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Old Jul 10, 2006, 06:10 AM // 06:10   #21
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these pve titles are too much of a challenge, pls nerf them to make them easier.

kkthanxbye
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Old Jul 10, 2006, 07:22 AM // 07:22   #22
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Quote:
Originally Posted by vaxmor
these pve titles are too much of a challenge, pls nerf them to make them easier.

kkthanxbye
My thoughts too looking at these threads :/
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Old Jul 10, 2006, 07:44 AM // 07:44   #23
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This should be turned into a real account-based title purely for convenience. It's already virtually account-based anyway. Everyone I play with saves their rares to identify them with a single character. As posted before, just add up the numbers on all characters and use that number for the account-based version of the title. Not having this one account-based is a joke.
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Old Jul 10, 2006, 10:03 PM // 22:03   #24
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Quote:
Originally Posted by vaxmor
these pve titles are too much of a challenge, pls nerf them to make them easier.

kkthanxbye
Did you miss where I said this:
Quote:
Naturally if its made an account based title, the breakpoints for each displayable title will have to be increased.
Currently the breakpoints are: 100, 250, 550, 1200, 5000, 10000.
Since most people keep one slot open for a PvP character, that means 5 characters for iding gold. So multiply the numbers by 5 so the breakpoints would then be: 500, 1250, 2750, 6000, 25000, 50000.
You would still have to ID the same number of golds to get the same level on all your PvE characters, but you wouldn't need to worry about funneling them to whichever character you are working on the title for.

Though I wouldn't mind if the breakpoints were even higher
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Old Jul 11, 2006, 03:49 AM // 03:49   #25
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Old Jul 11, 2006, 05:37 AM // 05:37   #26
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I'm honestly pretty confident that Anet will eventually make the original gold sink titles account based. They've already shown that they are keen on the idea by making the Lucky/Unlucky titles account based. My guess as to why they were not made account based in the first place is that the dev's just plain didn't think about it, or that there would be more working involved in making statistics like "# of chests opened" shared between characters. The move to make the titles account based wouldn't make the titles any easier to get, as people are currently just funneling all of their items (rares/keys/ale) to their single character trying to get the title. Making the titles account based would simply remove this extra step, and allow players to show off the titles on multiple characters.

I also hope that the consider making the skill hunter and the cartographer (and the associated map) titles account based. I'm not even sure that the devs read any of the forums other than the General forum, so we'll see on that one, but I remain optimistic.

PS. A majority of the negative responses are there just for the sake of arguing. There isn't a single thread in this forum that doesn't have negative response, no matter how benign the idea.

Last edited by inscribed; Jul 11, 2006 at 05:40 AM // 05:40..
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Old Jul 11, 2006, 06:34 AM // 06:34   #27
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Old Jul 11, 2006, 07:25 AM // 07:25   #28
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/not signed.

Just like the other 5000 topics about "Make [insert title] account based".

I already see enough lvl2 characters with rank/luck titles - I don't want to see lvl1 characters with 100% map completion titles, or Titles like this - because that character didn't help in the least...it belittles the meaning of titles.
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Old Jul 11, 2006, 09:42 AM // 09:42   #29
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Quote:
Originally Posted by Former Ruling
/not signed.

Just like the other 5000 topics about "Make [insert title] account based".

I already see enough lvl2 characters with rank/luck titles - I don't want to see lvl1 characters with 100% map completion titles, or Titles like this - because that character didn't help in the least...it belittles the meaning of titles.
Ok, time to get the wisdom title on my ranger before she leaves Shing Jea monastery, simply to annoy you. Unlike the other titles that people want account based, you can actually do this with the wisdom title but not with the other ones. Thats actually the main reason why I think it should be account based.
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Old Jul 11, 2006, 09:55 AM // 09:55   #30
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Quote:
Originally Posted by Former Ruling
/not signed.

Just like the other 5000 topics about "Make [insert title] account based".

I already see enough lvl2 characters with rank/luck titles - I don't want to see lvl1 characters with 100% map completion titles, or Titles like this - because that character didn't help in the least...it belittles the meaning of titles.
You're going to see level 1s with this title anyway, because it isn't dependent upon the accomplishments of a single character. For many (if not most) people, it's dependent upon the joint effort of all characters on their account. Anyone can transfer all of his rares to a single character, and that character might just be level 1. It's a joke to have this title character based and not account based.
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Old Jul 11, 2006, 10:05 AM // 10:05   #31
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Quote:
Originally Posted by bilateralrope

Currently the breakpoints are: 100, 250, 550, 1200, 5000, 10000.
Since most people keep one slot open for a PvP character, that means 5 characters for iding gold. So multiply the numbers by 5 so the breakpoints would then be: 500, 1250, 2750, 6000, 25000, 50000.
You would still have to ID the same number of golds to get the same level on all your PvE characters, but you wouldn't need to worry about funneling them to whichever character you are working on the title for.

Though I wouldn't mind if the breakpoints were even higher
What if you only have time to play on one character and have been working hard and long to get the first title? Would you have all your time and hard work wiped by the breakpoints being increased?

If they did increase the points I'd imagine you'd have a lot of angry people, who have just had all their effort wiped.

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Old Jul 11, 2006, 10:20 AM // 10:20   #32
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Quote:
Originally Posted by bilateralrope
Well, I'm only aware of rangers and warriors chest running. So I'll say the other six till I at least see a workable build for them.
i opened 5300 chests on my mesmer...
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Old Jul 11, 2006, 11:48 AM // 11:48   #33
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Quote:
Originally Posted by bilateralrope
Currently the breakpoints are: 100, 250, 550, 1200, 5000, 10000.
Since most people keep one slot open for a PvP character, that means 5 characters for iding gold. So multiply the numbers by 5 so the breakpoints would then be: 500, 1250, 2750, 6000, 25000, 50000.
You would still have to ID the same number of golds to get the same level on all your PvE characters, but you wouldn't need to worry about funneling them to whichever character you are working on the title for.

Though I wouldn't mind if the breakpoints were even higher
Quote:
Originally Posted by bilateralrope
Ok, time to get the wisdom title on my ranger before she leaves Shing Jea monastery, simply to annoy you. Unlike the other titles that people want account based, you can actually do this with the wisdom title but not with the other ones. Thats actually the main reason why I think it should be account based.
I fail to see how this would help anyone in anyway. What you describe is increasing the number of id's required to attain a certain level in the title, yet you want to make it account based. Added to that your reasoning for the jumps in the title breakpoints is based on the fact that people have 5 character slots for pve and one for pvp. So how is this any different than simply collecting/farming gold items and then id'ing them on various characters? You still have to get the same number of items and you still have to spend the same amount of time to get the title(if you were trying to get one level for all your characters at the same time). So ask yourself, who really wants to get the max level of this title for all their characters anyways? Added to that your basis for the breakpoint increases is based on having 6 character slots. What about people who have less? People who will have more? Should we then at a later date increase the break points again?

The only viable reason that you want this is because you don't want to have to deal with funneling all the unid'd gold items to one character. The other issue about chest running and there not being a viable run build for X amount of other characters, to me, falls on deaf ears. The title is character based, thus 'your' skill using that character to farm gold items in someway is how this title is reflected on that character. If you have a mesmer and an ele and only those two but you still want the title then you'll have to work towards it.

Thus bumping up the breakpoints and making it account based only hurts those who are unable or unwilling to do chest runs; people who once had to deal with a 100 gold id hurdle now have to face one that is 5 times as large and to what end? So that they can have the first level of this title on all their characters? All this would do is make the title exclusive for people who do nothing but chest run; since anyone else who doesn't do this kind of activity wouldn't even be able to scratch the surface of id's for even the first level.
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Old Jul 11, 2006, 09:28 PM // 21:28   #34
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The increasing of the breakpoints is only there to try and counter the people thinking I'm just asking for the title to be made eaiser. I don't actually care how the breakpoints get moved.

My main point is: "Why should a title be character based when it can be obtained with the majority of the work done by a different character ?"

Quote:
Originally Posted by Guinevere Ac
i opened 5300 chests on my mesmer...
You saying that doesn't count as proof for me. I will accecpt eaither a discription of your build, or a screen showing the 5300 chests opened on that mesmer. Still as people can funnel the items from the character that aquires them to the character working on the title this isn't a relavant point for this thread.
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Old Jul 11, 2006, 09:47 PM // 21:47   #35
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/not signed.

Leave it as it is.

Additionally, I think they should eliminate all account based titles!
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Old Jul 12, 2006, 03:13 AM // 03:13   #36
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It doesn't make sense. Say you identified 10,000 items with one character, but you have 5 PvE characters. This means you need to do this another 4 times totaling to 50,000 times. This is called grinding. Something guild wars wasn't intended to do.

Also, the items unlocked (upgrades and such) become available for the account. So why shouldn't this be account based?

It's like the skill hunter title track. Say you have 5 characters. You would need to unlock every elite skill 5 times. Ridiculous.
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Old Jul 12, 2006, 03:29 AM // 03:29   #37
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Quote:
Leave it as it is.

Additionally, I think they should eliminate all account based titles!
No, that's an evil suggestion. To hardcore-ish.
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Old Jul 12, 2006, 03:43 AM // 03:43   #38
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Why not have it both account-based and character-based? An "and/or" kind of thing.

Have the higher requirements for account-wide titles, but keep current requirements for the character-based.
Two ways to get the title for those who use multiple characters and for those who use only one.
If you want it account-wide, there are higher requirements. If you want it just on one character, you can keep it that way. You work towards both methods of getting the title simultaniously. Your most-used character could have a high rank that rubs off a moderate rank onto the rest of your account in this way.

Nobody loses their title; nobody takes the easy way to a title.

I have 10 characters, over half of them level 20.
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Last edited by Slavik81; Jul 12, 2006 at 03:45 AM // 03:45..
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Old Jul 12, 2006, 05:25 AM // 05:25   #39
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yep, i dont really like having to take all the time capping skills i have already in the past
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Old Jul 12, 2006, 09:25 AM // 09:25   #40
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/signed

but since Anet's interpretate PvE as a giant gold sink, things will likely stay as they are sadly.
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