May 09, 2006, 08:46 AM // 08:46
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#1
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quivering Blade
Methinks that this "Quivering Blade" is a good elite sword skill for the sword warrior, but I think it could be made even more deadily to the W/N, read on below for the proposed changes:
The cost of 4 Aderlaine will not be changed.
If Quivering Blade hits, you strike for +10...34 damage.
The extra damage dealt will not be changed as well.
We will be examining this part of the skill:
Original
If it is "Blocked", "Quivering Blade" is disabled for 4 seconds and you are Dazed for 5 seconds.
Proposed Admentments
1) Add "Evaded", decreased disabled time, increase dazed time.
If it is "Blocked" or "Evaded", "Quivering Blade" is disabled for 2 seconds and you are Dazed for 10 seconds.
2) Drop disabled time, increase dazed time significantly.
If it fails to hit, you are Dazed for 15 seconds.
Poll
You like these above changes and would like them to be implemented. Yes / No
Yes (1)
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Tuoba Hturt Eht
No (0)
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May 09, 2006, 02:37 PM // 14:37
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#2
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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No.
Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?
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May 09, 2006, 02:44 PM // 14:44
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#3
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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In my opinion,if they did change it, the disable time would probably have to be increased,
such as, disabled for 10 seconds,dazed for 15.And I can see where you are coming from..
(For those who are thick headed,W/N QuiveringBlade and Plague Touch versus a generic protection monk.)
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May 09, 2006, 05:11 PM // 17:11
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#4
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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I have a slight question...Why kill this perfectly useable skill?
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May 09, 2006, 08:01 PM // 20:01
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#5
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Lepton CFd
Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?
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Dont apply real-world principles to a game, its an exercise in futility.
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May 09, 2006, 09:32 PM // 21:32
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#6
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Xen of Onslaught
Profession: N/
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Quote:
Originally Posted by Lepton CFd
No.
Blocked is all it needs. The idea of quivering blade is that if you strike your enemy and it is blocked, it ricochetes (I have no idea how to spell that word) and causes you to be stunned because of the backwards force. If you missed, how could that daze you?
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That makes surprisingly good sense. Anyway, from the look of it, the skill is good enough as it is, there really is no need to change it.
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May 09, 2006, 10:39 PM // 22:39
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#7
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Krytan Explorer
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Yes, the skill is good as it is. The Dazed condition does next to nothing to a warrior, and has limited use against a caster if it's transfered (plague touched, that is) because it only lasts 5 seconds. The skill disable time is quite reasonable at four seconds, as opposed to whirling axe's fifteen second disable (while the two seem to output a similar amount of DPS on paper, quivering blade giving twice as much +damage for twice as much adrenaline). I consider this to be the benchmark against which Whirling Axe must be judged.
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May 09, 2006, 10:45 PM // 22:45
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by fallot
Dont apply real-world principles to a game, its an exercise in futility.
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unless you live under a rock, games are inspired from rl events. So in the case of futility, you are incorrect. If you like, I can give you examples on how you are wrong.
So with that in mind... I agree with Lepton CFd. Your strike is performed in such a way that your dagger makes a swishing sound, before it strikes. When it hits something, it's going to vibrate and put the attacker off. If anything, it should have a lower armour penetration.
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May 10, 2006, 05:11 AM // 05:11
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#9
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Not needed, it's a perfectly good skill at the moment and doesn't need a buff.
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May 10, 2006, 05:40 AM // 05:40
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#10
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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increase the daze is good idea,
plague touch ftw
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May 10, 2006, 09:04 AM // 09:04
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#11
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Terra Xin
unless you live under a rock, games are inspired from rl events. So in the case of futility, you are incorrect. If you like, I can give you examples on how you are wrong.
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Being inspired by real-life instances and being influenced by real-life principles are two entirely different things. No one questions why warriors are able to sprint under the heaviest armor in the game etc.
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May 10, 2006, 02:45 PM // 14:45
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#12
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by swordfisher
Yes, the skill is good as it is. The Dazed condition does next to nothing to a warrior, and has limited use against a caster if it's transfered (plague touched, that is) because it only lasts 5 seconds. The skill disable time is quite reasonable at four seconds, as opposed to whirling axe's fifteen second disable (while the two seem to output a similar amount of DPS on paper, quivering blade giving twice as much +damage for twice as much adrenaline). I consider this to be the benchmark against which Whirling Axe must be judged.
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whirling axe also makes it towards every other hit does extra damage; which in of itself is a specialty.
while skills that cost more adrenaline do more damage; if they are evaded, or whatever the case may be, its more of a waste to the warrior. qith whirling axe and an attack-speed modifier you can spam whirlignaxe next to constantly.
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May 10, 2006, 11:16 PM // 23:16
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#13
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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I don't know, the dame has a point, it's only a quivering blade if it is parried, there is little backlash against an attack that hits dead air, if they change it to be something that disables you based on any miss than it should have a different name.
Also, I think many of yal are on the wrong train of thought, if you increase the chances that it will disable you, then you should be decreasing the disabling effect, you don't increase the chance it will backfire and the length of the Dazed, that is a dual nerf.
But most of all, this wouldn't work, because players miss left and right, there are hexes which cause you to miss, and if your blinded, you barly stand a chance to hit, if they include evades and misses in the counter trigger, then it will be a crappy skill, and it is suppose to be an elite.......
Correct me if I'm wrong, I haven't use this skill, but it is rather obvious that this isn't going to work to me.
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Jul 14, 2006, 10:41 AM // 10:41
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#14
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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http://guildwars.com/support/gameupdates/
Warrior
* Quivering Blade: increased Daze duration to 8 seconds.
ANET FTW!
I am very happy with this change, even though it is just a 3 seconds increase.
Though this topic did not get much support, ANET decided to "buff" it nonetheless.
Fellow W/Ns, rejoice!
Ok I think the mods can lock this topic now, or let it run open if anyone else wants to comment on this matter.
Peace.
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Jul 14, 2006, 10:50 AM // 10:50
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#15
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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no...
cannot evade just doesn't sound like "quivering" blade anymore
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