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Old Jul 09, 2006, 07:12 PM // 19:12   #1
Ascalonian Squire
 
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Default New Skill: Raise Undead

Class: Necromancer
Disapline: Soul Reaping

Skill: Raise Undead
Engery: 10
Cast time: 1
Recharge time: 10

Raise target ally for 60-30 seconds as an undead, Target ally has 50% health and Engery and takes half damage, Movment and attacks speeds are reduced by 33%. Once the duration has expired Ally returns to curent health and engery.

Even made an Skill button for it
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Old Jul 09, 2006, 07:22 PM // 19:22   #2
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*Cough* Vengeance *Cough*


But good idea though, needs more explanation/stuff to it.

Maybe if it could exploit any corpse.

I.E. Revive pets, players, and maybe monsters (or flesh golemn)

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Old Jul 09, 2006, 07:25 PM // 19:25   #3
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Instead of ally, raise target enemy
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Old Jul 09, 2006, 07:31 PM // 19:31   #4
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I like the icon.
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Old Jul 09, 2006, 08:06 PM // 20:06   #5
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A Soul Reaping version of Vengance would be pretty cool, as long as it doesn't incure more DP, but as a normal rez or something that brings them to life for good, I think it would be overpowered.
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Old Jul 09, 2006, 08:29 PM // 20:29   #6
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maybe it could be like: Raise TARGET (if dead ofcourse ) as a undead ally
I'd Love to have a worm as a ally
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Old Jul 09, 2006, 09:18 PM // 21:18   #7
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well one of the concepts before was to basically a necro rez, but make the ally work like one of your minions, degen be involved too, but blood of the master could heal them aswell. This idea is cool, but how do they go from undead to alive again ?
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Old Jul 09, 2006, 10:03 PM // 22:03   #8
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Quote:
Originally Posted by BahamutKaiser
A Soul Reaping version of Vengance would be pretty cool, as long as it doesn't incure more DP, but as a normal rez or something that brings them to life for good, I think it would be overpowered.
They have that and it is called a resurrect signet.
this would work like the normal resurrect but with the incurred penalties with in the time limit, if you still think its too powerful, could had a life sacrifice 10 to 20%

But have it like Vengeance *Shudders*


Quote:
Originally Posted by Markaedw
Instead of ally, raise target enemy
LOL I thought of that, but that would really make the monks cry even more.

Would be a really cool guild battle to watch, Have it make a ghost like you see in UW, and while the ghost lives the targeted emery from which it spawns. Have those effects, or worse you have to kill off the ghost before you res that ally. Then you could use the standard necro spell to heal it like unholy guardian suggested.
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Old Jul 10, 2006, 09:22 PM // 21:22   #9
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Meh. Can't see them implementing a hard rez like that.

Another idea along the same lines, and with more of an idea towards Anet's idea of balance:

Animate Ally - 25 energy, 3 cast, 60 sec recharge - Death Magic
Elite Spell. Exploite target ally corpse to create a level 1...20 ghoul of your fallen companion to fight for you. The ghoul's health and attribute points depend on the level of the ghoul, and are subject to the runes and attibute point distribution of the ally before death. The ghoul uses the skills the ally had selected, except for resurrect and animation skills which are disabled for the ghoul. While thus animated, the ally's corpse may not be the target of a resurrection spell. Death of the ghoul does not contribute to the animated ally's death penalty, and does not leave an exploitable corpse. You may only have one Animated Ally at a time.

That'd be a hoot, basically creating a henchman out of your dead buddy for a little while.

Never going to happen, of course. But fun to think about.
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Old Jul 11, 2006, 02:15 AM // 02:15   #10
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Quote:
Originally Posted by Robin_Anadri
Meh. Can't see them implementing a hard rez like that.

Another idea along the same lines, and with more of an idea towards Anet's idea of balance:

Animate Ally - 25 energy, 3 cast, 60 sec recharge - Death Magic
Elite Spell. Exploite target ally corpse to create a level 1...20 ghoul of your fallen companion to fight for you. The ghoul's health and attribute points depend on the level of the ghoul, and are subject to the runes and attibute point distribution of the ally before death. The ghoul uses the skills the ally had selected, except for resurrect and animation skills which are disabled for the ghoul. While thus animated, the ally's corpse may not be the target of a resurrection spell. Death of the ghoul does not contribute to the animated ally's death penalty, and does not leave an exploitable corpse. You may only have one Animated Ally at a time.

That'd be a hoot, basically creating a henchman out of your dead buddy for a little while.

Never going to happen, of course. But fun to think about.
Well, it could work if the ghoul was controlled by the character's player.

Otherwise... it wouldn't be much fun for the player to be stuck with an unraisable character while the ghoul runs around.
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Old Jul 11, 2006, 05:26 PM // 17:26   #11
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interesting concept
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