Jul 23, 2006, 08:01 PM // 20:01
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#61
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by lacasner
but lets not be ignorant and try to ignore whats in front of our own eyes.
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the simple fact that a whole bunch of elitests who KNOW they are superior to the crowd they are in but are frustrated that they dont have a big level number to flash proving how superior they are?
OMG I AM SURROUNDED BY INFERIORS WHO LOOK EQUAL TO ME
i love it
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Jul 23, 2006, 08:51 PM // 20:51
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#62
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Cjlr
Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority. But it wouldn't even mean anything.
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Congrats, you summed up PvP and some aspects of PvE. Hell, you just summed up Guild Wars in general.
A game is meant to be a challenge of variety, not similarity. (This is something Loviatar doesn't, let alone refuses to comprehend.)
Replicant had it right. "Oh boo hoo this game has a challenge, I want instant gratification!"
Last edited by Tarun; Jul 23, 2006 at 08:55 PM // 20:55..
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Jul 23, 2006, 09:06 PM // 21:06
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#63
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tarun
Replicant had it right. "Oh boo hoo this game has a challenge, I want instant gratification!"
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GW PvE is hardly challenging.
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Jul 23, 2006, 10:47 PM // 22:47
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#64
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Desert Nomad
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Quote:
Originally Posted by logan90
Heres an idea: If you want to know what level you would be if there was no cap then do the math.
Level = (exp + 162,400) / 15,000. (according to guildwiki)
Level 100 is 1,337,600
Level 200 is 2,837,600
Level 300 is 4,337,600
Level 400 is 5,837,600
Level X is (X * 15,000) - 162,400.
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sheesh my ranger is level 300+ now...
I always wondered why they didn't cap the levels yet allow the numbers to keep growing (for personal knowledge). No point other than "cause" though... guess that's probably why. heh
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Jul 23, 2006, 11:02 PM // 23:02
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#65
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Tarun
A game is meant to be a challenge of variety, not similarity. (This is something Loviatar doesn't, let alone refuses to comprehend.)
QUOTE]
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so answer a simple question since we are on the level raising topic.
do you see *variety* as a large difference between peoples relative levels in the game as opposed to the *similarity* of most players gaining the max level fast and easily ?
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Jul 23, 2006, 11:17 PM // 23:17
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#66
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Loviatard, since you still don't get it, I'll tell you one last time.
Skill
Get it? Got it? No? Then keep quiet and learn by studying what skill is.
And please stop bolding everything and starting with those smilies. It makes you look extremely trollish.
Last edited by Tarun; Jul 23, 2006 at 11:26 PM // 23:26..
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Jul 24, 2006, 12:14 AM // 00:14
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#67
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Tarun
Loviatard, since you still don't get it, I'll tell you one last time.
Skill
Get it? Got it? No? Then keep quiet and learn by studying what skill is.
And please stop bolding everything and starting with those smilies. It makes you look extremely trollish.[/QUOTE]
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and it is you who comes to a forum of a game you despise just to flog it one more time.
you amuse me
i consider a smilie much less trollish than your cute name calling.
what relevance does skill have in a thread dedicated to level raising anyway?
level raising is simply increasing your ability by the brute force method of adding to the numbers you have not necessarily any actual skill increase
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Jul 24, 2006, 12:45 AM // 00:45
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#68
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Wouldn't it be the same exact thing as what we have now ?Its just fighting a lvl 26 at lvl 20.Except fighting a lvl 35 at lvl 26.If you understand what I mean.
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Jul 24, 2006, 06:27 AM // 06:27
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#70
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Ascalonian Squire
Join Date: Jul 2006
Location: Long Island/NYC
Guild: Invictus Aeternum
Profession: N/Mo
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well....there should be some sort of reward for leveling after lvl 20 besides skill points. Several of my chars have over 1 Mil xp points, but my account is fully unlocked so i dont need skill points. Titles fortheamount of xp earned. Like lvl 20 which is around 140k i believe you become a squire, 500k knight, 750 knight commander, 1mil Lord, etc.
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Jul 24, 2006, 06:34 AM // 06:34
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#71
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Dr Strangelove
"You have wasted 1300 hours playing video games in the last year. If you had spent that at work, you would now have 15,000 dollars."
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Man, you need to go back to school so you can get a better paying job.
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Jul 24, 2006, 06:44 AM // 06:44
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#72
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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[QUOTE=Talon one]i think its not a bad idea, ...
and there would be elitist lfg spamming 'LOOKING for ppl mission and bonus, no noobs below lvl40 (i'm lvl42)' ...
QUOTE]
That completely WRECKS EVERYTHING. I dont want to be judged by a levle that means absolutwely nothing. what if I make a new character? are people going to reject me from groups because of it?
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Jul 24, 2006, 08:30 AM // 08:30
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#73
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by TheLordOfBlah
That completely WRECKS EVERYTHING. I dont want to be judged by a levle that means absolutwely nothing. what if I make a new character? are people going to reject me from groups because of it?
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Yes, they are. "Go away u lvl 20 nub, go ply with ur lvl 20 frnds"
I've been rejected at The Wilds simply because I was level 19 at the time. How stupid.
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Jul 24, 2006, 02:07 PM // 14:07
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#74
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Krytan Explorer
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I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
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Jul 24, 2006, 02:10 PM // 14:10
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#75
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by logan90
I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
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QFT. Thats probably one of the main reasons why the level cap will never be raised.
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Jul 24, 2006, 02:44 PM // 14:44
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#76
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by logan90
I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
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No, no! You don't get it! It's brilliant, because they could release new content with - guess what - *higher levels*. And we'd all have to pay for it to keep playing!
Instead of fighting level 26 monsters with level 20 characters, we could fight level 36 monsters with level 30 characters! That's totally new and exciting and completely different! The mechanics are completely unchanged but we get higher numbers to play with! Genius! God almighty, why haven't they done this already?</satire>
Perhaps it hasn't been implemented because it's imbecilic to the extreme. Perhaps it hasn't been implemented because it goes against all previous stated and implied methodology of ArenaNet. Perhaps it hasn't been implemented because all it means is that the devs get to hold down the casual players while the hardcore players and powergamers RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO them softly with a chainsaw up the ass.</raving>
Bedsides, levels are meaningless - get over it. Balanced PvP requires that the maximum level and best gear are attainable by virtually anyone (heh heh... get it?), including the casual player. Balanced PvE, on the other hand - now there's a concept - has absolutely no relation to player level whatsoever. It should be capability that determines success. Time invested should only effect the outsome so far as allowing (some would say forcing) a learning curve adds to the initial investment. Once you know how to play you are (or at least should be, but nothings perfect) on an equal footing with all other players in terms of available armour, skills, and weapons - the raw power of which will not increase from that point. The levels don't matter. They never have. They never will.
Additionally, for the game to have any sort of relation to reality there needs to be an attainable maximum level. Someone who has earned 20,000,000 experience is on an equal footing with someone who has earned 200,000. Let's analogize - let's say they're sprinters. And let's say person A has 20,000,000 xp and person B has 200,000. Then let's say B can run 100 metres in 11 seconds. A is a hardcore trainer - s/he has 100 times B's training and 100 times the experience. But A is not not 100 times as fast. A's time is nothing approaching 1/100th of B's time. A's time is 9 seconds. That's pretty fast. That's significantly better than B. But it sure as hell isn't 100 times as fast.
Like it or not there is a bar for human ability. We have limits. The wonderful thing about a game like GW is that we can set that bar anywhere we want - but there are still limits. To maximize the playability for the casual crowd (and with no monthly fee we can be as casual can really mean casual) that bar needs to be set low. If you don't like that then it's too bad for you. There's a big galaxy out there. I'm willing to bet that you can find another game.</post>
Last edited by Cjlr; Jul 24, 2006 at 05:08 PM // 17:08..
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Jul 24, 2006, 02:58 PM // 14:58
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#77
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Cjlr
No, no! You don't get it! See, it's brilliant, because they could release new content with - guess what - *higher level content*. And we'd all have to pay for it to keep playing!
Instead of fighting level 26 monsters with level 20 characters, we could fight level 36 monsters with level 30 characters! That's new and exciting and completely different! The mechanics are completely unchanged but we get higher numbers! Genius! God almighty, why haven't they done this already
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May I remind you, this games called Guild Wars not Grind Wars. The thing about Guild Wars is that we dont have to grind for levels. Level 20 is easy to get, and lots of people are happy with this. But if ANey added say level 50 enemies, we'd have to grind to level 50. People dont want that.
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Jul 24, 2006, 03:21 PM // 15:21
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#78
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by Arkantos
May I remind you, this games called Guild Wars not Grind Wars. The thing about Guild Wars is that we dont have to grind for levels. Level 20 is easy to get, and lots of people are happy with this. But if ANey added say level 50 enemies, we'd have to grind to level 50. People dont want that.
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Miss something on the first read-through?
Quote:
Originally Posted by Cjlr
</satire>
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Last edited by Cjlr; Jul 24, 2006 at 03:24 PM // 15:24..
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Jul 24, 2006, 03:41 PM // 15:41
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#79
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Cjlr
Miss something on the first read-through?
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Actually I didnt miss it, I just felt like making a pointless valid point
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Jul 24, 2006, 04:35 PM // 16:35
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#80
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Academy Page
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Quote:
Originally Posted by Cjlr
Miss something on the first read-through?
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Maybe you didn't read through your own post. It's full of syntax errors
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