I was thinking about the class a bit more, and maybe adrenaline skills wouldn't be a good idea, in a way they could work, but a class who has adrenaline skills doesn't really deserve any added energy, and it would become cumbersome. Unless you rearranged the majority of the skills to work with adrenaline attacks, including replacement of the primary attribute, I don't think it would work properly.
Perhaps the classes ranged weapon could be soully ranged, with a few powerful attacks that work at point blank, this is simular to touch skills for a Necromancer or Monk, it doesn't make them a melee unit, just a few of their skills are melee range.
There are alot of ways this class could work, I think the idea needs a singnificant alterations in order to be a functional class, but it could certainly be useful. It might be better if the glaive attacks are all adrenaline, they can still have recast times, but a ranged adrenaline weapon would be very useful for a caster who wants to make effective use of his adrenaline gain. If the glaive becomes an adrenaline weapon, it would have to return a proportionate amount of adrenaline per attack, since it seems to be rather slow. Either way, I think Anet can take the idea and make a working one from here if they are interested.
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