I presented an idea ways back about giving Henchmen more lore and personality, since we know so little about them.
Well our henchmen talk now. Its kinda funny and silly. So what next?
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A little story: I play Animal Crossing. In Animal Crossing theres the Able Sisters. They sell clothes and umbrellas. Now...when you start the game, the older sister doesnt talk to you. However the more you talk to her, the better her responses get and she eventually tells you little stories about her, her childhood, etc and considers you her friend.
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Anyway. I thought merchants and xunlai deserve some personality.
I mean...they are important to the game! Go to ANY collector in Cantha and they have WAY more interesting conversation than any merchant or xunlai.
I think the few merchants in the game (LA and Druid's Overlook) who actually give you quests are very very interesting.
so enough of an intro. whats the damn idea >.<
Idea: NPC Personalities:
Every merchant and Xunlai agent gets a personality. They have proper names, moods, motivations and ways of talking. If you befriend them, you get a small discount/upcharge when you buy/sell.
How does it work?
Merchant dialogue Tree:
Gives you these choices
Talk ----> Hello. --------> Starts conversation tree
Weather's nice.-------> Starts conversation tree
To business. --------> Goes straight to buying/selling/Storage
Now. Heres the thing.
Your choices for conversation starters changes everytime you talk to the NPC as well as the order of the choices. This makes the "To Business" option move around from choice 1, 2, 3 (later on when you befriend the NPC, you get more choices to talk to them).
But theres always 1 choice to do business right away, and 2 conversation starters.
Possible conversation starters: (some i stole from Animal Crossing!!)
Talk to me.
Got any news?
How's your family?
Did you ever taste (some fictional GW dish)?
I think i got bit by a mosquito.
Did you see that (insert random profession) just walk by?
Possible choices for going straight to trade mode: (Note some choices will bring you straight to the selling tab or buying tab)
Whats on sale today?
I'm here to fill my pack.
I'm here to empty my pack.
Got a good haul today.
Whats this worth to you?
Once you've built up a kind of relationship with the NPC, you gain more choices, or the NPC starts a conversation without you choosing. Theres even a chance that the NPC will give you a present or sell you a cool weapon, for being their friend
(Ok i stole that from Animal Crossing too)
Hey you're a (insert profession), look at what someone sold me today....
Some NPCs respond better to some of the choices. If you learn the personality of a NPC, you can gain a chance to get a small discount on buying, and a small upcharge when selling. Also, if you piss off the NPC, they can refuse service till you apologize.
What does it do?
Well for one thing, it makes the NPCs way more interesting. Plus since the choices change and move around everytime and are random, this will make selling to the merchant difficult to automate for a bot farmer. I assume some players would get annoyed at this, but they can easily bypass it just by going straight to business.
^^ ok, hope you like my ideas.