Jul 09, 2006, 07:22 PM // 19:22
|
#2
|
Academy Page
Join Date: Mar 2006
Location: Sacramento, CA
Guild: [TFC]
|
*Cough* Vengeance *Cough*
But good idea though, needs more explanation/stuff to it.
Maybe if it could exploit any corpse.
I.E. Revive pets, players, and maybe monsters (or flesh golemn)
|
|
|
Jul 09, 2006, 07:25 PM // 19:25
|
#3
|
Desert Nomad
Join Date: Nov 2005
Profession: N/
|
Instead of ally, raise target enemy
|
|
|
Jul 09, 2006, 07:31 PM // 19:31
|
#4
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
I like the icon.
|
|
|
Jul 09, 2006, 08:06 PM // 20:06
|
#5
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
A Soul Reaping version of Vengance would be pretty cool, as long as it doesn't incure more DP, but as a normal rez or something that brings them to life for good, I think it would be overpowered.
|
|
|
Jul 09, 2006, 08:29 PM // 20:29
|
#6
|
Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
|
maybe it could be like: Raise TARGET (if dead ofcourse ) as a undead ally
I'd Love to have a worm as a ally
|
|
|
Jul 09, 2006, 09:18 PM // 21:18
|
#7
|
Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
|
well one of the concepts before was to basically a necro rez, but make the ally work like one of your minions, degen be involved too, but blood of the master could heal them aswell. This idea is cool, but how do they go from undead to alive again ?
|
|
|
Jul 09, 2006, 10:03 PM // 22:03
|
#8
|
Ascalonian Squire
|
Quote:
Originally Posted by BahamutKaiser
A Soul Reaping version of Vengance would be pretty cool, as long as it doesn't incure more DP, but as a normal rez or something that brings them to life for good, I think it would be overpowered.
|
They have that and it is called a resurrect signet.
this would work like the normal resurrect but with the incurred penalties with in the time limit, if you still think its too powerful, could had a life sacrifice 10 to 20%
But have it like Vengeance *Shudders*
Quote:
Originally Posted by Markaedw
Instead of ally, raise target enemy
|
LOL I thought of that, but that would really make the monks cry even more.
Would be a really cool guild battle to watch, Have it make a ghost like you see in UW, and while the ghost lives the targeted emery from which it spawns. Have those effects, or worse you have to kill off the ghost before you res that ally. Then you could use the standard necro spell to heal it like unholy guardian suggested.
|
|
|
Jul 10, 2006, 09:22 PM // 21:22
|
#9
|
Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
|
Meh. Can't see them implementing a hard rez like that.
Another idea along the same lines, and with more of an idea towards Anet's idea of balance:
Animate Ally - 25 energy, 3 cast, 60 sec recharge - Death Magic
Elite Spell. Exploite target ally corpse to create a level 1...20 ghoul of your fallen companion to fight for you. The ghoul's health and attribute points depend on the level of the ghoul, and are subject to the runes and attibute point distribution of the ally before death. The ghoul uses the skills the ally had selected, except for resurrect and animation skills which are disabled for the ghoul. While thus animated, the ally's corpse may not be the target of a resurrection spell. Death of the ghoul does not contribute to the animated ally's death penalty, and does not leave an exploitable corpse. You may only have one Animated Ally at a time.
That'd be a hoot, basically creating a henchman out of your dead buddy for a little while.
Never going to happen, of course. But fun to think about.
|
|
|
Jul 11, 2006, 02:15 AM // 02:15
|
#10
|
Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
|
Quote:
Originally Posted by Robin_Anadri
Meh. Can't see them implementing a hard rez like that.
Another idea along the same lines, and with more of an idea towards Anet's idea of balance:
Animate Ally - 25 energy, 3 cast, 60 sec recharge - Death Magic
Elite Spell. Exploite target ally corpse to create a level 1...20 ghoul of your fallen companion to fight for you. The ghoul's health and attribute points depend on the level of the ghoul, and are subject to the runes and attibute point distribution of the ally before death. The ghoul uses the skills the ally had selected, except for resurrect and animation skills which are disabled for the ghoul. While thus animated, the ally's corpse may not be the target of a resurrection spell. Death of the ghoul does not contribute to the animated ally's death penalty, and does not leave an exploitable corpse. You may only have one Animated Ally at a time.
That'd be a hoot, basically creating a henchman out of your dead buddy for a little while.
Never going to happen, of course. But fun to think about.
|
Well, it could work if the ghoul was controlled by the character's player.
Otherwise... it wouldn't be much fun for the player to be stuck with an unraisable character while the ghoul runs around.
|
|
|
Jul 11, 2006, 05:26 PM // 17:26
|
#11
|
Frost Gate Guardian
|
interesting concept
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:52 PM // 16:52.
|