May 20, 2006, 08:35 AM // 08:35
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#21
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I bet the cape rendering is 1000 times more resource-consuming than 1 silly bow string...
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Jul 06, 2006, 08:07 PM // 20:07
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#22
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Paul_Bunyan
I've seen other games put in a small 1-2 pixel string graphic on bows
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You can not make a bow string out of 2 pixels ....
Reply to Athis Strider :When you go outside of town and have your private copy of the game the detail is full for everyone, and since the bows only show up outside towns they could be put in, but that doesnt mean i want it, well i do , but it doesnt have to be for me.
BTW Some bows do have strings its VERY VERY thin but some do, or atleast i know one that does.( no i dont remember which now , but i do have it so i could take a picture if anyone wants to see it)
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Jul 15, 2006, 12:58 AM // 00:58
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#23
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Academy Page
Join Date: Jul 2005
Guild: RES
Profession: W/N
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I was referring to the width, of course it would a larger total number of pixels with the length.
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Jul 15, 2006, 01:49 AM // 01:49
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#24
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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/not signed
i say just have cool bows, no one will notice the string
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Jul 15, 2006, 06:25 AM // 06:25
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#25
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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When you say 2 pixels wide, are you taking into consideration at what level of zoom that would be at? Or what the screen resolution is? The problem with doing a string the way you said (via programming, not part of the bow model) is that it wouldn't be consistant compaired to the bow as the resolution and level of zoom change.
If they made it part of the model, as is usually done (I don't know that any current games that don't use this method), it would look fine up close, but as you zoom out, it would dissapear, either because it would shrink untill it was too small to render, or due to LOD (as already happens with everything when you zoom out). This would then have to be custom animated for each bow, since every bow has a different distance between end points on the bow, amount of curve on draw back, etc.
They could probably do it through programming and still take into account screen resolution, zoom, and each bow's unique size, shape and draw distance, but then you are looking at WAY more than 3 equasions, and a lot more complicated than you think.
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