Aug 04, 2006, 10:37 PM // 22:37
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Weapon Upgrade Component.
Im taking a few minutes break form GuildWars so let me put my suggestion.
I thought if this while creating my build and keep tryign to improve it( even tought its done :P) i keep wanting to make it better.Also a guildie happend to give me a axe upgrade warding vs elemental attacks.
So what i thought of at that moment seeing as there are (the maxes)
+5 armor upgrades vs everything
+7 armor vs elemental attack
+7 armor vs Physical attacks
I noticed that some were "missing".At work i thought of it more and came to the idea that there should also be.
+9 armor vs Fire attacks
+9 armor vs Air attacks
+9 armor vs Cold attacks
+9 armor vs Earth attacks
Then after more thinking i thought hmm this makes you have more armor against one specific element why not try to do it to other damage also,to make it balanced.So:
+9 armor vs Blunt Attacks
+9 armor vs Piercing attacks
+9 armor vs Slashing attacks.
(let me know if i forgot any of the non elemental damages up here, not including chaos/holy/dark, as there are no armor protection for any of those.)
The reason i thought of 9 is to start the armor vs everything is 5 then they add 2 for the more specific armor reduction, so i add 2 more for even more specifi reduction.
Having it 9 instead of 7 lets still keep its value/use same as the 5 armor one.Having 9 vs fire attacks,while the enemy is using cold attacks makes the extra armor useless,compared to someone who has +5 vs everything or a +7 vs elemental attacks.
I dont know if adding +9 makes some kind of unbalance issue,but personally i dont think so,because as i said having +9 vs fire while getting cold, just made the +9 useless.
Please suggestions and comments are very welcome,even constructive critisiscm , just dont go overboard
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