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Old Jun 19, 2006, 10:45 PM // 22:45   #1
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Default Buff Sundering Again

As most of you know, Sundering STILL less deals damage than the Vampiric mod.

Sundering has more weaknesses than the Vampiric mod, therefor I believe it should deal significantly more damage than Vampiric (or atleast equal to).

Sundering triggers on a "chance", theoreticaly, 1 out of every 5 hits. If you miss the attack it triggers on, you're screwed, whereas if you miss an attack with Vampiric, it doesn't really mean much.


I believe the Sundering mod should atleast be 20 Sundering/40 chance.

Last edited by BigTru; Jun 19, 2006 at 11:09 PM // 23:09..
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Old Jun 19, 2006, 11:04 PM // 23:04   #2
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You might want to edit your first sentence

But erm, 20% armor penetration on 2/5 hits is pretty very strong don't you think?
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Old Jun 19, 2006, 11:11 PM // 23:11   #3
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I think warriors and rangers do enough dmg as it stands.

/notsigned.
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Old Jun 19, 2006, 11:34 PM // 23:34   #4
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Quote:
Originally Posted by makosi
I think warriors and rangers do enough dmg as it stands.

/notsigned.
How would it change the amount of damage they do if it makes it equal to Vampiric?
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Old Jun 19, 2006, 11:41 PM // 23:41   #5
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Quote:
Originally Posted by Aera
But erm, 20% armor penetration on 2/5 hits is pretty very strong don't you think?
You mean 1/5 hits. And no, if you actually look at the numbers; it isn't.

Make sundering 10% all the time and then we can talk.
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Old Jun 19, 2006, 11:46 PM // 23:46   #6
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Then it would be better than Vampiric. The degen is countered only if you are constantly attacking (normally, attack rate is 1 hit per 1.33 sec, so you can do 3 swings every 4 seconds. So that is 9 hp stolen, but you degened 8hp). So assuming your target doesn't kite (only time this is true is in PvE), you basically come even. If sundering does the same damage, then you don't have to worry about fleeing enemies (because you would degen during this time) and you don't even have to think about switching weapons.

Sundering would be OK if it comes out to about 2 more damage per attack. I'm not sure exactly how much more damage it does right now.
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Old Jun 20, 2006, 12:05 AM // 00:05   #7
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Except for the fact that even if you're being kited, the degan from Vamp doesn't even = -1, the "disadvantage" is hardly even worth mentioning, considering the fact that Sundering will always be dependant on chance and the enemies armor, wheras Vamp is an unconditional damage boost that provides +1 health regan in the right situations.

And being lazy (not switching weapons) shouldn't be brought into an argument of effectiveness because it is not a true disadvantage.
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Old Jun 20, 2006, 12:10 AM // 00:10   #8
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Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.

I'm also completely fine with somthing like 10% always.

Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly.
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Old Jun 20, 2006, 12:28 AM // 00:28   #9
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The -1 health regen of Vampiric is not even worth mentioning. It has absolutely no bearing on a character whos primary focus is to deal damage.
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Old Jun 20, 2006, 12:33 AM // 00:33   #10
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hm.......

i think that the whole fuzz about the sundering is because nobody realy knows how much more damage you are dealing per hit.

i mean how much extra damage 20% of armor penetration does? i used a skill calculator and was deeply disapointed. my bow being at 10% was doin only +1.6 or something like that. now at 20% its peobaBLY doin the double. also dont forget the key word "% chance"

i think that vampiric should always be stronger, becuase as Zui said"
Quote:
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
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Old Jun 20, 2006, 12:59 AM // 00:59   #11
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Either buff sundering, or remove the stupid degen from vampiric.

/signed
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Old Jun 20, 2006, 01:25 AM // 01:25   #12
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Quote:
Originally Posted by Tarun
Either buff sundering, or remove the stupid degen from vampiric.

/signed
Umm... let's remove the degen from zealous too, since that's Soooo weak...
seriously...that's a ridiculous change
They should just make sundering a 10% or possibly 20% permanent bonus considering Strength is only useful for sprint
Vampiric and Zealous are fine, if anything should get a buff it's Furious
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Old Jun 20, 2006, 01:32 AM // 01:32   #13
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/notsigned

Some things are suppose to suck.
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Old Jun 20, 2006, 01:50 AM // 01:50   #14
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Yeah sundering is pretty weak yet kanaxai items cost an arm and a leg regardless because people are stupid =P
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Old Jun 20, 2006, 04:09 AM // 04:09   #15
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Yeah, make Sundering more powerful then give it health degen like Vampiric mod...... There is an outstanding reason why Vampiric mod does more damage, the health degen if very determental, you think Sundering gets screwed if you miss, try not fighting with a Vampiric mod.
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Old Jun 20, 2006, 04:10 AM // 04:10   #16
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Compare to the attack skill's 20% armor penetration...20% chance for a free armor penetration is really good

/notsigned
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Old Jun 20, 2006, 04:45 AM // 04:45   #17
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Why not make all the elemental weapon mods add extra damage also?
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Old Jun 20, 2006, 04:50 AM // 04:50   #18
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I say keep it the way it is and laugh at the noobs that use it... like my guild. Im probly leaving so whatever.
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Old Jun 20, 2006, 04:54 AM // 04:54   #19
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y abuff EVERYTHING

make a warior get 0 dmg from ANYTHING, monk fill up your full bar with orison of healing and protective spirit last for ever till u map

also lets make all the mobs at lvl 5 and de-bug AoE, + give nukers unlimited energy
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Old Jun 20, 2006, 05:00 AM // 05:00   #20
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Vampiric deals more but you suffer 1 health deganeration. Thats a pretty big gamble.
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