Jul 18, 2006, 05:27 PM // 17:27
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#41
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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If its triggering thru walls then that is obviously a mistake.
Everything else is fine.
Yes its a biatch to be trying to heal when you opens up on you.
1. You can beat his distracting shot, savage shot. Even with Flurry you can get off 1 sec casts if you can time his distatracting/savage. If hes a newbie interupter he will prob spam both interupts right away and you can fit 1 sec heals if you cast "right after the arrow hits you". Anyone who used to solo uw etc knows what I mean. A prot monk should have no prob with a choking gas nor should a mesmer with the exception of some long cast spells. Necros and Eles and Rits though will get boned by one and have no option other than running and spreading out.
2. Put a hammer warrior on them. Whirling = KD at will for next 18 seconds.
3. Spread out. Yes Channeling screams bunch up for E but Mr. Gagging Cloud of Dog Farts means get away from his target...gross.. gag...hack.
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
They add pressure and interupts, they do minimal damage. Interupts have always been a staple to halls. Perhaps a fix so "evade" doesnt trigger it as there is no "impact" and if the wall thing is true then definately. If it says "obstructed" and still impacts the target that is an error.
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Jul 18, 2006, 05:29 PM // 17:29
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#42
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Academy Page
Join Date: Jun 2005
Location: Taiwan
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/notsigned
please consider about Daeman [Interrupt Henchman], if they nerf CG, that will be a hell in PvE
and, there are some combos better than Practiced Stance + CG, IMO
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Jul 18, 2006, 05:42 PM // 17:42
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#43
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Re:tired
Join Date: Nov 2005
Profession: W/
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Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.
It's fine.
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Jul 18, 2006, 06:00 PM // 18:00
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#44
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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Quote:
Originally Posted by JR-
Yes, Choking Gas can be powerfull. However you have to take into account that the CG Ranger does next to no damage and will only be effective against casters with long-ish cast.
It's fine.
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qft well said
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Jul 18, 2006, 06:10 PM // 18:10
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#45
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Forge Runner
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/signed for making it not go through walls
/notsigned for everything else
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Jul 18, 2006, 08:47 PM // 20:47
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#46
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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Impact means hitting something.
If it hits a wall, it impacted with the wall. If it hits a player, it impacted with the player. If it is blocked, it impacted with the shield or arm or whatever the player uses to block. If it is evaded, it impacts with the ground.
Impact doesn't mean just with the player. The arrow has to impact with something at some point, unless there is zero gravity and it just happens to float in the air after the player evaded it.
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Jul 18, 2006, 10:30 PM // 22:30
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#47
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by dargon
Simple solution, MOVE AWAY FROM THE GAS
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Choking gas isnt a 1 time skill. It hits you every half second. You can move, but youre still affected by it because youre getting hit again and again.
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Jul 18, 2006, 10:31 PM // 22:31
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#48
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Undivine
D&D is balanced?
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Explain what is unbalanced about it after 30 years of changing. D&D pvp is very balanced.
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Jul 18, 2006, 10:38 PM // 22:38
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#49
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by nebuchanezzar
4. Blind, Price of Failure, Spirit of Failure, Faintheartedness, Shadow of Fear...the list goes on. That also applys to Seeking Arrows...make him "miss"...
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It goes through blind and "missing". That is why i posted the thread. Please read the entire thread and understand it before posting smartass replies. There isn't room in 90% of the builds out there to fit in shadow of fear or faintheartedness, just for this one build. If choking gas had reasonable counters, I would be fine with it, but as of now, the only counter to it is interrupting it, so it either shuts down one of your eles/necros/rits/monks or it takes 2 skills away from your mesmer, which people are running less now.
For those of you saying "find a way to counter it," please let me in on a way to counter it without getting an anti-CG ranger character. CG is broken partly because it has no reasonable counter or defense. The same way OOA is broken because it removes enchantments a mile away, and how NR was broken because there was no defense against it at all.
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Jul 18, 2006, 10:56 PM // 22:56
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#50
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Re:tired
Join Date: Nov 2005
Profession: W/
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Think of it this way; spread out as a good team should be against Choking Gas, it is only going to hit one person for the majority of the time. So they do the sensible thing and pick out someone with long cast times like an Elementalist.
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.
Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.
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Jul 18, 2006, 11:52 PM // 23:52
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#51
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Choaking Gas only activates for every arrow you shoot, and it last 8 seconds out of a 24 second recast. This is a temporary annoyance to a caster, it is not even a shutdown, many skills can be cast between arrow shots expecially on the slower bows.
I would say, if it didn't work this good, it wouldn't be worth 15 energy for 8 seconds of effect, whch is only about 6 or 7 shots.
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Jul 18, 2006, 11:56 PM // 23:56
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#52
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Academy Page
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I think preparation duration should be augmented. 8 seconds is simply very little.
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Jul 19, 2006, 12:34 AM // 00:34
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#53
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Deathwing: choking gas is the reason for practiced stance. With PS you can pretty much keep the gas up indefinately, however to do this, you give up your elite spot, which means punishing shot, no broadhead arrow, no (insert favorite elite here except for barrage which would negate choking ags anyway ), etc. Choking gas is quite balanced, inorder to use it effectively you need your attributes in wilderness which reduces arrow damage and to be cost effective, you need to bring an elite stance with it.
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Jul 19, 2006, 12:46 AM // 00:46
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#54
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Academy Page
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Mixed it with incendiary arrows.
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Jul 19, 2006, 03:25 AM // 03:25
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#55
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Deathwingg00
Mixed it with incendiary arrows.
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Heh, Incendiary Arrows + Practiced Stance = pure pwnage Guess thats why they're both elites Must remember to come up with a ran/mes build that has 2 rangers in it, 1 with Incend, 1 with prac stance and both with Arcane Mimicry *muhahahahahahaha*
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Jul 19, 2006, 04:36 AM // 04:36
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#56
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by JR-
So your Elementalist gets 100% locked down and can't cast a thing, what have they done? They have basicly traded characters, and that is not a 'strong play'.
Choking Gas is a money skill against bad teams who don't spread out, or know how to cast between hits. So unless you are a bad team, I wouldn't worry too much.
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True against noob CG rangers. Good cg rangers will switch to other targets when needed, or just toss interrupts at another character when they see something being cast. CG shuts down more than just one person, if youre a good CG ranger. If youre a really really leet CG, depending on the group you fight, you can shutdown 2 people at once.
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Jul 19, 2006, 04:40 AM // 04:40
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#57
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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Quote:
Originally Posted by shardfenix
True against noob CG rangers. Good cg rangers will switch to other targets when needed, or just toss interrupts at another character when they see something being cast. CG shuts down more than just one person, if youre a good CG ranger. If youre a really really leet CG, depending on the group you fight, you can shutdown 2 people at once.
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Yeah and then a warrior comes up and takes you out because you have no attack power. CG rangers with practiced stance can keep a lone caster shutdown, but really that is all they can do. I played one before and let me tell you, my max damage was around 15 on a caster because my marksman attribute was low to make up for keeping CG on. It is fine the way it is.
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Jul 19, 2006, 06:18 AM // 06:18
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#58
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by shardfenix
Choking gas isnt a 1 time skill. It hits you every half second. You can move, but youre still affected by it because youre getting hit again and again.
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What kind of bow are you using to get a hit every half second?
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Jul 19, 2006, 06:35 AM // 06:35
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#59
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Called Shot +shortbow may be the source of that info...... maybe
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Jul 19, 2006, 06:41 AM // 06:41
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#60
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Stockholm
What kind of bow are you using to get a hit every half second?
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You haven't found the gatling bow in cantha?
Fear my uber MS paint skills
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