Jul 07, 2006, 07:32 PM // 19:32
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I'm guessing he meant two seconds, which later become 1 second casts on bosses which are still easy enough. Any spell with less than a second cast on a boss though, that's pretty hard to interrupt with other than guessing it.
The only one Boss that pissed me off was a Ritualist in noobie island, it's defending a Chest or god knows what and it whiped me, my party, and like 4 extra henchies that you pick up in a quest. I killed him in the 6th-7th try and ended up with 60DP. That one was a bit too much, but any other than that seems fine to me.
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Jul 07, 2006, 09:01 PM // 21:01
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#22
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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The ritualist in newb land is tough. I had to take the (at the time) lvl 20 hench from that one city (forget the name) to beat it. They since lowered the lvl of those hench so I dont know how it is now.
Shelter and Union work great against those bosses though.
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Jul 07, 2006, 09:27 PM // 21:27
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#23
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Lion's Arch Merchant
Join Date: Jan 2006
Location: USA Midwest
Guild: Order of Celestial Guardians II [OCG]
Profession: Me/Mo
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Quote:
Originally Posted by RaZoO
I'm guessing he meant two seconds, which later become 1 second casts on bosses which are still easy enough. Any spell with less than a second cast on a boss though, that's pretty hard to interrupt with other than guessing it.
The only one Boss that pissed me off was a Ritualist in noobie island, it's defending a Chest or god knows what and it whiped me, my party, and like 4 extra henchies that you pick up in a quest. I killed him in the 6th-7th try and ended up with 60DP. That one was a bit too much, but any other than that seems fine to me.
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That's right; 2-second+ spells are easy. I can interrupt one-second spells some of the time, but more often I'm too late. And I agree; that Ritualist boss in Haiju Lagoon is another example of how overpowed the 2x damage can be. (His Spirit Rift nearly gave me a heart attack when I was my Survivor Rit in progress)
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Jul 07, 2006, 10:57 PM // 22:57
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#24
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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I agree with the OP on that specific boss, he's crazy but ele mobs are pretty crazy in general in the game - they do insane damage unless you have elmental resistance.
oh and I also agree with the noob-island boss, but at least the mobs around him are easy enough.
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Jul 08, 2006, 03:31 AM // 03:31
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#25
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Banned
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Protective spirit > High damage elemental spells/skills.
Arcane conundrum > Boss' cast time for spells.
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Jul 08, 2006, 04:14 AM // 04:14
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#26
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Mayhaps ANet wanted the bosses to be uber spikers because that increases the value of having a ritualist in the party. Prot spells are great, but the spirits are proactive, which helps a lot when you can't predict who these bosses will hit.
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Jul 08, 2006, 08:38 PM // 20:38
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#27
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Lion's Arch Merchant
Join Date: Jan 2006
Location: USA Midwest
Guild: Order of Celestial Guardians II [OCG]
Profession: Me/Mo
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Quote:
Originally Posted by Skyy High
Mayhaps ANet wanted the bosses to be uber spikers because that increases the value of having a ritualist in the party. Prot spells are great, but the spirits are proactive, which helps a lot when you can't predict who these bosses will hit.
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But then, they also decrease the value of Assassins. And I don't think one particular skill should be virtually required for anything. (See my next topic for another example)
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