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Old Jul 02, 2006, 02:07 PM // 14:07   #1
Desert Nomad
 
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Default -- Build Sets

Search is down, and this was probably posted before... but lets revive it.


What Build Sets are:

Build sets are almost the exact same as our current weapon sets. Build sets allow you to preset some of your favorite builds, and then switch between them quickly. Unlike weapon sets, build sets can only be switched in an outpost.

How a build set would work:


You would add a button in the menu, Builds. When clicked, a window would appear and it would have a replica of your skillbar, and a form box where you could enter the title of the build. I could open up my skills, drag them into the replica skillbar, type "55 Monk," then hit "Set Build." To change between them in an outpost, I have two ideas. The first would be to click on your hero, then have a tab saying "Build," and similar to the titles, you can place a check mark next to the build you want active. OR, you could go back into the menu, click Builds, and then have a drop-down menu with your builds in it.

This idea needs a lot of work before it can be implemented, and I realize without guild storage, the chances of Anet implementing this are slim to none, but there is still a chance.

Please don't post hate, post suggestions to make it better.
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Old Jul 02, 2006, 02:36 PM // 14:36   #2
Furnace Stoker
 
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erm... I have a suggestion, and I dont mean to be hate, it's just that you've been a member since 2005 and well..

http://www.guildwarsguru.com/forum/s...ad.php?t=84455

ok^^?
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Old Jul 02, 2006, 02:42 PM // 14:42   #3
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I was just about to post this and I will gladly beg the developers to code it.

The only suggestion I have is to keep it simple. I would prefer a window with a mini skill bar and the ability to add or delete rows of skill bars. Then tick the row you want to be using and it changes the skills.

/beg
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Old Jul 02, 2006, 02:45 PM // 14:45   #4
Desert Nomad
 
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Yup, I have double posted.

http://www.guildwarsguru.com/forum/s...ad.php?t=92170

My explanation goes into a little more detail and is different than the other posters way of executing this, but I probably should have posted that on his thread.
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Old Jul 02, 2006, 03:47 PM // 15:47   #5
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The developers already know about this, and might even have it on a list to implement it eventaully from what I gather.
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