Jul 25, 2006, 04:08 AM // 04:08
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#21
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25
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Jul 25, 2006, 04:14 AM // 04:14
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#22
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by McMullen
Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).
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That would negate the point of having a vamp weapon. The vamp amount and the leech amount balance each other out while you're attacking at normal speed (unless you have a shortbow), so all the mod does is add +3 (or +5) damage.
The reason why the -10 while attacking mod is only for attacking is simply because it would be too weak if it was -10 armor always, and if it was -5 armor always, you could balance it with a +5 armor mod. The designers thought about that very carefully when making that mod.
Compare the -10 armor while attacking mod to frenzy, where you deal higher damage on the risk that you take higher damage.
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Jul 25, 2006, 04:21 AM // 04:21
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#23
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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sorry but that would negate the point of the vamp as said because then you would get a serious gain from the vamp, I like the idea but there has to be some downside to vamp, like 15>50 if yer under 15 it is weakened, vamp, if you aren't attacking there is a negative. sorry /notsigned
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Jul 25, 2006, 08:36 AM // 08:36
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned
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Jul 25, 2006, 08:48 AM // 08:48
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#25
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Its fine - learn to weapon swap.
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Jul 25, 2006, 09:02 AM // 09:02
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#26
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
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half right
Quote:
Originally Posted by Rikimaru
1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25
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half wrong^^
1 Health arrow is 2 Health per second. 1 Energy arrow is 1 Energy per 3 seconds.
ta ta^^.
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Jul 25, 2006, 09:38 AM // 09:38
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#27
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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I'd almost say yes if only it were to save those warriors in RA that don't swap weapons...
But really, vampiric is fine as it is, no need to buff it.
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Jul 25, 2006, 12:45 PM // 12:45
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#28
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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/notsigned
Its like saying the Zealous mod should only kick in when your using energy skills.
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Jul 25, 2006, 06:01 PM // 18:01
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#29
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I'd think that the max version of the mod is supposed to be an improvement for a weapon, not the other way around. Vamp mods need no nerfing.
Not sure about the propsed change ... I think if your 'natural' regeneration would kick in as normal there would be plenty of regen to compensate. I would favor that, but not a lot, switching isn't such a big problem.
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Jul 25, 2006, 07:47 PM // 19:47
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Over-powered. There would esentially be no drawback. I'd put a vamp mod on every weapon I have. I'd even try and fit one on my caster characters .
/not-signed
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Jul 25, 2006, 09:37 PM // 21:37
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#31
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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There is a simple reason to be against this, reducing the degen unbalances the power, just because you can get around the degen by swaping weapons doesn't mean you should make it even easier. It is the best weapon mod, let it be difficult.
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Jul 25, 2006, 09:38 PM // 21:38
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#32
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Academy Page
Join Date: Feb 2006
Guild: Defenders of Claro
Profession: R/Mo
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Changing the Mod: Costs time and money for ANet to implement, download times, resetting your game, and fixing any potential bugs that may arise from it.
Manually Switching Weapon Sets: Takes less than 3 inches of hand movement and 1 click.
/notsigned
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Jul 25, 2006, 09:58 PM // 21:58
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#33
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Ascalonian Squire
Join Date: Jan 2006
Guild: destinys elite
Profession: W/
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i dont think thats such a good idea although it kinda makes sense...i think what should be fixed about it is though while you have the weapon on it gives the -1 regen but also the game thinks you are in a battle as you are taking damage and does not give you any natural regen i think that needs fixing tbh
EDIT: the button that says quick reply is very misleading....
Last edited by richirich; Jul 25, 2006 at 10:00 PM // 22:00..
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Jul 26, 2006, 01:13 AM // 01:13
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#34
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Wilds Pathfinder
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/throws pen away
Vampiric is good enough as it is.
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Jul 26, 2006, 03:27 AM // 03:27
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#35
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by vaxmor
Its fine - learn to weapon swap.
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QFT. /notsigned
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Jul 26, 2006, 03:44 AM // 03:44
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#36
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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/no thank you
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Jul 26, 2006, 06:59 AM // 06:59
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#37
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Wilds Pathfinder
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Quote:
Originally Posted by linhlh
Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned
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Wait, sundering is used by anyone that doesnt want it just because they think it makes them 1337?
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