn't mean everyone wants to get run somewhere.. It's like saying just because there are places to buy gold that everyone MUST buy gold. I have (as well as several other guildies) explored most of Tyria before doing many of the missions just because we liked to explore. I actually used to explore to the next town before being dropped off by the next mission. I think being dropped off in a town by completing a mission is lame (prophecies-wise, in factions the missions actually physically track to the next city). Before doing Nolani, I 'explored' to Yak's Bend so I had some kind of feeling that I actually made it there instead of being 'carried' there by a mission.
Yet, people still assume that if there were no gats everyone in the game would be 'run' everywhere. Drink some Evian and read it backwards after you're done. I think only fellow Grandmaster Cartographers would understand (people who enjoy exploring enough to go for the title).
I liked the idea of going on top of the Great Dwarf's anvil in northern shiverpeaks. I liked checking out the tengu/dwarf city west of Frost Gate. I liked seeing the Grawl city in souther shiv, the imp village in western kryta, the village in the back of the falls, the Ancient Weapon in the desert, the 'frozen' leviathans and giant squid in the jade sea, the giant treehouse out in eternal grove, the bloodstone-like room in arborstone, the waterfall in the very back of arborstone, the big wall on shing jae, etc etc.. Once I got bored exploring, and made it to the area the next mission would take me to (in prophecies), then I'd do the next piece in the stroyline.
There are decent reasons for the gates, but yours sir is not one of them. Open gates, I promise you, would not have 'forced' my assassin or warrior to be run through the game. I do admit though that open gates would indeed 'allow' my 5th or 6th character to be run to specific spots to cap/play (assuming I didn't just fight my way to those locales in the first place).
Even if you find your way to a location now, you cant get in. You cant just explore now. I got to Kaening center and just started exploring. I got to the gate to vizunah square and couldnt get in. So I had to go get a quest, and go back over places i had already been just to open a gate that I had been to before. On THIS character. That is strange.