Jun 12, 2006, 01:39 PM // 13:39
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#1
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Wilds Pathfinder
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Unlocking, and PvE characters in arenas
Let's suppose I've unlocked, (via faction,) all warrior skills. Now suppose I take my PvE warrior, who has not learned all skills yet, into the arenas. Why shouldn't I be allowed to equip and use all the skills I've unlocked? Obviously, this would only apply to the PvP arenas - if my warrior leaves the arenas, any un-learned skills would be un-equipped.
There are no real balance issues here - I could roll up a PvP character with the same skills, but this just saves effort.
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Jun 12, 2006, 01:49 PM // 13:49
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#2
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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Yeah, seems unfair that the pvp characters on your account have more skills to use. I mean i have a warrior/necromancer for pve, and a Necromancer ritualist. Each has some Necromancer skills. But if I roll a PVP Necromancer he will have access to all of them. While my PVE characters dont. Your suggestion might be a way to alleviate this trouble without unbalancing things. I dont know how the community will respond however. For myself, I see no trouble with it.
/signed.
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Jun 12, 2006, 02:00 PM // 14:00
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#3
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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You can actually buy skills early from any skill trainer if you unlock them in PvP.
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Jun 12, 2006, 03:43 PM // 15:43
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#4
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Wilds Pathfinder
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To Guardian: Not elites.
In any case, basic point still stands - why should my PvP character have more skills available? Why would PvE character need to unlock AND buy?
I want to use my nice, familiar PvE character in arenas with the skills I've unlocked!
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Jun 12, 2006, 04:31 PM // 16:31
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#5
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/not signed
That's what separates the PvE characters from the PvP.
Your PvE character is someone you have to invest time and effort to get to the level you want it to be. Even in a PvP arena. You shouldn't have the luxury of using your PvE character with skills and items that the character hasn't earned! Just roll yourself a PvP character if you don't have the Elites or items available. The unlocks are only for your PvP characters.
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Jun 12, 2006, 05:02 PM // 17:02
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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The correction which needs made is that all PvP opened skills become available to the player regardless of which side of the game they are playing. The Faction purchase of skills was created because PvP players whined about having to play PvE in order to open skills. Now with the creation of the game Factions, skills must be purchased for gold - requiring a PvPvE gamer to grind for them twice.
While we are constantly told that ANet wishes to inspire PvE players to take more time to PvP they provide no incentive that would make doing worth it. Providing PvE players the opportunity to open skills and retain them for both PvP and PvE would provide some measure of draw.
PvP players have felt, even after faction purchase was created, that because of the skills quests that they were discriminated against in the timely manner of unlocking skills. That was never the case, as enough faction can be obtained to open a build a day, or in GvG in an hour or so. Unlocking skills in quests was easier for PvP players, but not faster, and certainly not faster for dedicated to professional players.
Now, there is no justification for preventing PvE unlocking of skills thru PvP. It would meat the criteria of improved interaction between the two sides of play. There are insufficent quests granting skills in the PvE areas to effectively counter the PvP faction purchase equivalent. For the Assassin and Ritualist there is no way to secure nearly all the primary class skills via quest reward as there is for all other classes.
What I have proposed elsewhere is a token or two be granted from each quest and allow persons to continue getting skills for quests, but in this case purchasing them for tokens at the skills trader. That way one may open up builds instead of randomly receiving skills that are often useless to your build or in the area you are currently questing. (This was often the case in Tyria, that skills received were meaningless to any build or the needs of the area.) In teh PvP side of the game, builds are more easily opened because you may determine what you want and then pay for it as soon as you have enough faction. The counter use of gold in PvE as a similar system is not as fair, given that there are tremendous numbers of gold sinks from titles that cost over 200,000, to items, to extremely expensive crafting materials etc.
It is not the fault of PvE gamers that rare skins and options for appearance are not more readily accessible for PvP gamers. Nor are the PvP gamers responsible for the current imbalance merely because they got the factions purchase system they asked for at a time ALL PvE classes could obtain skills in a random and unuseful way thru skills quests the type of which are no longer avaialble.
/Signed
Something should be done,
Fitz Rinley
Last edited by Fitz Rinley; Jun 12, 2006 at 05:04 PM // 17:04..
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Jun 12, 2006, 05:57 PM // 17:57
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#7
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Wilds Pathfinder
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Dougal's point makes no sense to me, considering that I'm suggesting the unlocked skills be available in the arena only. As he points out himself, I can use the unlocked skills by rolling a PvP character. So why make me switch characters? Advancing the character for PvE purposes would be unchanged. Also, I'm only talking about skills - getting to level 20 and 200 attribute points would be unchanged.
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Jun 14, 2006, 10:03 PM // 22:03
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#8
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Academy Page
Join Date: Apr 2006
Guild: Order of the Dingo
Profession: W/
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Do Anet really want pve players to give pvp a go?
Maybe they should have pve only versions of RA, TA and HA.
So we don't have to play with pvp only hyper, madskillz, pwnage ragequitters.
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Aug 01, 2006, 12:14 AM // 00:14
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#9
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Cassie McKnight
Do Anet really want pve players to give pvp a go?
Maybe they should have pve only versions of RA, TA and HA.
So we don't have to play with pvp only hyper, madskillz, pwnage ragequitters.
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lmao. exactly my thoughts. I also agree that they should provide more incentive for pve players to do pvp. Your suggestion of allowing unlocked skills to be applied to pve characters for the duration of time spent in an arena is a good one.
How bout also this?They're always saying that pve is meant to be a stepping stone into pvp, so why not require that a pvp player must play pve to unlock the pvp portion of the game by at least ascending or something. Then you won't get people who have never played pve, sorta balance out the starting arenas a bit so you can't just walk in and get slaughtered by some guy thats been playing pvp for as long as you've been playing pve?(sorry if slightly off topic)
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Aug 01, 2006, 12:49 AM // 00:49
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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/notsigned
This would effectively encourage you to make a PvE character, because not only will you have access to all PvE content, but you will have the same advantages as a PvP character would, and you say so yourself, if it's saving you the time to have to roll up a PvP character, then it would just be easier to make 6 PvE characters, and all of those skills will be shared once you get into the arenas. But then, why bother making a PvP character in the first place?
Your idea does lead into the right direction, but for the people who only like to PvP, they'll feel bitter that PvE have an advantage towards them. The only way a fixed PvPer can get skills is by spending balthazar faction. For those who do both PvP and PvE, the fact that you have access to both areas should be enough.
Quote:
That was never the case, as enough faction can be obtained to open a build a day, or in GvG in an hour or so. Unlocking skills in quests was easier for PvP players, but not faster, and certainly not faster for dedicated to professional players.
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For dedicated and professional players this is true, but because this game is free-to-play, they hardly make up the majority of the population. For a casual player like myself, it can take 10-20 hours of playtime to gain 10k faction and you gain 1k faction for winning a GvG, which averages 15-30 minutes.
It can take me 20 minutes to cap an elite if I dont die constantly, and, depending on how rich I am, it can take a while to buy the skills that I need, as well as the skill points which are required also
Last edited by Terra Xin; Aug 01, 2006 at 12:55 AM // 00:55..
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Aug 01, 2006, 03:35 AM // 03:35
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#11
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Academy Page
Join Date: Dec 2005
Location: canada
Profession: Mo/N
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PvP unlocking is getting a huge Buff with the addition of zaishen medaillion. 50 medaillion = 1 flame of balthazar= 1000 faction points.
This will almost double the rate at which RA players gain faction points. It also a way for players to store and trade faction points. It the best new feature GW has ever introduced.
Stop complaining about unlocking items and skills, would will probalbly never 80% of the skills in the game. You just feel the compulsive need to unlock everything because you are using this games as a source of self-validation.
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