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Old Jul 25, 2006, 09:31 PM // 21:31   #1
Ascalonian Squire
 
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Join Date: Jul 2006
Guild: The Almightier [fo]
Profession: N/Mo
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Default Class-specific titles?

Titles are cool and all, but I think they could add more just by adding new ones that were based off classes. for example:

Distracter: you've interrupted 500 skills from an enemy player.
Interrupter: 3000.
Denial Incarnate: 150,000.

Toys With Corpses: you've exploited 500 corpses.
Death Dancer: 5000.
Dedicated Necromancer: 500,000.

Shouter: You've buffed your entire group with a shout 500 times.
Noise Machine: 125,000.

Beastmaster: Your pet has killed 500 non-spirit enemies.

Silent Killer: You've killed 500 enemies in the span of a single attack chain: lead, off-hand, and then dual attack, without them retaliating.
Shinobi: 125,000.

Life Restorer: You have brought 500 teammates back to life with a resurrection spell.
Savior: 5,000.
Soul Protector: 125,000.

...I can't really think of something for elementalists. something related to elemental damage, perhaps... or knockdowns.

Most of these titles work across multiple classes, but then GW allows you to dual-class anyways, so that's to be expected. That, and literally any character could get all of these titles, by changing professions. I just think it's spiffy, the idea of giving titles to characters that indicate their playstyle a bit more.

What do you guys think?
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Old Jul 25, 2006, 09:38 PM // 21:38   #2
Lion's Arch Merchant
 
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Titles should reflect achievements of the player, not the character.
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Old Jul 25, 2006, 09:47 PM // 21:47   #3
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Those are all easily farmable with guildies.
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Old Jul 26, 2006, 05:49 AM // 05:49   #4
Jungle Guide
 
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I think class-specific titles is a nice idea. Hopefully Anet will add something like that in the game someday.
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Old Jul 26, 2006, 06:10 AM // 06:10   #5
The Greatest
 
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This has been suggested too many times. =\
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Old Jul 26, 2006, 06:28 AM // 06:28   #6
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Quote:
Originally Posted by T Lo
Dedicated Carnomancer: 500,000.
Like that more.
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