Jul 09, 2006, 05:33 PM // 17:33
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#1
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Academy Page
Join Date: Jan 2006
Location: England
Guild: Heroes of Vizunah Square [VIZU]
Profession: Me/Mo
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New Skill - Adrenaline Rush
This skill would be awesome for Warriors:
Adrenaline Rush
For (4...20) seconds you gain Double Adrenaline from attacks, and attack and move 25% faster.
Energy cost: 5
Casting Time: 1/2 Second
Recharge Time: 25 Seconds
What do you all think? I really think Warriors could be very good with this skill.
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Jul 09, 2006, 05:42 PM // 17:42
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#2
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Besides the fact that its another running skill, for cheap and almost unlimited re-cast (5 second gap, or so)...
I gotta say overpowered. If you had it end if you used a skill, then I could see it being ok, but then that stance already exists.
Besides, that's way to much adrenaline for warriors, who already gain it really easily with current skills.
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Jul 09, 2006, 05:48 PM // 17:48
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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Too strong.
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Jul 09, 2006, 05:56 PM // 17:56
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#4
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Wilds Pathfinder
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The skill "For Great Justice!" makes your adrenal skills charge twice as fast, similar to Adrenaline Rush. However, "For Great Justice!" has a 45 second cooldown, 10 mana cost(?) and does not increase attack speed and move speed by 25%. This skill is too powerful, and even with tweaked numbers it grants too many bonuses at once.
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Jul 09, 2006, 05:59 PM // 17:59
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#5
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Frost Gate Guardian
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yeah, its just for great justice+battle rage with a shorter recharge
theyd be as effective (or annoying) as touch rangers if they had a skill like that
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Jul 09, 2006, 06:16 PM // 18:16
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Too powerful
in compareson
Battle Rage {Elite}
Description: For the next 5/17/21 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Energy Cost: None - requires Adrenaline..
Casting Time: Instant.
Recharge Time: Adrenaline - 4 strikes.
Linked Attribute: Strength. Increases duration.
Skill Type: Stance.
and
Berserker Stance
Description: For the next 5/10/11 seconds, you attack 33% faster than normal and gain 50% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 30 seconds.
Linked Attribute: Strength. Increases duration.
Skill Type: Stance.
So.. to make it more interesting.. I would make it..
Stimulate Adrenaline
In the next 6...15 seconds, you gain 1 extra stirke of Adr for every 3 seconds.
Energy cost: 10
Casting Time: 1/2 Second
Recharge Time: 40 Seconds
This allow you to gain few more adr in battle, as well as pre-build up your adr before battle.
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Jul 09, 2006, 06:49 PM // 18:49
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#7
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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The OPs suggestion is very overpowered, even better than an Elite. The 5 energy movement bonus which lasts up to 20 seconds and recast at 25 is very powerful by itself, then you point out that it doubles adrenaline gain for less cost than a current skill and at a near constant reuse rate, either of these seperately could go as an elite, both of them together is basicly 2 elites in one skill.
A movement boost and adrenaline boost together is very powerful, the closest comparison would be something like Storm Chaser which gives added speed and energy from taking elemental damage. Storm Chaser has a longer recast time, shorter duration, and gains energy from damage received.
Adrenaline Rush would have to be an elite, last less than 15 seconds, and have at least 30 second recast time, to be somewhat balanced.
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