Jul 19, 2006, 06:40 PM // 18:40
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#1
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Ascalonian Squire
Join Date: Jun 2005
Guild: Hearts of Valor
Profession: W/N
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Class Concept: Miasmata
Expanding on the idea of the Disease condition, the Miasmata is the master of plagues, using an assortment of miasmas, gasses, viruses, and diseases to claim the atmosphere and spread harm to all monsters caught in its wake. Some of the things a Miasmata can do is cover an entire zone with a temporary poisonous gas, leaving a toxic atmosphere from top to bottom. As soon as an enemy can be seen on-screen, it will be immediately intoxicated with the gas. He or she can also create permanent gasses that will target only the battlefield and the monsters in it. Along with these miasmas and gasses are spreading viruses and diseases that the Miasmata can cast on enemies. The Miasmata does not have to do anything else, as the virus and disease will spread onto other enemies on its own. Within literally seconds, the Miasmata can turn an entire battlefield into a dangerous place, an area covered in gasses, monsters infected with lethal viruses, and more. In fact, the Miasmata can give pain and tormet to enemies he or she hasn't even considered attacking yet. But like all good disease spreaders, the Miasmata has a variety of cures for her miasmas, gasses, viruses, and diseases since many of her skills can harm her allies, including herself. Although the Miasmata does not have any direct damage skills, the Miasmata has the ability to kill everyone he or she sees slowly and painfully . . . unless he or she is killed first due to their weak and frail bodies caused by months of working with lethal poisons.
Apperance:
Think of Voldemort's face from Harry Potter. Looks pale, sickly, and a bit grim. Exactly like what a Miasmata's face would look like. However, to make it dissimilar to the Necromancer in terms of looks . . . I'm still thinking about that.
Attributes:
Immunity - Primary attribute. For each point in Immunity, the better chance the Miasmata has of resisting the gasses and viruses that can harm him or her, even the ones she create. Also under Immunity are skills that give the Miasmata and her allies Immunity from the dangers that spread on the battlefield for a short or long time.
Pestilence - The skills under Pestilence are where your miasmas and gasses are. Some effect a portion of the battlefield temporarily while others affect an entire zone for a certain amount of time. Some skills harm only enemies while others harm everyone, including your allies. It is important for a Miasmata to know what type of gasses to use at what times. You may cause an upset in your party is you choose a skill that harms everyone while everyone is terribly low on Health.
Viruses - The skills under Viruses are where your viruses and diseases are. It takes only one enemy to spread a disease all over the entire battlefield. It's similar to Pestilence, except it does not have immediately effects, as it requires time for the viruses and diseases to spread and grow in power. That is why most skills under Viruses are powerful, as it takes time to be effective. Once again, your allies are prone to some viruses and diseases, so be wise when using skills that harm everyone in the process.
Antidotes - The skills under Antidotes are where your cures for miasmas, gasses, viruses, and diseases are. Unlike Immunity, Antidotes are only used when your allies are already hurt by a skill under Pestilence or Viruses. Immunity prevents your allies from getting hurt by a skill under Pestilence or Viruses.
SKILLS AND WEAPONS POSTED LATER.
Last edited by FujiwaraKazuma; Jul 19, 2006 at 06:55 PM // 18:55..
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Jul 19, 2006, 06:48 PM // 18:48
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#2
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Sounds like a play off of some of the Necromancer's skills.
I think this has promise, especially if you somehow blend in the concepts of the alchemist - crafting of potions to grant immunity and provide antidotes.
This would also key into the various existing conditions in the game (e.g. Virulence causes weakness, poison and disease, which I would guess would be the cornerstone of this class).
You may also want to include some sort of hexes that mirror symptoms, in order to not have this class almost completely countered by condition-removal spells.
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Jul 19, 2006, 07:03 PM // 19:03
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Well...heres my take. Its too pigeonholed. Your class has 1 basic function and all the attributes contribute to that one function.
I think if this is expanded and some of your attibutes merge, i think it would be more viable and versatile.
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Jul 19, 2006, 07:03 PM // 19:03
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#4
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Ascalonian Squire
Join Date: Jun 2005
Guild: Hearts of Valor
Profession: W/N
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To Jetdoc: True, but in a way, its already countered since you can only remove the condition, not the gas itself. So, if the condition is removed, if the gas is still in affect, the enemy will just have the condition again. The process is endless until the gas ends. Same applies for viruses and diseases. If you remove the condition, it is probable that the enemy will catch the virus again, especially if there are lots of enemies.
To Lysa: So do you think I should combine Pestilence and Viruses together and make a new attribute that doesn't focus on harming the enemy? If so, does anyone have any suggestions on how I can expand the Miasmata? Maybe an attribute that allows the Miasmata to create explosives loaded with dangerous conditions that don't spread, but inflict the enemy with A LOT of conditions?
Last edited by FujiwaraKazuma; Jul 19, 2006 at 07:09 PM // 19:09..
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Jul 19, 2006, 07:23 PM // 19:23
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Defiler 2?
maybe.. as long as the disease and conditions are applied differently.. maybe AoE cloud of plauge? Fumes? yet to see....
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Jul 22, 2006, 05:44 PM // 17:44
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I Think you should dramatically reduce the range of those gasses and such. I Think the class would be a lot better and more unique if you had them work like Auras too, effecting anyone that gets within a certain range of you.
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Jul 22, 2006, 06:11 PM // 18:11
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#7
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Academy Page
Join Date: Jul 2006
Guild: Elite Misfits United
Profession: N/Mo
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I think Immunity(Primary) is a good primary in a sense, although I'd like it to be like...For each point in immunity, both you and your party are immune to disease, poison, gases,etc for 4%.....or something like that. My other idea was to make immunity wards for your allies or something.
Prestilence and Viruses are basically the same thing, they could be combined. Although its kinda sad that this class doesn't even have a DIRECT damage dealer. Even the mesmer has some, and the MM type classes(Deathly Swarm).
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