Class-specific titles?
Titles are cool and all, but I think they could add more just by adding new ones that were based off classes. for example:
Distracter: you've interrupted 500 skills from an enemy player.
Interrupter: 3000.
Denial Incarnate: 150,000.
Toys With Corpses: you've exploited 500 corpses.
Death Dancer: 5000.
Dedicated Necromancer: 500,000.
Shouter: You've buffed your entire group with a shout 500 times.
Noise Machine: 125,000.
Beastmaster: Your pet has killed 500 non-spirit enemies.
Silent Killer: You've killed 500 enemies in the span of a single attack chain: lead, off-hand, and then dual attack, without them retaliating.
Shinobi: 125,000.
Life Restorer: You have brought 500 teammates back to life with a resurrection spell.
Savior: 5,000.
Soul Protector: 125,000.
...I can't really think of something for elementalists. something related to elemental damage, perhaps... or knockdowns.
Most of these titles work across multiple classes, but then GW allows you to dual-class anyways, so that's to be expected. That, and literally any character could get all of these titles, by changing professions. I just think it's spiffy, the idea of giving titles to characters that indicate their playstyle a bit more.
What do you guys think?
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