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Old Jun 19, 2006, 02:14 PM // 14:14   #21
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We don't need PVE power creep. The game is fairly well-balanced now for characters' current power level.

But I'd like to have something to do with all of my skill points - gold or vanity skins or something. I have over 300 spread between 6 PVE characters.
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Old Jun 19, 2006, 02:15 PM // 14:15   #22
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PLEASE No

This would unbalance the game, PvE characters would ahve an advantage over pvP characters if they farm their butts off. Farming not = skill...and that's where most exp comes from.
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Old Jun 19, 2006, 06:58 PM // 18:58   #23
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Since don't think PvE and PvP will seperate anytime soon, as well as would add overtiping unblance to both sector of the game... so will say no.

Generally, as a rule of thumb, Attribute points should not be touch.
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Old Jun 19, 2006, 08:21 PM // 20:21   #24
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50 mill xp? I feel guilty having my most xpd char at 3 mill...so how about new xp based title suggestions:

lvl 1 - GW aficionado
lvl 2 - GW addict
lvl 3 - Please help me get a life
lvl 4 - Intervention time, just take it away already! :P
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Old Jun 19, 2006, 08:45 PM // 20:45   #25
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Meh, I dont think it would be a bad idea. It would look something like this...

For pvp 1 attr per mil balths. (account based)

For pve 1 attr per 1 mil exp. (character based)

Most people i know barely scrape the 1 mil barrel now anyway. I've been playing for about 11 months and haven't broken the 3 mil barrier yet (thats one sup rune folks for 11 months worth of play). I dont have a pvp only character, so i'm a lil hazy if 1 mil balths is an equal amount or not.

I dont see why people are so adverse to long term players having an advantage over first timers. Your only going to get as good as your fastest reflexes and your knowledge of the builds you use. Most first timers are pretty short on that knowledge anyway and certainly dont have access to the skill sets an experienced player does. One attr point wont make or break a player every so often. Sooner or later the caps are going to have to be broken or gw will have to go off in a completely different direction (away from just the hack/slash to more socially based). If you haven't noticed, weapon mods have gotten more powerful across the board, let's mix it up a lil!
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Old Jun 19, 2006, 08:55 PM // 20:55   #26
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speedy, more skills will be available with new chapters, so those skill pts are not there just for show.
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Old Jun 19, 2006, 09:40 PM // 21:40   #27
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Very bad idea. This game does not need more grind.
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