Jul 28, 2006, 09:37 PM // 21:37
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#1
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Gambler Profession
This prof is a very new idea and needs a lot of suggestions, but im just bringing something to the table.
Attributes:
Royal Strikes (Primary): Every time you make a Royal Strike, you gain 1 energy for 3 levels of Royal Strikes. Many Gambler skills especially those that have to do with causing damgage become more efective with higher Royal Strikes.
Shuffling: No inherent effect. Many Gambler skills especially those that have to do with healing and protection become more effective with higher Shuffling.
Gambling: No inherent effect. Many Gambler skills especially those that have to do with confusing, hexing, and interrupting enemy skills become more effective with higher Gambling.
Betting: No inherent effect. Many Gambler skills especially those that have to do with inflicting damage on the enemy, while sacrificing health yourself, become more effective with higher Betting.
This profession is meant to be something like a new kind of mesmer that has more healing skills. The Gambler would use cards as a weapon, using either both hands or just one, depending on the weapon. I havent thought about focuses yet, so i need suggestions on that. Teh Primary attribute, Royal Strikes is kind of like the Assassin primary, critical strikes. Betting is also like the Necromancers Curses. Gambling is like Domination and Illusion combined, while shuffling is more about protecting then healing. These attributes probably need improvement, so suggestions are welcome. Thanks.
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Jul 28, 2006, 09:52 PM // 21:52
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Profession: R/Mo
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This profession sounds like it would be really interesting and fun, but it maybe a little similiar to what we already have...
Quote:
Originally Posted by Dean Harper
im just bringing something to the table.
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Haha nice pun.
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Jul 28, 2006, 09:53 PM // 21:53
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#3
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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i know it seems kinda like the old stuff, but id play on it
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Jul 28, 2006, 09:54 PM // 21:54
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#4
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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If those attribute are like that of other class... why need them?
I am sure you already have the "thing" in mind that would make them unique from that of other class (but still serving a similar function). Would be great if expand more upon it.
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Jul 28, 2006, 10:09 PM // 22:09
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Location: House Zu Heltzer, laughing at them.
Guild: The [GEAR] Trick
Profession: N/Me
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Yes, you do have to expand. I'm assuming that they are casters.......so caster AL, and EL. But you need to give us some skills. It seems like it could be a good class, but without skills, we can't really tell.
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Jul 29, 2006, 12:27 AM // 00:27
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#6
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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well, here are some skills:
Royal Strikes:
Barbed Cards: Enchantment Spell. For 10 seconds all of your royal strikes cause deep wound for (1...6) seconds.
Cost: 5 energy, 2 second cast time, 20 sec recharge
Slicing Attack: Card Attack. Your next card attack strikes for +(9...20) dmg and causes bleeding for 7 seconds.
Cost: 5 energy, 1 sec cast time, 15 sec recharge
Gambling:
Ace: Hex Spell. Target foe cannot use attack skills for (3...12) seconds.
Cost: 10 energy, 3 sec cast time, 20 sec recharge
Winning Streak: Hex spell. Target foe and up to 2 adjacent foes take (5...15) damage whenever they attempt to attack. All attempted attacks are interrupted for (2...10) seconds.
Cost: 15 energy, 2 sec cast time, 25 sec recharge
Shuffling:
Drunken Healing: Enchantment Spell. For (5...12) seconds, you gain (10...45) health every time you are target of an enemy spell, but also lose 2 energy.
Cost: 15 energy, 2 sec cast time, 20 sec recharge
Mana Card: Skill. For (3...9) seconds, the next time you attack, you gain (3...17) energy, but begin bleeding for (10...4) seconds.
Cost: 5 energy, 2 sec cast time, 30 sec recharge
Betting:
Betting Attack: Attack Skill. Your next successful attack has 50% chance of striking target foe, and causing bleeding for (3...7) seconds, and 50% chance of causing you to begin bleeding for (7...3) seconds.
Cost: 5 energy, no cast time, 8 sec recharge
Hope these skills were useful, post ur changes and suggestions plz!
Last edited by Dean Harper; Jul 29, 2006 at 05:17 AM // 05:17..
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Jul 29, 2006, 12:50 AM // 00:50
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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*bangs head against table*
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Jul 29, 2006, 05:02 AM // 05:02
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#8
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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wats that supposed to mean?
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Jul 29, 2006, 05:25 AM // 05:25
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#10
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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those are some nice other ideas for this prof, i like the skills, and maybe they should combine teh three, i mean the attrbutes, it could make a nice little up close mesmer who interrupts a lot. not saying taht its exactally like teh mes, but it sounds kinda close, taht was wat i was gonna go for in teh beginning but i jsut couldnt think of attributes like that, so this is wat i came up with
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