Jul 16, 2006, 01:56 PM // 13:56
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#1
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Compromise with Absorption : Ideas
I feel that Anet shouldnt have changed ALL absorption to physical damage. I understand changing the game rules to give it a new feeling, however i feel that the change was too drastic. My ideas here are sort of a compromise between nerfing Absorption completely and still giving the game a freshness and new tactics/way of play.
Knights/Ascalon = VS Physical
Minor/Major/Superior Runes = VS All Damage
-2 (While in Stance) = VS Physical Damage
-2 (While Enchanted) = VS Elemental Damage
-5(20%) = VS All Damage
-3 (While Hexed) = VS All Damage
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Runes are obviously magical items. So absorbing all damage seems to make more sense to me.
Stances are generally a physical action, while enchantments are obviously magical. I dont understand how a shield that activates on magic can NOT repel elemental stuff.
The two weaker shield mods, -5 and -3 are buffed to all damage because they arent as usable as the other two.
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Jul 16, 2006, 04:43 PM // 16:43
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#2
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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yeah, this idea works for me, i like it
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Jul 16, 2006, 04:54 PM // 16:54
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#3
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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/signed
Yes this makes much more sense.
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Jul 16, 2006, 05:21 PM // 17:21
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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works for me, or even buff up runes so sup abs = -6 pyhsical,
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Jul 16, 2006, 06:08 PM // 18:08
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#5
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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"Signet of Approval"
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Jul 17, 2006, 01:40 AM // 01:40
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#6
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Don't think they will accept it, but this makes more sense.
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Jul 17, 2006, 01:52 AM // 01:52
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#7
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Anet has a problem with ODing people.
You have to do things like this in small doses. Otherwise you overshoot what you were trying to accomplish and leave unbalances in the game that will not change for another SEASON.
I like the ideas here but want to see shields -2 dmg vs all.
The only thing its going to affect in the first place compared to now is elemental spells and wand attacks. That's not going to make or break the balance.
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Jul 17, 2006, 02:39 AM // 02:39
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#8
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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I wonder if they can make 2 of each of them. Like -2 while enchanted vs ele
and another of physical.
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Jul 17, 2006, 03:54 AM // 03:54
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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/signed
Absorbtion Runes have magical powers in them, so it only makes sense that they reduce elemental damage too.
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Jul 17, 2006, 06:27 AM // 06:27
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#10
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/not signed
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Jul 17, 2006, 06:29 AM // 06:29
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#11
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Banned
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/Signed.
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