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Old Nov 26, 2005, 10:26 PM // 22:26   #1
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Default What New Class concept would you like to see?

Anyhow.. I am turning this thread into my own Concept Class Index.
Take it as you will...

http://www.guildwarsguru.com/forum/s...87#post2652487 - New Racial Core (?)


--------------------------
Classic Concept Class List
http://www.guild-hall.net/forum/show...=concept+class

--------------------------
CCC
(Class Concept Challenge)
-------------------------
Strategist
http://guildwars.incgamers.com/forum...d.php?t=456058
http://www.guildwarsguru.com/forum/s...php?t=10172812


http://guildwars.incgamers.com/forum...light=dragoner
http://www.guildwarsguru.com/forum/s...php?t=10105369 - Dragonmancer

--------------------------
http://www.guildwarsguru.com/forum/s...d.php?t=133754 Ken Dei 's Master Concept Class List

other class of intersest

http://www.guildwarsguru.com/forum/s....php?t=3013330 - Feral: (arcanemacabre)
http://www.guildwarsguru.com/forum/s....php?t=3012268 - Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3008728 - Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s...d.php?t=136423 - Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=134753 - Plague Master: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134432 - Ceramicist: (lyra_song)
http://www.guild-hall.net/forum/showthread.php?t=39504 - Time Walker: apolloknight
http://www.guildwarsguru.com/forum/s....php?t=3047569 - Engineer: (Lordhelmos )
http://www.guildwarsguru.com/forum/s...d.php?t=124294 - Berserker: (trebes )
http://www.guildwarsguru.com/forum/s....php?t=3073135 - Artificer: (Verlas Ho'Esta)
http://forums.gwonline.net/showthread.php?t=412413 - Jormandgundr (Worshipper )
http://www.guildwarsguru.com/forum/s...ad.php?t=84221 - Therianthrope (AxemRangerBlue)
http://forums.gwonline.net/showpost....2&postcount=12 - Martial Artist (Bozos Of Bones )
http://www.guildwarsguru.com/forum/s...php?t=10073408 - Enchanter (Elruid)


http://guildwars.incgamers.com/forum...d.php?t=440967 - Dryad (Benovolent Zephyr )
http://guildwars.incgamers.com/forum...d.php?t=441289 - Worshipper (Jormandgundr )
http://guildwars.incgamers.com/forum...d.php?t=444436 - Goliath (Akirai Annuvil)
http://guildwars.incgamers.com/forum...d.php?t=445519 -Alchemist/PyroEngineer (Joes Sin)
http://guildwars.incgamers.com/forum...d.php?t=438651 - Time Mage (Thalanor Thornhale)




http://www.guildwarsguru.com/forum/s...php?t=10141388 - Dubby's 11 Wonderful CC

http://guildwars.gameamp.com/forum/showTopic/47771.php - game Amp Link
http://guildwars.incgamers.com/forum...d.php?t=443214 -GW's CC list


I also like this list by Ifmiren...

Quote:
Originally Posted by Ifmiren
But Guildwars only has 8! It can't possibly be complete without having at least the following classes more:
-Enchanters (enchanting, hexing)
-Battlemasters / Bards (temporary morale boosts, staves or pole arms)
-Witches / Warlocks (demon binding, hexing)
-Illusionists (shadowcasting, misdirection)
-Alchemists (buffs, transformations)
-Shapeshifters (shapeshifting)
-Rogues (stealth, blindsiding)
-Beastriders (hey, the dwarves got em!)
-Skinriders (possession, whips)
-Mechanists (guns, gizmos)
-Timeshifters / Planewalkers (banishing, timewarping)
-Pirates!!! (arrrrr....)
http://forums.gwonline.net/showpost....&postcount=242
-Class combo list by Hyru

ValaOfTheFens (Idea for Self Trigger Traps for Engineer)


GWO super list
http://forums.gwonline.net/showthrea...ighlight=druid


Quote:
A minor note of observation in concepting class.

I think it is hard to come up with a new class that have new function at this point. As you well know, most of the archtype of typical rpg class can be cover by the 6 core classes, or its combination (Paladin = W/Mo). There is little room for new function type. Even the expansion class they came up with are just extension of the core's combination. There might be more, but hte only two function that was not cover that I can think of are Stealth and Gating (teleporting), but those two are also hard to blance.

However, there are still two things that a new class can fall back on.
One, is theme. A good theme, or character image, would attract player to playing that class, much like how the Naruto-wannabe flock to assassin. So if the class is sexy enough, one can over look its repeat of same old function.

Another is playing style. Usually it depend on what playing mechanic it offers. So Monk, Ritual, Paragon, can all be seen to have a very similar function, that of a buffer/healer. But the way each play is very differnt.

Thirdly, is how it's attributes are combined. This allow one to make a seemly different character, and allow more choice in proff combo. Like how paragon match a physical range (which was cover by Ranger) with shout buffs (which was offered by Warrior or Monks) into one.

So maybe with those in mind, could help you make a more unique class concept.




http://www.guildwarsguru.com/forum/s...1&postcount=22 - CC tips

Last edited by actionjack; Jul 07, 2007 at 03:34 AM // 03:34..
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Old Nov 26, 2005, 10:32 PM // 22:32   #2
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the retiarii
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
(shameless plug)
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Old Nov 27, 2005, 12:47 AM // 00:47   #3
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Quote:
Originally Posted by benmanhaha
That is low down shameless.... (i will plug you again)
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Old Nov 27, 2005, 01:11 AM // 01:11   #4
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i'd say engineer yust seems the most original approach
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Old Nov 27, 2005, 01:27 AM // 01:27   #5
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The sorcerer class from NWN. Eat my timestop, you worthless w/mo noobs.


Of course that will never happen, so I vote for druid or some sort of pikeman.
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Old Nov 27, 2005, 08:26 AM // 08:26   #6
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Do any you want, I don't see the reason you need to ask us which, just do one!
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Old Dec 06, 2005, 02:19 AM // 02:19   #7
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Quote:
Originally Posted by jesh
The sorcerer class from NWN. Eat my timestop, you worthless w/mo noobs.


Of course that will never happen, so I vote for druid or some sort of pikeman.
meh. only problem with a sorcerer class is that it is pretty much an elementalist. the majority of the elementalist water skills slow down or stop an opponent outright. sorcerer would pretty much be an elementalist in a cool robe.

as for pikeman, that would ridiculously unbalance the game unless they were terrible with pikes. a pike does alot of damage at decent range, so you would have to make them either be terribly innacurate, or find some other way to nerf them.

druid: have you ever played Diablo 2? druid = ewww.
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Old Dec 06, 2005, 02:22 AM // 02:22   #8
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Quote:
Originally Posted by actionjack
I cann't find a Poll Option! Oh well, have to do it the old fashion ways.
Anyhow, what new class would you like to see. Actually, the question should be, What new concept class should I write up/revise.
While I have been stop playing GW, but still a high intersted in making concept classes, especially with the good people here. I have done alot of those CC before, and many still need a better write up and revision, and while I do want to get to all of them someday, I am just lazy. But I feel I should do one this break, and cann't decide which one, thus this post... (also to get a feeling to see if anyone is still interested to read my stuff) And here are the choices...
  • Engineer
  • Brawler/Chi-master
  • Dragoon/Rider/Knight
  • Commander
  • Enchanter
  • Dualist/Pirate?
  • Bard
  • Naps

hmmm... what o what.
Engineer- See Closed Post of hate
Dragoon/Rider/Knight- So more of a w/mo paladin
Commander-uh...so a party leader?
Enchanter- so a prot monk?
Duelist/Pirate- Pirates...hmmm...pirate suck
Bard- Yeah a singer...that would help...
Naps- go take one instead of making these stupid posts
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Old Dec 06, 2005, 02:23 AM // 02:23   #9
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Brawler/Chi-master

how i'd love that
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Old Dec 06, 2005, 02:26 AM // 02:26   #10
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dragon, i gotta agree with you for once. brawler/chi would be cool. imo, it would just be a melee monk (like the majority of real monks are) ie: staff, hand to hand combat styles.
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Old Dec 06, 2005, 02:26 AM // 02:26   #11
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y would a say a word to you when i can just tell Dralspire about you trying to start another flame war
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Old Dec 06, 2005, 02:31 AM // 02:31   #12
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actually, if i recall correctly, you started the last flame war. im tryin to keep it civil in here and have a real conversation, but if you are threatening to report my guild mates, i might get nasty.
now. heres my ideas for brawler/chi
attributes:
chi (main attribute. affects the monks chance to hit, and maybe damage)
hand-to-hand (increases damage done while fighting without a weapon)
staff (increases damage done while fighting with a melee staff)
prayers (improves skills related to boosting damage done with hand to hand and staff, and also improves skills related to healing)
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Old Dec 06, 2005, 02:44 AM // 02:44   #13
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Kaboom. Keep it clean, ladies.
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Old Dec 06, 2005, 02:45 AM // 02:45   #14
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Thxs, Lasareth
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Old Dec 06, 2005, 02:49 AM // 02:49   #15
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why the hell was rage banned...he has a right to post an opinion as he wants...thats freaking messed up...
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Old Dec 06, 2005, 02:50 AM // 02:50   #16
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Look at the forum guidelines again, Picard. There's a section called "flaming"

I'm still working on the others.

Till then, please return to the subject in a civil manner.
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Old Dec 06, 2005, 02:54 AM // 02:54   #17
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Quote:
Originally Posted by Lasareth
Look at the forum guidelines again, Picard. There's a section called "flaming"

I'm still working on the others.

Till then, please return to the subject in a civil manner.
so basicly your gonna tell me nothing...
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Old Dec 06, 2005, 02:56 AM // 02:56   #18
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spearmen would be ownage IMO.
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Old Dec 06, 2005, 02:56 AM // 02:56   #19
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ooo the brawler/chi could also use something like brass nuckles that go with the hand to hand that way you can get some item bonus
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Old Dec 06, 2005, 02:58 AM // 02:58   #20
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Quote:
Originally Posted by Bubba Lips
spearmen would be ownage IMO.
Yes because warriors dont have enough different weapons...
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