Jul 18, 2006, 08:44 AM // 08:44
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#21
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Ascalonian Squire
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It's just another opinion really, and isn't all that stupid. Plenty of people only have one pve character and prefer to do everything with that character, rather than make new ones. Of course, the charm of playing around with new secondaries seems rather appealing...
Perhaps you should start looking at it differently. If you have your nec or your ranger that you love and dont want any new characters, but rather want spirits that attack on your ranger or whatever, try out a /rit secondary for your ranger one day. You only have eight skill slots in the first place so it isnt like you can argue that doing so will sacrifice something else you would of had from your other secondary, eh for the most part. ;D I know, I know, it isnt the same.. but its something that allows us to focus on our primary characters entirely if we choose it.
I think its really neat that gw lets us change our characters so diversely instantly. If you think of it that way, you *are* getting new spirits for your ranger, ashes for your nec, or whatever. You wont be the most powerful healing monk or whatever without divine favor, granted, but thats part of sticking to a main character.. and really, I dont see any problem with new classes in pvp at all. Between people rerolling and the balances, its just learning new armor checks and such which is what is fun for most people, I think. In the end the way it is now, sort of wins for most every sort of player.
Oh, and on a side note, am I the only nub that has the fear they arent adding more skills for rits and assasins in future chapters, or has this been settled already or something? D:
Take care yo.
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Jul 18, 2006, 08:56 AM // 08:56
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#22
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I just want to say also, 'attacking spirits' for Rangers makes little sense to me. They are two completely different types of spirits. Not only in form but also in function. Rangers have Nature Rituals that allow them to alter their surroundings via Nature Totem Spirits. Their spirits will always affect ALL creatures in the area, not just friends and not just foes. Whereas Ritualists' Binding Rituals are spirit servants bound to this world in order to serve the Ritualist and their friends ONLY.
They have made a complete distinction between the two, and I don't think the Ranger should ever get a spirit like the bound spirits. Rangers are meant to be druid-like and commune with nature. Ritualists commune with the 'spirit realm'.
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Jul 18, 2006, 09:22 AM // 09:22
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#24
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Where on Earth Kai Nui got the notion from that ANet would be releasing new professions is beyond me. If memory serves ANet said that they wouldn't be releasing new professions for each chapter.
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Jul 18, 2006, 09:54 AM // 09:54
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#25
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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So I paid money for a 2nd Chapter and will pay for following chapters why? To get extra storage? If it costs 50-60 dollars I can do without the storage space. To get new weapons? People sell factions weapons in LA all the time. To play through a new storyline? Not all that interested in seeing poorly put together cinematics; watching the Emperors chin pop through his collar over and over can hold my attention for only so long. To get new character slots? If the character limit is 6 classes then why bother to get more character slots? Eventually you're going to run out of characters to make, who wants to make 3 warriors?
Where would be the incentive to buy a new chapter? If you remove the background and/or npc dialogue then what are you left with? PvE is just the same old thing if you remove that, you kill monsters and you pick up loot. Sure there are new skills but how many are repeats? So we're left with new characters and if you remove that then what is the incentive to buy a new chapter?
/not signed
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Jul 18, 2006, 10:13 AM // 10:13
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#26
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Aki Soyokaze
So I paid money for a 2nd Chapter and will pay for following chapters why? To get extra storage? If it costs 50-60 dollars I can do without the storage space. To get new weapons? People sell factions weapons in LA all the time. To play through a new storyline? Not all that interested in seeing poorly put together cinematics; watching the Emperors chin pop through his collar over and over can hold my attention for only so long. To get new character slots? If the character limit is 6 classes then why bother to get more character slots? Eventually you're going to run out of characters to make, who wants to make 3 warriors?
Where would be the incentive to buy a new chapter? If you remove the background and/or npc dialogue then what are you left with? PvE is just the same old thing if you remove that, you kill monsters and you pick up loot. Sure there are new skills but how many are repeats? So we're left with new characters and if you remove that then what is the incentive to buy a new chapter?
/not signed
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All very good points. If they would only add new elements to PvE. Things like puzzles and dynamic dungeons. New things to PvP like a regular sealed deck championship, and things like the dodgeball and snowball arenas. Spice up the new chapters with new mechanics. I think we will be in for a treat PvE-wise with chapter 3, since it is supposedly the same team that did the Prophecies PvE. Can't wait.
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Jul 18, 2006, 10:35 AM // 10:35
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#27
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by arcanemacabre
This is purely a discussion/argument/flame thread and not an idea/concept thread. Why? Because there's no chance in hell Anet would suddenly remove two character classes that they spent so long in creating and balancing, especially months down the road after development/release. So, realistically, it ain't gonna happen.
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Just imaging the number of people who will demand a refund of their factions purchase if ANET does remove them. Considering the ammount of advertising for factions mentions the new classes, removing them would run into various laws against false advertising in various countries.
Basically if ANET wants to do it, ANET will be told not to by both ANET's and NCSoft's lawyers, and is likely to go out of business if they still follow through due to the penaltys imposed by various courts and the lack of revenue by people not buying guild wars anymore. And even if ANET does survive that, there is no way they will be able to sell any games as the bad publicity spreads.
Quote:
Originally Posted by Kai Nui
instead of adding in akward pieces of shit like ritualists and assassins to completely screw up the current system going on. It makes no sense at all to me. :/
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Unless ANET was actually intending to shake things up.
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Jul 18, 2006, 10:55 AM // 10:55
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#28
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Seban Anu
It's just another opinion really, and isn't all that stupid. Plenty of people only have one pve character and prefer to do everything with that character, rather than make new ones. Of course, the charm of playing around with new secondaries seems rather appealing...
Perhaps you should start looking at it differently. If you have your nec or your ranger that you love and dont want any new characters, but rather want spirits that attack on your ranger or whatever, try out a /rit secondary for your ranger one day. You only have eight skill slots in the first place so it isnt like you can argue that doing so will sacrifice something else you would of had from your other secondary, eh for the most part. ;D I know, I know, it isnt the same.. but its something that allows us to focus on our primary characters entirely if we choose it.
I think its really neat that gw lets us change our characters so diversely instantly. If you think of it that way, you *are* getting new spirits for your ranger, ashes for your nec, or whatever. You wont be the most powerful healing monk or whatever without divine favor, granted, but thats part of sticking to a main character.. and really, I dont see any problem with new classes in pvp at all. Between people rerolling and the balances, its just learning new armor checks and such which is what is fun for most people, I think. In the end the way it is now, sort of wins for most every sort of player.
Oh, and on a side note, am I the only nub that has the fear they arent adding more skills for rits and assasins in future chapters, or has this been settled already or something? D:
Take care yo.
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A profffession *is* defined by it's primarary attribute. Sure you could take that 10 energy bow attack on your necro. But do you really think it's the same since a primarary ranger only pays like 4 energy for it?
The same is true for Ritualists and Assassins. Yes, you can Binding Rituals like Shelter on a Ranger. But you lose some triggers of it, due to not having Spawning Power attribute. For a spirit like Soothing, it wouldn't matter much if it was on R/Rit, it could benefit from expertise.
But some skills are meant to be played on a primarary character, it's part of the gamebalance.
Therefore the suggestion to just add the skills to the core proffessions is extremely short-sightened. It ignores every balance step taken by ANet.
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Jul 18, 2006, 10:58 AM // 10:58
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#29
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Forgotten Myth
Profession: N/Me
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Well obviously u didnt play neither of clases or if u did u didnt bother to learn how to play with them.. I always like new aproaches to the game...
And why would u just give even more skills to core clases, after all u can use only 8 at time ( and how many different skills u use more than half of them r there never used )
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Jul 18, 2006, 02:01 PM // 14:01
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#30
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Yet another brilliant idea by the OP...lol.
/not signed, not that ArenaNet would ever even consider such an asinine concept.
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Jul 18, 2006, 02:27 PM // 14:27
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#31
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Academy Page
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Thats the dumbest idea I've heard today.
Yep, you're definetly a troll or something, ban him.
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Jul 18, 2006, 02:39 PM // 14:39
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#32
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Personally, I think the Ritualist was a wonderful addition that brings a lot to the table. Spirits, weapon spells (non-removable enchants basically), item spells... all unique ideas that fit well with the class. In terms of what they actually do, they fill a role that nobody else can fill with their spirits.
Ranger spirits cannot be considered the same. Keep in mind, originally Ranger spirits weren't spirits at all - they simply changed the environment. So raising a spirit from the dead that grants 1-sided benefits doesn't seem to fit the class concept. Personally, I think the ranger should have been separated into two classes to begin with; Ranger and Druid.
I really, really don't see the point of the Assassin though, and so I understand where Kai Nui is coming from. The noobs take the assassin and make it a joke. But also, I know some very competent, very excellent players who play the assassin well... yet still don't really bring anything unique to the table. There have been many missions or situations where I thought, "a ritualist would make this so much easier" or, "we need a ritualist for this." But the assassin? Pfft... get a warrior, a ranger, or a mesmer instead. ANet clearly just wanted to play into their customer's hands and give them a sodding ninja, regardless of whether or not it can work.
However, it is far too late to back out on those decisions. This suggestion is pointless right now.
Incidentally, I suspect ANet will come out with chapters that do not introduce new classes. I'm all for that too. A new class every once in a while is nice, but I really just want to play my favorites in new ways and new settings.
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Jul 18, 2006, 02:42 PM // 14:42
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#33
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Academy Page
Join Date: Feb 2006
Location: Middle of Space, Corner of No and Where
Guild: Ell EFF GEE
Profession: R/
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did you even see the post's about a change to armor, remove a whole class and u could hear people scream in cali from NY
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Jul 18, 2006, 05:23 PM // 17:23
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#34
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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I don't think enough of this "suggestion" to reply intelligently to it. So without further ado:
AJP0OER UT098Q345H 2BN8I5 28094 6TQ1;L4 ATUG9EW4KJL5J A9QRETGZD9CFG9435R A98RA40TA 3-98 R0POAI HU4085HQP0A3 HY90A8RDNHGN
/notsigned
-Jessyi
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Jul 18, 2006, 06:40 PM // 18:40
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#35
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Dont Pwn Us Again [PLZ]
Profession: N/
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I dont think they would take this suggestion, but I do however think what Ive heard of the new classes that they're coming out with for nightfall, are complete and utter crap.
It seems for every 2 classes that they come up with only 1 good one comes out, assassin seems kinda pointless to have a melee class that cant hold its own on the front lines, dont you think?>_> And this dervish I hear tell of....we dont need another wammo, why not take into account what's being said on the forums? for example: the concept class voting that we have right here in sardelac. yes, there was some creativity and thought put into these, but I dont htink there was enough, people here have worked hard to think up a creative class, alchemist, engineer, stalker( stalker alreaady even has some lore behind it). Paragon, the extreme prot monk of the elonians? Are the elonians scared of minotaurs, with all the bots/farmers there I wouldnt be. I would prefer that we not just be so repetitive, even the factions campaign felt like I was doing mostly the same thing again...and for what? My enjoyment of te game for one, and two for thee end game item...which I missed the first time...>_>
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Jul 18, 2006, 06:44 PM // 18:44
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#36
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Banned
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Quote:
Originally Posted by Kai Nui
I say get rid of them and join them with other already made classes. Let the current people who own them chose which way they want to go and let people change their items into weapons or staffs with the same mods of a different weapon.
Join assassin into mesmer and warrior and Ritualist into ranger, necromancer, elementalist, and monk and maybe a combo of what fits well with what. Spirits to rangers, ashes to necromancers, etc...
Why? Simply because it makes no sense at all to add classes. It's a big mistake in my oppinion. I do think they should add new things, but I don't believe they should waste making new classes and crap.
It's already an innovative idea to use ashes, if necromancer class got those, it'd be quite extrodinary and add to their arsenal while attacking spirits would be good for rangers. Combination skills are great for warriors as a new way for attacking, although we might have to get rid of daggers, it's not that huge of a loss.
This may sound very ridiculous, but it actually makes sense. It keeps the game on the basis of skill and gives an actual purpose to buying future chapters for pvp. Sure there are a lot of complications such as swapping armors, characters, and more over, but I think it'd be worth it to keep the 6 core classes instead of adding in akward pieces of shit like ritualists and assassins to completely screw up the current system going on. It makes no sense at all to me. :/
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LOL How about No and NO, Yes this is very ridiculous
The end
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Jul 18, 2006, 06:48 PM // 18:48
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#37
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Kai Nui again.
Just follow his treads. They read like a cartoon
/not signed
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Jul 18, 2006, 08:32 PM // 20:32
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#38
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Academy Page
Join Date: Dec 2005
Location: England
Guild: Archangels Revenence
Profession: E/R
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stupid. Stupid. STUPID!!!!
Do you realize how much work it would take to take the assasin and ritualist out of the game? Do you realise how much time it would take out of A-nets schedule when they could be working on storyline? Do you realise how stupid you are?
Sorry about all the stupids. Everyone has stupid ideas sometimes, but I think you took this one too far. You do need the ritualist and assasin if for no other reason to keep the storyline going. What class will the emperor be? What class will the person who defeats Shiro be?
Oh, and some more grief for you. The new Guild Wars Nightfall classes were revealed today. Better edit your first message to include those.
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Jul 18, 2006, 08:38 PM // 20:38
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#39
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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Kai try thinking your posts through before posting. that way crap like this will not exist.
/notsigned
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Jul 18, 2006, 08:43 PM // 20:43
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#40
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Frost Gate Guardian
Join Date: Aug 2005
Location: Canada
Guild: MLV
Profession: W/
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if u dont like the new classes stick to prophecies I on the other hand want my money worth it when i buy each chapter. Both new classes can do good damage if played right... its just a change just cuz warriors being "melee" can sit in front doesnt mean they cant change it a bit for assassins to run in and out... people wanted rangers to have spears and now the paragon should and a scythe thats sweet Magus FTW... i dont see why this isnt good... gets rid of all the same builds people use its boring! this makes it way better!
is it gonna be add 2 new slots onto ur account???
/nooooooooooooooooooot signed
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