Jul 24, 2006, 12:40 PM // 12:40
|
#1
|
Academy Page
Join Date: Jun 2006
Guild: SouL
Profession: Mo/
|
GW format and changes!
I was thinking about everything I like about Guild Wars and it got me thinking about "the little things" that I've heard a lot of people (including myself) griping about lately and some of these things I think Anet could take into consideration. Feel free to add your own changes and ideas the the list!
My ideas to Anet for better user interface and more efficient gaming:
1) Have a Saved list of builds and skills bars! This is what I want the MOST from Anet. I think that when you create a build and a certain skill bar set that works in one area, you should be able to save it under that char and bring it up when you are in a town or settlement. Builds such as a monk's "55 Solo Farming" and "PvP Healer" or a necro's "SS Dual UW Farm" and "PvE MM" are on complete opposite sides of the spectrum. So why not be able to save these set builds with their skill bar sets, and bring them up before entering an explorable area. Would save me some time if I didn't have to remember and rebuild each time I made a change or two and had to drag the skill bar around, (which I do about 3 times a night with my monk). So savable builds is first on my list.
2) Everyone knows that if you want to change your secondary profession you have to go back to the desert and talk with the ghosts that reside their to get the the quests and then the ablility to change your 2nd profession. Only problem here is that these are the ONLY places you can do it. Why not have these spirits in the major towns and PvP arena areas as well. Of course you will still have to do the desert quests to unlock their ability to change your secondary, but once you do so it should be there for you whichever town you are in, not just in the desert. This would be a lot quicker to PvP'ers who are in HA and want to change builds, but have to leave party, travel back to contenent, then to desert, change, then travel back to HA. Always been one of those annoyances People have had to deal with. So put them ghosts everywhere Anet!
3) Any chance for raising max levels to 30? Isn't that big of a deal to me, but I know of a lot of people who are bored of PvE or got to lvl 20 in one day (no thanks to factions :P) who would jump right back on the band wagon at a chance to get to lvl 30 and health to 800-1000! This would be a little tougher to do for Anet seeing as they would have to increase the lvl of all monsters and bosses as well to compensate, but it seems like a plausable idea for when Nightfall comes out.
Those are my three ideas. Feel free to comment or add to the list of gripes and ideas you have. Please, do not add "things I HATE about Guild Wars" without adding HOW it is that would would want these things changed. This is not a complaint department, more of a thread of the little things that you would want changed or added to make GW life better and more efficient!
|
|
|
Jul 24, 2006, 12:54 PM // 12:54
|
#2
|
Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
|
You should post this on Sardelac part.
About increasing max level to 30. It will break the mechanic of game, and ANet will need time to redesign it. Your health increase to 1000, for example, so attribute point and level of skill are also increased to suit with that ( Imagine Lightning Orb deal "only" 200 dmg to a Frenzy lvl 30 Warrior with 1000 health). They need to change skills, weapons. That requires a lot of work and time.
|
|
|
Jul 24, 2006, 12:58 PM // 12:58
|
#3
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Surely if you increase the max level, say in the next game, to Lvl 30, Lvl 30s could go back to Factions or Prophecies and totally own everything in sight...? Where would be the fun in that? There would be no challenge!
|
|
|
Jul 24, 2006, 01:03 PM // 13:03
|
#4
|
Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
|
All 3 of those ideas are already discussed to death, #1 is very popular request, #2 has huge threads about it already, mainly people arguing how such easy secondary profession would break the role-playing aspect of the game *gasp*, #3 is frequently asked and as frequently flamefested and beaten down.
|
|
|
Jul 24, 2006, 01:05 PM // 13:05
|
#5
|
Lion's Arch Merchant
Join Date: Jun 2006
Location: Melbourne , Australia
Guild: Crazy Clan[CRAZ]
Profession: W/
|
Hi Valkyrian.
For your points-
1/ I totally support this. Templates you can save for skill sets would be awesome!
2/not sure about this one mainly because of the point at which a player can access the profession changer, don't know whether the profession changers appeared in there location based on design or just random place to put them.
3/I'm kinda leaning to a no on that point. While higher lvls would be interesting to some degree two things would bug me, players at lvl 30 could and would be storming lower players thru every mission and low lvl quest taking the fun out of the game. Level is fine becuase your still earning skill points to get new skills and with new editions/titles we'll always need skills. I'd not like the lvl's to be like other games(diablo)
My idea-
Only thing that is currently haunting me is more emphasis on Alliance Battles to be played with a guild group. If they could try and influence players to compete as a guild group of four in AB. Remove the randomness of group selection from that aspect of the game.
Quote:
Originally Posted by Kaguya
All 3 of those ideas are already discussed to death, #1 is very popular request, #2 has huge threads about it already, mainly people arguing how such easy secondary profession would break the role-playing aspect of the game *gasp*, #3 is frequently asked and as frequently flamefested and beaten down.
|
Ugh ...if you see this can you add a little edit for me with the links to them ? I'm interested/ would like to see those discussions.
Yeeh.. nvm I'll look in the Sardelac part
Last edited by Aisius; Jul 24, 2006 at 01:10 PM // 13:10..
|
|
|
Jul 24, 2006, 01:14 PM // 13:14
|
#6
|
Ascalonian Squire
Join Date: Jul 2006
Location: UK
Guild: Oasis Avengers
Profession: N/
|
Idea #1:
This is an excellent idea and I would very much like to see it implemented.
Idea #2:
I have not got to this point as of yet, so therefore I really have no opinion. All I can add is, is it possible that these characters may be out of place in the various towns in the game?
Idea #3
I'm against this idea as I fail to see how it is an improvement at all. Players will soon enough get to level 30 and will want it raised again. In order for this to work would have to spend time redesigning half the game, which could be better spent on new content.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:07 PM // 16:07.
|