Jul 15, 2006, 12:02 AM // 00:02
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#1
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Wilds Pathfinder
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Fix The Broken Class
Something has to be done about assassins. They are hated in pve, they are only used in PvP by newbs in RA and as a ganker in GvG. Do something about this.
Don't you think its a real slap in the face that Anets tank does so far and away more damage than their damage melee class.
A sin is a joke, it can spike, sure, but it can't spike any better than an axe or hammer warrior. It does about the sustained damage of an ele and is the most incredibly easiest class to shut down. Daggers do so little damage its 100% about combos. One skill.. spirit of failure, price of failure, guardian, aegis, or any other skill that can stop an attack from landing. These things hardly phase a warriors gameplan but a sin, you miss 1 hit in that combo and your screwed. Even with a 3 hit combo and a 25% chance to miss lead - offhand - dual you have a 50% chance of not getting to the dual, and a 50% chance one of your dual attacks miss. Say your using horns - spider - fangs. You have a statistically less than a 9% chance of getting to that second dual attack. Thats only with a 25% chance to miss, mesmer puts spirit of failure on you and your the best mana battery since prenerf bip!! Oh and I didn't mention how brutal SS or empathy is on a sin compared to war.
I propose
1. If an attack fails/misses/blocked/evaded it should recharge instantly.
2. If an attack fails/misses/blocked/evaded the next attack in the combo should be stopped rather than spending the energy and going through the motion.
3. Sin skills should have a major recharge reduction. Moebius and promise are so far and beyond unreliable in pvp they aren't useable.
If you do something about your class they might be used.
Last edited by TadaceAce; Jul 15, 2006 at 12:14 AM // 00:14..
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Jul 15, 2006, 12:08 AM // 00:08
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#2
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Nobody used mesmers for months when prophecies was released. Think about that.
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Jul 15, 2006, 12:08 AM // 00:08
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#3
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Isn't there skills to stop fails/misses/blockage/evasion? If the skills instantly recharge than it's gunna be spike city in PVP, and non-stop chain attacking than GVG would really have a ton more assassins in groups.
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Jul 15, 2006, 12:18 AM // 00:18
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#4
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Academy Page
Join Date: May 2006
Guild: Frenzy Heal Sig [FhS]
Profession: N/
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assassins, like mesmers, are very powerful in the right hands. they are the most difficult proffessions to play and few understand them. this is why they are hated in pve, as most people just dump a random build together and kamikaze in.
assassins have a major advantage over warriors, they can stop attacking and restart instantly.
if u think ss and empathy are deadly against an assassin, u realy don't understand an assassins capabilities. assassins can stop attacking with it on and attack with thier combo when needed taking minimum dmg, and kill a target or greatly dmg in 3 skills.
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Jul 15, 2006, 02:38 AM // 02:38
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#5
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
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That is absolutely true, once the top markers start developing guides and cookie cutter builds, assassins will be a force to reckon with.
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Jul 15, 2006, 02:45 AM // 02:45
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
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Jul 15, 2006, 03:11 AM // 03:11
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time
Profession: W/Mo
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<----runs assassin in hoh thanks for saying im a noob -.- well when i use my sin i destroy most things since they attack so fast its almost a 1 man spike team only problem is that they die in 2 seconds but nothing a good prot spirit wont fix
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Jul 15, 2006, 03:20 AM // 03:20
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by fiery
Isn't there skills to stop fails/misses/blockage/evasion? If the skills instantly recharge than it's gunna be spike city in PVP, and non-stop chain attacking than GVG would really have a ton more assassins in groups.
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Yeah but having to take these stances and what not (way of the fox sucks and you know it) ruins the build. And if you would read the post again they only instantly recharge if they fail/miss/blocked/evaded and they aren't exactly gonna get spammed cause that is gonna be very mana heavy.
Quote:
Originally Posted by Terra Xin
That is absolutely true, once the top markers start developing guides and cookie cutter builds, assassins will be a force to reckon with.
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Are you kidding me, when prophecies came out groups of wammos were a force to be reckoned with. People are smarter now, they have come up with builds and they just don't compare.
Quote:
Originally Posted by Dr Strangelove
Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
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um yeah are we talking about RA here where the warriors are all wammos? Just put up guardian and they have a less than 10% chance to even get to a dual attack. Dps is everything beyond newby 4v4 pvp. Its possible to 1 man spike a solo monk with knockdown but not with another one healing him. Your occasional spike is like a lone blood spiker, it doesn't work and just equates to bad dps.
Quote:
Originally Posted by Killer Toast
<----runs assassin in hoh thanks for saying im a noob -.- well when i use my sin i destroy most things since they attack so fast its almost a 1 man spike team only problem is that they die in 2 seconds but nothing a good prot spirit wont fix
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um you know they attack the same speed as an axe or sword... they're double attack will make you think otherwise but even when they double attack there damage is only 14-34... really if you equate str into the picture a standard axe attack does about that.
Another thing I forgot to mention, when they made absorbtion only physical the sin doesn't get any help on their extreme weakness against warriors.
Last edited by TadaceAce; Jul 15, 2006 at 03:29 AM // 03:29..
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Jul 15, 2006, 03:22 AM // 03:22
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#9
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Banned
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I like The Last Pride's way of using Assassins in the final battle between them and War Machine.
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Jul 15, 2006, 03:28 AM // 03:28
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time
Profession: W/Mo
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i use a/w with frenzy+when he gets a dual attack it looks faster oh and with a single attack my assassin is doing like 38 to monks are you sure you have a max weapon?
Last edited by killer toast; Jul 15, 2006 at 03:36 AM // 03:36..
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Jul 15, 2006, 03:41 AM // 03:41
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by killer toast
i use a/w with frenzy+when he gets a dual attack it looks faster oh and with a single attack my assassin is doing like 38 to monks are you sure you have a max weapon?
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.... no comment necessary
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Jul 15, 2006, 03:43 AM // 03:43
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#12
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Dr Strangelove
Clearly you have never been attacked by a skilled assassin in PvP. Personally, I wet my little monk loincloth when i see one of them coming for me. Warriors, meh, they can DPS, but it takes an awful lot of DPS to take a monk down.
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I always position myself next to the monk when I see one coming. I've seen the Aura of Displacement + Horns of the Ox + Falling Spider so many dozens of times that I can telegraph it 90% of the time. And all I have to do is stand there and HotO fails, and then of course Falling fails, and then I proceed to unleash hot fury (Rock 'n Roll Racing FOREVER) on the poor Assmonkey until he cancels AoD and rethinks his strategy (or dies a 6 second death due to overextending).
Now a really good assassin will see what I'm doing and try for a more vulnerable target (which the monk will heal) or wait until I'm forced to move away from the monk before trying his combo.
But really good assassins are lacking thus far. I've seen a lot more good Rits emerge over the past few weeks, then again Ritual Lord makes playing Rit way too easy, but the number of skilled assassins is lacking. I've seen really good ones and yes they are a force to be reckoned with, but the learning curve is pretty high for assassins, and unfortunately they have become chapter 2's wammos. Which is not good since they're not made to tank.
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Jul 15, 2006, 03:45 AM // 03:45
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#13
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Ascalonian Squire
Join Date: Jul 2006
Guild: The Clan Of The Dunklee
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assassins are fun
scorpion wire + caltraps (best wary to deal with a kite)
assassin Mesmer with aura of displacement + blackout (great against hard targets such as good monks, mm , and any thing Al's that is using skill provided you have another player finish the target off for you why the target is defenseless)
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Jul 15, 2006, 04:00 AM // 04:00
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#14
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Banned
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Quote:
Originally Posted by TadaceAce
I propose
1. If an attack fails/misses/blocked/evaded it should recharge instantly.
2. If an attack fails/misses/blocked/evaded the next attack in the combo should be stopped rather than spending the energy and going through the motion.
3. Sin skills should have a major recharge reduction. Moebius and promise are so far and beyond unreliable in pvp they aren't useable.
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Rigor Mortis?
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Jul 15, 2006, 04:06 AM // 04:06
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Ira Blinks
Rigor Mortis?
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Honestly how many people use rigor mortis. Your not gonna have a curse necro 99.85% of the time. I doubt most people even know what rigor mortis does its so underused.
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Jul 15, 2006, 04:07 AM // 04:07
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#16
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Ego Trip From Rank [ZERO]
Profession: P/
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Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
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What are you smoking? Mesmers have always been in use, in PvP at least.
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Jul 15, 2006, 06:00 AM // 06:00
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#17
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Wilds Pathfinder
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It would be great if you guys went like:
1. Maybe
2. Yes
3. I don't care
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Jul 15, 2006, 06:11 AM // 06:11
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#18
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Academy Page
Join Date: Dec 2005
Location: England
Guild: Archangels Revenence
Profession: E/R
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I like assasins for three reasons, which I shall now highlight for you.
1)They are easy to kill if you cast blinding flash on them.
2)As an ele, if I have an assasin secondary, I can run away much faster than normal from domination mesmers.
3)OMFG H0W caN U NOT LYK ASSASIN. tHEY ARE UB3R N1NJA!!1
For these three reasons, I conclude that the assasin is good as it is.
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Jul 15, 2006, 06:20 AM // 06:20
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by TadaceAce
It would be great if you guys went like:
1. Maybe
2. Yes
3. I don't care
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4. No.
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Jul 15, 2006, 06:33 AM // 06:33
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#20
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Yes, counters to assassins exist and yes, they are easy to kill. The fact remains, assassins are excellent for taking advantage of a small vulnerability in an enemy formation. Just like the class description says, they strike at vulnerable areas. Yes, if you're prepared and waiting for the sin to attack, he's not going to do a lot. When that same sin catches a warrior overextending even a little bit, he extracts the price in blood very quickly.
They aren't warriors, they aren't invincible, they are extremely painful when used well.
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