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Old Jul 18, 2006, 09:36 PM // 21:36   #1
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Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20

with this skill compared to

Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20

its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.
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Old Jul 18, 2006, 09:43 PM // 21:43   #2
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well it does have a low energy cost but with expertise doesnt change much

signed for knockdown
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Old Jul 18, 2006, 09:52 PM // 21:52   #3
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its called spiked trap
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Old Jul 18, 2006, 11:06 PM // 23:06   #4
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true but snare does not deal damage and it is not an elite skill
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Old Jul 18, 2006, 11:27 PM // 23:27   #5
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I agree this skill needs somewhat of a buff.
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Old Jul 18, 2006, 11:32 PM // 23:32   #6
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well maybe 5 - 10 less recharge thats about it, knockdown would be too cheap
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Old Jul 18, 2006, 11:40 PM // 23:40   #7
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I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?
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Old Jul 18, 2006, 11:46 PM // 23:46   #8
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It doesn't need to be changed at all, we already have a 2 very good crippling traps, one adds bleeding, and the other does damage and knockdown as an elite. Snare is far cheaper, and in addition to one or both of these, you can put crippling traps all over the place making areas impassible.

If you need a stronger cripple trap, use barbed trap, if you need a knockdown trap, which is very effective, you can use your elite. If you need a cheap cripple only trap, you can bring snare, and if you want 2 cripple traps but don't want to use your elite, you have snare and barbed trap.

Snare is perfect, a second copy of barbed trap doesn't leave us with additional options, snare gives you a cheap alternative for those who do not want to spend as much or need another crippling trap, not a replacement for something we don't need a replacement to.
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Old Jul 18, 2006, 11:59 PM // 23:59   #9
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i wnt the knoc kdown on sanre so we have a knock down skill as we use trappers focus
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Old Jul 19, 2006, 12:19 AM // 00:19   #10
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Quote:
Originally Posted by Rikimaru
I Don't think knockdown is cheap on a trap. How often is the same person going to be hit by that?
Well, if it's me: many times.

Yeah, I'm pretty bad with traps, especially in PvE >_>

Stupid viper nests or whatever the hell they were called.
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Old Jul 19, 2006, 12:25 AM // 00:25   #11
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if you check most of knockdown skill are conditional or give a drawback or are elite.

it wont happen snare give the knock down effect without some drawback simple becouse will definitly unbalace all knockdown skill.


anyway yes , it require a buff
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Old Jul 19, 2006, 04:43 AM // 04:43   #12
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then give the skill a draw back but i want a trap with knock down thats not elite so i can use it with trappers focus! make it less cripple time then thqt is a draw back
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Old Jul 19, 2006, 04:53 AM // 04:53   #13
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Snare needs a buff, but not knockdown.

I purpose that you just add damage. I personally would think that getting struck by a dozen sharpened pieces of wood through the legs would hurt. I would say add 15-40 pts of damage and that would keep it balanced and more useful rather than just adding a cripple.
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Old Jul 19, 2006, 05:02 AM // 05:02   #14
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yeah, just add damage, it's not a crazy trap, it kinda does it's job though, to snare things...
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Old Jul 19, 2006, 05:12 AM // 05:12   #15
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i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.

Viper's Nest is at least a completely different condition...this one is just a basic snare.

If this trap was uninterruptable, i would love it XD
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Old Jul 19, 2006, 05:15 AM // 05:15   #16
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The only reason to use Snare is because it's a cheap cripple. Well, as a skill that's not terribly justified compared to your other options. I think it needs a buff by either lengthening the cripple duration or decreasing the reuse of it.

I'll admit, I was using it just today, but I ended up wishing I brought Barbed Trap instead. See, if you are only bringing a trap for snaring, then the energy cost doesn't matter at all; you are usually setting the trap before battle begins. You have plenty of time to recover the energy you just used.

It's not the sort of trap you bring on a trapper build. I don't care about adding damage. My bow is for damage. Snare is for... snaring! That is the best use of this skill.
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Old Jul 19, 2006, 05:24 AM // 05:24   #17
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Quote:
Originally Posted by lyra_song
i never saw the point of this skill. i mean whats the point when spike or barbed trap does so much better.

Viper's Nest is at least a completely different condition...this one is just a basic snare.

If this trap was uninterruptable, i would love it XD
It's just that I step in every single trap the monsters lay down!

><"
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Old Jul 19, 2006, 05:53 AM // 05:53   #18
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decrease laying time to 1s and i'd be happy...
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Old Jul 19, 2006, 07:16 AM // 07:16   #19
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Quote:
Originally Posted by Drithlan
Snare - Trap
When Snare is triggered, all nearby foes become Crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. E-5 C-2 R-20

with this skill compared to

Barbed Trap - Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. E-15 C-2 R-20

its useless BUT if we add knock down and increase the cripple length to that of barbed trap it would be a more used skill.
this skill looks like ANET is saying : here you go we added a new trap, STFU now and use Barbed trap

seriously, i think it needs at least something special, like YES knockdowns or at least loooooooong cripple duration, cuz nowm its just not worth the skill slot
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Old Jul 19, 2006, 09:36 AM // 09:36   #20
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make a 10 sec recharge instead of 20 and leave the rest as it is.
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